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Character Advancement versus Pathfinder
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<blockquote data-quote="Tony Vargas" data-source="post: 7420001" data-attributes="member: 996"><p><span style="font-family: 'verdana'"> Both are poor choices, but 5e is surely the leser evil in that regard.</span></p><p><span style="font-family: 'verdana'"></span></p><p> <span style="font-family: 'verdana'">A nigh-infinite number of those ways of customizing your character in PH are 'traps,' too. And 5e isn't really any easier to follow, from the player's side, there's just a lot less of it to follow, and it's much easier for the DM to, I guess you could say in contrast, 'lead' the rules where he wants them to go. </span></p><p><span style="font-family: 'verdana'"></span></p><p> <span style="font-family: 'verdana'">Hands-down, PF gives you more options, vastly more. They're wildly imbalanced, though, and even if you trim it down to PH-only, they remain so. 5e gives you far fewer options, and they, too are imbalanced, just more by class than by system-mastery-enhanced 'build.' </span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">The gulf between the 'min-maxing' and 'just wanna have fun' players is going to be bad in both games, but far worse in PF. We're not just talking light-years to parsecs, either. More like AUs to parsecs. What's more, the PF DM has limited options to compensate for that gulf, while in 5e, the Empowered DM can use precisely-targeted magic-item drops, ad hoc rulings, narrating success/failure, and carefully-crafted campaign situations to establish & maintain a balance among the players in spite of it.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">TL;DR: Of the two, 5e. No contest.</span></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7420001, member: 996"] [FONT=verdana] Both are poor choices, but 5e is surely the leser evil in that regard. A nigh-infinite number of those ways of customizing your character in PH are 'traps,' too. And 5e isn't really any easier to follow, from the player's side, there's just a lot less of it to follow, and it's much easier for the DM to, I guess you could say in contrast, 'lead' the rules where he wants them to go. Hands-down, PF gives you more options, vastly more. They're wildly imbalanced, though, and even if you trim it down to PH-only, they remain so. 5e gives you far fewer options, and they, too are imbalanced, just more by class than by system-mastery-enhanced 'build.' The gulf between the 'min-maxing' and 'just wanna have fun' players is going to be bad in both games, but far worse in PF. We're not just talking light-years to parsecs, either. More like AUs to parsecs. What's more, the PF DM has limited options to compensate for that gulf, while in 5e, the Empowered DM can use precisely-targeted magic-item drops, ad hoc rulings, narrating success/failure, and carefully-crafted campaign situations to establish & maintain a balance among the players in spite of it. TL;DR: Of the two, 5e. No contest.[/font] [/QUOTE]
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