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<blockquote data-quote="The Crimson Binome" data-source="post: 7422761" data-attributes="member: 6775031"><p>When I GM, I want to make sure that I'm staying within the <em>spirit</em> of the rules, at the very least. As a player, I can't stand when the GM makes a ruling which I could not have predicted in advance, based on the known-unknowns and unknown-unknowns. As a GM, I strive to be the type of GM that I would want to play under. (Some games leave a lot of room for interpretation, so the GM is expected to make rulings, and as I player I can expect that there's going to be some variance. I only object to arbitrarily changing things that are otherwise very straight-forward, in such a manner that there's no way I could predict it. House rules are fine, as long as they're declared up front, but I need to know what the rules of the game <em>are</em> if I'm going to try and play the game.)</p><p></p><p>As a DM, my primary job (aside from describing the environment and playing NPCs) is to assign the DC of various tasks. By the rules, checks are only necessary when the outcome is <em>uncertain</em>. (Stress and drama are irrelevant, unless they would make the action more-difficult or less-difficult.) If something is absolutely certain, then that necessarily means the DC is low enough that no check is required, because a 1 would result in a success.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7422761, member: 6775031"] When I GM, I want to make sure that I'm staying within the [I]spirit[/I] of the rules, at the very least. As a player, I can't stand when the GM makes a ruling which I could not have predicted in advance, based on the known-unknowns and unknown-unknowns. As a GM, I strive to be the type of GM that I would want to play under. (Some games leave a lot of room for interpretation, so the GM is expected to make rulings, and as I player I can expect that there's going to be some variance. I only object to arbitrarily changing things that are otherwise very straight-forward, in such a manner that there's no way I could predict it. House rules are fine, as long as they're declared up front, but I need to know what the rules of the game [I]are[/I] if I'm going to try and play the game.) As a DM, my primary job (aside from describing the environment and playing NPCs) is to assign the DC of various tasks. By the rules, checks are only necessary when the outcome is [I]uncertain[/I]. (Stress and drama are irrelevant, unless they would make the action more-difficult or less-difficult.) If something is absolutely certain, then that necessarily means the DC is low enough that no check is required, because a 1 would result in a success. [/QUOTE]
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