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<blockquote data-quote="Yaarel" data-source="post: 9049339" data-attributes="member: 58172"><p>"Weightlifting" needs to be a <strong>skill</strong>.</p><p></p><p>People can learn to lift more, carry, and pull more, by means of training. Weight training is a literal reallife skill.</p><p></p><p>The Strength ability is more about aptitude. Some people have a talent for athletics and weightlifting. Strength can add its bonus to the Strength (Weightlifting) Check, but it is the skill that does heavy lifting.</p><p></p><p>Then, things like whether one is biped or a quadruped, whether one is Small or Large, whether one has Powerful Build − all these things modify the SKILL. But they never modify the Strength ability score.</p><p></p><p></p><p>In my own games, there are two Strength skills: <strong>Athletics</strong> and <strong>Weightlifting</strong>.</p><p></p><p><strong>Athletics</strong> is for all body stunts, including jumping, falling, climbing, and balancing. They are all Strength checks. In the same way that Strength makes sword swings accurate, it also makes catching oneself from falling more accurate. Athletics is the go-to for all "swashbuckling" flavor, and represents agility and mobility.</p><p></p><p>There is no need to make swashbuckling flavor Multi-Ability-Dependent. Strength + Athletics is everything for the agile archetype.</p><p></p><p></p><p><strong>Weightlifting</strong> is for the brute that lifts, heaves, breaks, and bends. The Weightlifting skill establishes how much one can lift. The Strength (Weightlifting) Checks benefit from both the Strength ability bonus and the Proficiency skill bonus. Meanwhile circumstances can grant Advantage, and so on.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9049339, member: 58172"] "Weightlifting" needs to be a [B]skill[/B]. People can learn to lift more, carry, and pull more, by means of training. Weight training is a literal reallife skill. The Strength ability is more about aptitude. Some people have a talent for athletics and weightlifting. Strength can add its bonus to the Strength (Weightlifting) Check, but it is the skill that does heavy lifting. Then, things like whether one is biped or a quadruped, whether one is Small or Large, whether one has Powerful Build − all these things modify the SKILL. But they never modify the Strength ability score. In my own games, there are two Strength skills: [B]Athletics[/B] and [B]Weightlifting[/B]. [B]Athletics[/B] is for all body stunts, including jumping, falling, climbing, and balancing. They are all Strength checks. In the same way that Strength makes sword swings accurate, it also makes catching oneself from falling more accurate. Athletics is the go-to for all "swashbuckling" flavor, and represents agility and mobility. There is no need to make swashbuckling flavor Multi-Ability-Dependent. Strength + Athletics is everything for the agile archetype. [B]Weightlifting[/B] is for the brute that lifts, heaves, breaks, and bends. The Weightlifting skill establishes how much one can lift. The Strength (Weightlifting) Checks benefit from both the Strength ability bonus and the Proficiency skill bonus. Meanwhile circumstances can grant Advantage, and so on. [/QUOTE]
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