Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Character complexity PEACH / scathing retorts? (in which I break 5e... more)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 9280783" data-attributes="member: 20323"><p>Yes! I thought PEACHing deserved a comeback. "Break" is my self-deprecating humor, and also strategic wording to alert RAW gamers that "here be shark infested waters." I'll explain everything below.</p><p></p><p></p><p>Hah, and more you shall see! Plenty of time to hate it afterwards. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p><span style="font-size: 26px">Explanation</span></p><p></p><p><strong><span style="color: rgb(251, 160, 38)">Context:</span> </strong>Sometime in late 2024, early 2025, I'll have time to run a campaign again, and I want to propose a wild story facing a githyanki incursion (that's the tl;dr) starting at 9th level. I'm interested in a game that allows for a larger pool of players (not quite West Marches) with some more committed/regularly showing up, and others who may be less committed/able to make games but would still like to fill in the roster when there's room. Additionally, I'm very interested in encouraging diverse player skill, so beginners will be right alongside intermediate or advanced players, players who want to run magical talking dogs alongside complex paladin-warlocks; and that's where the degrees of complexity chart came from.</p><p></p><p>I'll assume stuff that's already in the rules – Sidekick Classes, Multiclassing – is already clear.</p><p></p><p>Here are my hacked feats... The big picture is right now I'm thinking of them as mutually exclusive... Epic Destiny (as I'm adapting it) is swap-out features. Hybrid Subclasses is way to take 2 subclasses from same class, either staggered or investing more feats to get both features. Dual-Class (as I'm appropriating the term) is like the weird cousin of multiclassing – you continuously are on a 1-to-20 track, but each level you decide, for example, "am I taking the Rogue stuff or the Wizard stuff at this level?"</p><p></p><p><span style="font-size: 18px"><span style="color: rgb(251, 160, 38)">Epic Destiny (feat)</span></span></p><p><strong>Prerequisite: </strong>5th level, single-classed character, and must meet prerequisites of the specific Epic Destiny</p><p></p><p>Choose an epic destiny from the <a href="https://www.dmsguild.com/product/393437/Epic-Destinies" target="_blank">Epic Destinies</a> document (by Peter Oliver), but ignore the 20th level prerequisites. Instead, at 5th level, 9th level, 13th level, and 17th level, you can choose to advance along the Epic Destiny’s chart, replacing your normal class features (including spells) at that level for the Epic Destiny’s feature(s). The final feature of an Epic Destiny – some form of immortality – is achievable only through narrative at the end of the campaign.</p><p></p><p>For example, while players create their 9th level PCs, the player of a single-class Fighter might take the Epic Destiny feat and give up their 9th level Indomitable feature to instead begin the Immortal Hero destiny, selecting an Epic Boon - maybe they take the one granting 40 extra hit points. Yes, it's powerful. Yes, there are story implications/complications that would get tied to these destinies.</p><p></p><p><span style="font-size: 18px"><span style="color: rgb(251, 160, 38)">Hybrid Subclass (feat)</span></span></p><p><strong>Prerequisite: </strong>You must have a subclass, and you must meet the multiclassing prerequisites <em>for your own class</em></p><p></p><p>You weave together two different subclasses within your class. When you take this feat for the first time, gain the first subclass feature of your 2nd subclass.</p><p></p><p>From then on, when you achieve a level in your class that gives you a new subclass feature, you choose which subclass to advance to that subclass’ next feature. For instance, a Rogue (Thief/Swashbuckler) who took Supreme Sneak at 9th level, could, upon reaching 13th level either take Use Magic Device <em>or </em>Panache.</p><p></p><p>Alternately, you can select this feat multiple times to progress your second subclass provided you are at the class level where the corresponding feature would normally be available.</p><p></p><p><strong>Special: </strong>You cannot multiclass or take the Dual-Class or Epic Destiny feats. You can take this feat multiple times, but only to advance your 2nd subclass.</p><p></p><p><span style="color: rgb(251, 160, 38)"><span style="font-size: 18px">Dual-Class (feat)</span></span></p><p><strong>Prerequisite: </strong>Must be taken at character creation, and must meet multi-classing prerequisites for both classes</p><p></p><p>Choose two classes. Dual-classing allows you to knit these classes together in unique ways like a hybrid of both classes. At 1st level and each level thereafter, choose whether to take the class features (and Hit Dice) from class A or class B. The exceptions are chart progression features (spells, Sneak Attack), which progress sequentially using that class’ chart. In the case of two spellcasting classes, use the multiclassing rules (i.e. universal spell slots).</p><p></p><p>For example, say you want to play a Rogue/Wizard dual-class character. You must have Dex 13+ and Int 13+. You might select Rogue for levels 1, 3, and 5 (3d8 hit points, Dex/Int saves, Rogue proficiencies, Expertise, Sneak Attack 2d6, Thieves’ Cant, Roguish Archetype, Uncanny Dodge), while you select Wizard for levels 2, 4, 6, 7, and 8 (5d6 hit points, Spellcasting as a 5th level wizard, Arcane Tradition, 6th level Arcane Tradition feature, and two Ability Score Improvements).