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General Tabletop Discussion
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Character Advancement versus Pathfinder
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<blockquote data-quote="Sunseeker" data-source="post: 7419140"><p>5E has more solid choices. </p><p></p><p>Pathfinder has more choices in total.</p><p></p><p>What do I mean by that? If your players know how to navigate Pathfinder, they'll know how to avoid the bad options, the traps, and the out-dated content. If your players don't, then they're more likely to have a poor experience with Pathfinder given that there is such an <em>overwhelming</em> amount of material. </p><p></p><p>5E by contrast has a much shorter list of material, but all of the choices are more balanced.</p><p></p><p>Beyond that, what I would call attention to is the sort of gameplay experience you'll get between these two editions.</p><p>In 5E, even low-level creatures remain relevant at high levels. A fight against CR 12 dragon, for example, becomes noticeably harder with the addition of even something as simple as kobolds. BUT, because of this a skilled party can very easily "punch up" thanks to bounded accuracy. In my last game with 3 players, all of whom were power-gamers and even with what little 5E offers in that direction, the players could routinely take on things WELL above their level. </p><p></p><p>In Pathfinder to make an at-level challenge harder you'd need to include near-level enemies. Adding kobolds to a CR 12 dragon fight would be largely meaningless. Pathfinder lacks 5E's bounded accuracy, so a party will have a more difficult time taking on threats substantially(like +5 CR) above their level. That's not to say a clever and powerfully built party <em>can't</em>, they'll just have to work for it a little more.</p><p></p><p>5E is somewhat easier to run from both a player and a DM side, but outside of starting at high levels, I would not call it <em>dramatically</em> easier. If your players are familiar with Pathfinder, they may be disappointed with the options available in 5E.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7419140"] 5E has more solid choices. Pathfinder has more choices in total. What do I mean by that? If your players know how to navigate Pathfinder, they'll know how to avoid the bad options, the traps, and the out-dated content. If your players don't, then they're more likely to have a poor experience with Pathfinder given that there is such an [I]overwhelming[/I] amount of material. 5E by contrast has a much shorter list of material, but all of the choices are more balanced. Beyond that, what I would call attention to is the sort of gameplay experience you'll get between these two editions. In 5E, even low-level creatures remain relevant at high levels. A fight against CR 12 dragon, for example, becomes noticeably harder with the addition of even something as simple as kobolds. BUT, because of this a skilled party can very easily "punch up" thanks to bounded accuracy. In my last game with 3 players, all of whom were power-gamers and even with what little 5E offers in that direction, the players could routinely take on things WELL above their level. In Pathfinder to make an at-level challenge harder you'd need to include near-level enemies. Adding kobolds to a CR 12 dragon fight would be largely meaningless. Pathfinder lacks 5E's bounded accuracy, so a party will have a more difficult time taking on threats substantially(like +5 CR) above their level. That's not to say a clever and powerfully built party [I]can't[/I], they'll just have to work for it a little more. 5E is somewhat easier to run from both a player and a DM side, but outside of starting at high levels, I would not call it [I]dramatically[/I] easier. If your players are familiar with Pathfinder, they may be disappointed with the options available in 5E. [/QUOTE]
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