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The World of Inzeladun/Conan d20 Forum
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Character Death
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<blockquote data-quote="InzeladunMaster" data-source="post: 2744835" data-attributes="member: 9774"><p>Well, when thinking up a new rule idea, one really cannot make the caveat that the game must be run by a great GM. </p><p></p><p>For me this is more of a theoretical exercise than a practical one. I'd like rules that promotes and creates great GMs, not one that requires a great GM already in order to work right.</p><p></p><p>I can come up with all kinds of examples from my games, your games, and other people's games all day that show that new rules are not necessary if the GM is skilled (or at least competent or experienced), but that is not conducive to thinking outside the box just to see if things can be done differently. I started this just as a mental exercise. What if things can be done differently? Why not explore that possibility just for fun?</p><p></p><p>I agree with John about fate points and whatnot - which can be used for other things than 'resurrections.' Since so much of the game is random (and not skill) anyway, it makes the game a little less random from the point of view of the player - who may or may not have a GM he trusts. I am speaking of generic players and generic GMs, not anyone in specific.</p><p></p><p>I am a little surprised that you are defending the "same old-same old" so diligently. I am just trying to see if the game must be the same-old same-old. Of course the game works as is, especially with experienced GMs at the helm. Anyway, I am just wanting to explore around and see what can be thought up that might be different yet workable. Just for fun - it is not a claim that the game or the GM or the players are broken, unskilled or anything else.</p></blockquote><p></p>
[QUOTE="InzeladunMaster, post: 2744835, member: 9774"] Well, when thinking up a new rule idea, one really cannot make the caveat that the game must be run by a great GM. For me this is more of a theoretical exercise than a practical one. I'd like rules that promotes and creates great GMs, not one that requires a great GM already in order to work right. I can come up with all kinds of examples from my games, your games, and other people's games all day that show that new rules are not necessary if the GM is skilled (or at least competent or experienced), but that is not conducive to thinking outside the box just to see if things can be done differently. I started this just as a mental exercise. What if things can be done differently? Why not explore that possibility just for fun? I agree with John about fate points and whatnot - which can be used for other things than 'resurrections.' Since so much of the game is random (and not skill) anyway, it makes the game a little less random from the point of view of the player - who may or may not have a GM he trusts. I am speaking of generic players and generic GMs, not anyone in specific. I am a little surprised that you are defending the "same old-same old" so diligently. I am just trying to see if the game must be the same-old same-old. Of course the game works as is, especially with experienced GMs at the helm. Anyway, I am just wanting to explore around and see what can be thought up that might be different yet workable. Just for fun - it is not a claim that the game or the GM or the players are broken, unskilled or anything else. [/QUOTE]
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