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<blockquote data-quote="barsoomcore" data-source="post: 331859" data-attributes="member: 812"><p><strong>changes I made</strong></p><p></p><p>Okay, okay. So I made slides just a type of turn, took out the Hard Slide Stunt, so Hard Turn now allows extended slides as well as turns.</p><p></p><p>Added some rules to describe Creatures versus vehicles. We have a bit of a problem because creatures that are already published have 0 ranks in Piloting, which doesn't make any sense, so I threw together some quick rules to cover that, and to allow riders to make use of their Ride ranks.</p><p></p><p>Reworked Altitude rules pretty severely. There are now three altitudes and rules for changing altitude have been changed.</p><p></p><p>Note that clumsy fliers should have a Max Turn rating of 0 but a Total Turn rating of 45, instead of 0. I also want to change the degrees in the Maneuverability chart to be replaced with numbers indicating how many 45 degree turns can be made -- one turn is always 45 degrees (or a single slide square).</p><p></p><p>Cleaned up the stunts, changed Dive Attack quite a bit (only characters who hold their action get the attack bonus) and tightened up both Landing and Take-Off.</p><p></p><p>Whaddya think? We're getting there...</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 331859, member: 812"] [b]changes I made[/b] Okay, okay. So I made slides just a type of turn, took out the Hard Slide Stunt, so Hard Turn now allows extended slides as well as turns. Added some rules to describe Creatures versus vehicles. We have a bit of a problem because creatures that are already published have 0 ranks in Piloting, which doesn't make any sense, so I threw together some quick rules to cover that, and to allow riders to make use of their Ride ranks. Reworked Altitude rules pretty severely. There are now three altitudes and rules for changing altitude have been changed. Note that clumsy fliers should have a Max Turn rating of 0 but a Total Turn rating of 45, instead of 0. I also want to change the degrees in the Maneuverability chart to be replaced with numbers indicating how many 45 degree turns can be made -- one turn is always 45 degrees (or a single slide square). Cleaned up the stunts, changed Dive Attack quite a bit (only characters who hold their action get the attack bonus) and tightened up both Landing and Take-Off. Whaddya think? We're getting there... [/QUOTE]
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