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Character Death Variant
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<blockquote data-quote="5ekyu" data-source="post: 7538637" data-attributes="member: 6919838"><p>So a warlock with 12 con starts with 12 hp rather than 9 but 0 equals dead and he can choose to go unconscioys, risking auto-crits, on any hit? </p><p></p><p>Without death saves any,crit can just kill them. Since there is no stabilize spare the dying, healers kit etc all go to useless and the only resources that matter then are healing.</p><p></p><p></p><p></p><p>That seems to make survival at low levels extremely difficult and at higher levels the "extra hp" are lost in the shuffle and since the monster attacks might be instantly lethal they effectively have less.</p><p></p><p>Heck first level guiding bolt crits - 8d6 dmg - that puts an average of 28hp or less just dead.</p><p></p><p>You are effectively reducing their hp, not increasing them and adding insta-dead from lucky shots. Is thos the game your players ask for?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7538637, member: 6919838"] So a warlock with 12 con starts with 12 hp rather than 9 but 0 equals dead and he can choose to go unconscioys, risking auto-crits, on any hit? Without death saves any,crit can just kill them. Since there is no stabilize spare the dying, healers kit etc all go to useless and the only resources that matter then are healing. That seems to make survival at low levels extremely difficult and at higher levels the "extra hp" are lost in the shuffle and since the monster attacks might be instantly lethal they effectively have less. Heck first level guiding bolt crits - 8d6 dmg - that puts an average of 28hp or less just dead. You are effectively reducing their hp, not increasing them and adding insta-dead from lucky shots. Is thos the game your players ask for? [/QUOTE]
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