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<blockquote data-quote="barsoomcore" data-source="post: 480395" data-attributes="member: 812"><p>Good Catch. Done.</p><p></p><p>Agreed. There are four levels.</p><p></p><p>Added a note.</p><p></p><p>I don't think a special note is needed. Both Dive Attacks and ramming attacks clearly state that the attacking vessels enters the square occupied by the target vessel. It's not a special case.</p><p></p><p>Yeah, I'm working on components right now.</p><p></p><p>A standard action IS an Attack Action. Or rather, vice versa. To me, that's clear. You can use a full action to get multiple attacks, of course -- unless the weapon's reload time is more than "free".</p><p></p><p>This is a feature of a given vessel component. There is a Cockpit type that includes weapon controls and its description specifically says that a pilot can use weapons and not suffer hand penalties.</p><p></p><p>Thanks.</p><p></p><p>What information? It looks properly positioned to me.</p><p></p><p>No, I don't think we want to do this. Or rather, I don't think we want to limit ourselves to this. Why should a tractor beam suffer a -20 to grapple checks? Again, this properly belongs in individual item descriptions.</p><p></p><p>Right. Done.</p><p></p><p>Good idea. Added.</p><p></p><p>Got it.</p><p></p><p>Incorrect on both counts. The MM specifically states that Constructs can both be healed and repaired and that Plants are immune to critical hits. Of course the Vehicle subtype specifically says that all types become subject to critical hits, even Plants.</p><p></p><p>Good catch. Done.</p><p></p><p>Note that a Power of zero does not mean that none of a vessel's components have power. It doesn't mean that the vessel is no longer generating power. It means that there is not enough power for all components. I think the simplest rule is to say that you can't control the vessel until power is returned to a positive level. To put the vessel into Glide means an immediate Plummet for any vessel that has no Glide speed. Inappropriate, I think.</p><p></p><p>Both. Noted.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 480395, member: 812"] Good Catch. Done. Agreed. There are four levels. Added a note. I don't think a special note is needed. Both Dive Attacks and ramming attacks clearly state that the attacking vessels enters the square occupied by the target vessel. It's not a special case. Yeah, I'm working on components right now. A standard action IS an Attack Action. Or rather, vice versa. To me, that's clear. You can use a full action to get multiple attacks, of course -- unless the weapon's reload time is more than "free". This is a feature of a given vessel component. There is a Cockpit type that includes weapon controls and its description specifically says that a pilot can use weapons and not suffer hand penalties. Thanks. What information? It looks properly positioned to me. No, I don't think we want to do this. Or rather, I don't think we want to limit ourselves to this. Why should a tractor beam suffer a -20 to grapple checks? Again, this properly belongs in individual item descriptions. Right. Done. Good idea. Added. Got it. Incorrect on both counts. The MM specifically states that Constructs can both be healed and repaired and that Plants are immune to critical hits. Of course the Vehicle subtype specifically says that all types become subject to critical hits, even Plants. Good catch. Done. Note that a Power of zero does not mean that none of a vessel's components have power. It doesn't mean that the vessel is no longer generating power. It means that there is not enough power for all components. I think the simplest rule is to say that you can't control the vessel until power is returned to a positive level. To put the vessel into Glide means an immediate Plummet for any vessel that has no Glide speed. Inappropriate, I think. Both. Noted. [/QUOTE]
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