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<blockquote data-quote="BlackJaw" data-source="post: 333717" data-attributes="member: 888"><p>Great work! you took my ramblings and made them look profesional! I'm extreamly impressed. I think you made some good tweaks along the way too.</p><p></p><p>Skills: Piloting is all new. Craft (Engineering) is used to fix/work on and build vehicles. Craft is INT based so it works best for Engineering. a Navigation skill is needed for some of the special systems vehicles can have (example: teleportation matrix, astral drive, space folding, planar matrix) but we can either use Intuit Direction, or maybe something like Profession (navigator) etc. I would like navigation to be a Wis skill so it can't be a Knowledge skill. both these skills can be held over for the Part II. I think we could also either re-print piloting there (maybe an expanded piloting in that section and a mini-piloting in the first chapter) etc. I think piloting should be in the first chapter like it is now. Its nice to get the raw basics into the start like that.</p><p></p><p>Oh and this nice clean draft means I need to rework vehicle construction a little... not that I'm suprised, I expected to have to do it a few times.</p><p></p><p>Oooh and good luck with combat... much of my rules in there are extra uggly... like grappling... ack.</p><p></p><p>Keep up the good work and fight the good fight (againts my poorly written draft.)</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 333717, member: 888"] Great work! you took my ramblings and made them look profesional! I'm extreamly impressed. I think you made some good tweaks along the way too. Skills: Piloting is all new. Craft (Engineering) is used to fix/work on and build vehicles. Craft is INT based so it works best for Engineering. a Navigation skill is needed for some of the special systems vehicles can have (example: teleportation matrix, astral drive, space folding, planar matrix) but we can either use Intuit Direction, or maybe something like Profession (navigator) etc. I would like navigation to be a Wis skill so it can't be a Knowledge skill. both these skills can be held over for the Part II. I think we could also either re-print piloting there (maybe an expanded piloting in that section and a mini-piloting in the first chapter) etc. I think piloting should be in the first chapter like it is now. Its nice to get the raw basics into the start like that. Oh and this nice clean draft means I need to rework vehicle construction a little... not that I'm suprised, I expected to have to do it a few times. Oooh and good luck with combat... much of my rules in there are extra uggly... like grappling... ack. Keep up the good work and fight the good fight (againts my poorly written draft.) [/QUOTE]
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