</p><p></p><p><strong>Special: </strong>You cannot multiclass or take the Hybrid Subclass or Epic Destiny feats.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9280783, member: 20323"] Yes! I thought PEACHing deserved a comeback. "Break" is my self-deprecating humor, and also strategic wording to alert RAW gamers that "here be shark infested waters." I'll explain everything below. Hah, and more you shall see! Plenty of time to hate it afterwards. ;) [SIZE=7]Explanation[/SIZE] [B][COLOR=rgb(251, 160, 38)]Context:[/COLOR] [/B]Sometime in late 2024, early 2025, I'll have time to run a campaign again, and I want to propose a wild story facing a githyanki incursion (that's the tl;dr) starting at 9th level. I'm interested in a game that allows for a larger pool of players (not quite West Marches) with some more committed/regularly showing up, and others who may be less committed/able to make games but would still like to fill in the roster when there's room. Additionally, I'm very interested in encouraging diverse player skill, so beginners will be right alongside intermediate or advanced players, players who want to run magical talking dogs alongside complex paladin-warlocks; and that's where the degrees of complexity chart came from. I'll assume stuff that's already in the rules – Sidekick Classes, Multiclassing – is already clear. Here are my hacked feats... The big picture is right now I'm thinking of them as mutually exclusive... Epic Destiny (as I'm adapting it) is swap-out features. Hybrid Subclasses is way to take 2 subclasses from same class, either staggered or investing more feats to get both features. Dual-Class (as I'm appropriating the term) is like the weird cousin of multiclassing – you continuously are on a 1-to-20 track, but each level you decide, for example, "am I taking the Rogue stuff or the Wizard stuff at this level?" [SIZE=5][COLOR=rgb(251, 160, 38)]Epic Destiny (feat)[/COLOR][/SIZE] [B]Prerequisite: [/B]5th level, single-classed character, and must meet prerequisites of the specific Epic Destiny Choose an epic destiny from the [URL='https://www.dmsguild.com/product/393437/Epic-Destinies']Epic Destinies[/URL] document (by Peter Oliver), but ignore the 20th level prerequisites. Instead, at 5th level, 9th level, 13th level, and 17th level, you can choose to advance along the Epic Destiny’s chart, replacing your normal class features (including spells) at that level for the Epic Destiny’s feature(s). The final feature of an Epic Destiny – some form of immortality – is achievable only through narrative at the end of the campaign. For example, while players create their 9th level PCs, the player of a single-class Fighter might take the Epic Destiny feat and give up their 9th level Indomitable feature to instead begin the Immortal Hero destiny, selecting an Epic Boon - maybe they take the one granting 40 extra hit points. Yes, it's powerful. Yes, there are story implications/complications that would get tied to these destinies. [SIZE=5][COLOR=rgb(251, 160, 38)]Hybrid Subclass (feat)[/COLOR][/SIZE] [B]Prerequisite: [/B]You must have a subclass, and you must meet the multiclassing prerequisites [I]for your own class[/I] You weave together two different subclasses within your class. When you take this feat for the first time, gain the first subclass feature of your 2nd subclass. From then on, when you achieve a level in your class that gives you a new subclass feature, you choose which subclass to advance to that subclass’ next feature. For instance, a Rogue (Thief/Swashbuckler) who took Supreme Sneak at 9th level, could, upon reaching 13th level either take Use Magic Device [I]or [/I]Panache. Alternately, you can select this feat multiple times to progress your second subclass provided you are at the class level where the corresponding feature would normally be available. [B]Special: [/B]You cannot multiclass or take the Dual-Class or Epic Destiny feats. You can take this feat multiple times, but only to advance your 2nd subclass. [COLOR=rgb(251, 160, 38)][SIZE=5]Dual-Class (feat)[/SIZE][/COLOR] [B]Prerequisite: [/B]Must be taken at character creation, and must meet multi-classing prerequisites for both classes Choose two classes. Dual-classing allows you to knit these classes together in unique ways like a hybrid of both classes. At 1st level and each level thereafter, choose whether to take the class features (and Hit Dice) from class A or class B. The exceptions are chart progression features (spells, Sneak Attack), which progress sequentially using that class’ chart. In the case of two spellcasting classes, use the multiclassing rules (i.e. universal spell slots). For example, say you want to play a Rogue/Wizard dual-class character. You must have Dex 13+ and Int 13+. You might select Rogue for levels 1, 3, and 5 (3d8 hit points, Dex/Int saves, Rogue proficiencies, Expertise, Sneak Attack 2d6, Thieves’ Cant, Roguish Archetype, Uncanny Dodge), while you select Wizard for levels 2, 4, 6, 7, and 8 (5d6 hit points, Spellcasting as a 5th level wizard, Arcane Tradition, 6th level Arcane Tradition feature, and two Ability Score Improvements). [B]Special: [/B]You cannot multiclass or take the Hybrid Subclass or Epic Destiny feats. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character complexity PEACH / scathing retorts? (in which I break 5e... more)
Top