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<blockquote data-quote="Eluvan" data-source="post: 2298305" data-attributes="member: 24812"><p>I'm in two minds on this. It's been pretty well established that for a lot of people the longest part of character creation is the background, and that goes for me too. I don't begrudge time spent on that, because it's a creative outlet and I enjoy doing it. But when it comes down to crunch time... for my own characters, I don't mind. I like having a big selection of feats and skills and so on, and the math doesn't hurt so much when I know it's going towards creating a character I'm going to enjoy playing. </p><p></p><p> Hell, there's even something quite nice about filling in a character sheet in all its hideous complexity. It's like a comforting little ritual. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p> As a DM... well, making NPCs doesn't bother me. I concentrate on the stats I'm actually going to need, so the number crunching doesn't get too onerous. The only time it starts to get a bit much is at higher levels where you're dealing with heavily modified monsters with advanced HD and templates up the wazoo and so on. But... making critters like that has a charm all of its own, so I don't mind so much. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p> What *does* get to me is how long it takes my players to make their characters when I'm DMing. Maybe this is just me, but I'm sure I can't be the only DM to have this problem. My players will agonise for hours on end over a character sheet, and not about the important bits either. They'll usually come to the table already knowing their character's background in detail (though three of the four I usually play with have a weird habit of refusing to write the stuff down), which is great. But then they completely crush the warm, fuzzy feeling I get from that by taking an eternity over deciding which feat they want, or what to do with their last skill point, or even what class they should start as (if they're planning on a multiclassed character). </p><p></p><p> So... as a player, I'm happy. As a DM, in my planning capacity, I'm happy. But as a DM in my waiting-for-my-players-to-finish-their-goddamn-sheets capacity, I'm definitely not happy.</p></blockquote><p></p>
[QUOTE="Eluvan, post: 2298305, member: 24812"] I'm in two minds on this. It's been pretty well established that for a lot of people the longest part of character creation is the background, and that goes for me too. I don't begrudge time spent on that, because it's a creative outlet and I enjoy doing it. But when it comes down to crunch time... for my own characters, I don't mind. I like having a big selection of feats and skills and so on, and the math doesn't hurt so much when I know it's going towards creating a character I'm going to enjoy playing. Hell, there's even something quite nice about filling in a character sheet in all its hideous complexity. It's like a comforting little ritual. :) As a DM... well, making NPCs doesn't bother me. I concentrate on the stats I'm actually going to need, so the number crunching doesn't get too onerous. The only time it starts to get a bit much is at higher levels where you're dealing with heavily modified monsters with advanced HD and templates up the wazoo and so on. But... making critters like that has a charm all of its own, so I don't mind so much. :lol: What *does* get to me is how long it takes my players to make their characters when I'm DMing. Maybe this is just me, but I'm sure I can't be the only DM to have this problem. My players will agonise for hours on end over a character sheet, and not about the important bits either. They'll usually come to the table already knowing their character's background in detail (though three of the four I usually play with have a weird habit of refusing to write the stuff down), which is great. But then they completely crush the warm, fuzzy feeling I get from that by taking an eternity over deciding which feat they want, or what to do with their last skill point, or even what class they should start as (if they're planning on a multiclassed character). So... as a player, I'm happy. As a DM, in my planning capacity, I'm happy. But as a DM in my waiting-for-my-players-to-finish-their-goddamn-sheets capacity, I'm definitely not happy. [/QUOTE]
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