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The World of Inzeladun/Conan d20 Forum
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Character Death
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<blockquote data-quote="InzeladunMaster" data-source="post: 2745372" data-attributes="member: 9774"><p>My thinking here isn't to ADD rules, but to REPLACE rules - hopefully with fewer rules with more room for improvisation.</p><p></p><p>I was just thinking that hit points are awfully concrete - perhaps something more narrative and more fluid can replace the concept. Maybe not, but why not entertain the idea for a bit?</p><p></p><p>Why not take away the existing presumptions (hit points, classes, et. al.) and see if something just as stable but more fluid and less constricting can replace the existing presumptions. Maybe the existing presumptions exist for a reason, maybe they are just traditional. I am just exploring the idea of making up a <strong>totally new game </strong> for <em>Inzeladun</em>, since DnD 3E simply is not suitable.</p><p></p><p>I just want to examine all the traditional elements to see if they are worth keeping. Hit points is the concept I decided to examine first. Maybe hit points are so simple they should be retained - maybe something better can be created, though. I feel that if I just retain the idea of hit points "just because" then I am not really examining it.</p><p></p><p>Should character death, damage and so forth be so mathematical? Is there a simpler, more free-form way to deal with those issues? That is the heart of what I am getting at, I guess. You have given some great reasons why hit points should be retained. John has given me a few ideas though on why maybe there are other options available; I like the idea of giving the players more narrative power.</p></blockquote><p></p>
[QUOTE="InzeladunMaster, post: 2745372, member: 9774"] My thinking here isn't to ADD rules, but to REPLACE rules - hopefully with fewer rules with more room for improvisation. I was just thinking that hit points are awfully concrete - perhaps something more narrative and more fluid can replace the concept. Maybe not, but why not entertain the idea for a bit? Why not take away the existing presumptions (hit points, classes, et. al.) and see if something just as stable but more fluid and less constricting can replace the existing presumptions. Maybe the existing presumptions exist for a reason, maybe they are just traditional. I am just exploring the idea of making up a [B]totally new game [/B] for [I]Inzeladun[/I], since DnD 3E simply is not suitable. I just want to examine all the traditional elements to see if they are worth keeping. Hit points is the concept I decided to examine first. Maybe hit points are so simple they should be retained - maybe something better can be created, though. I feel that if I just retain the idea of hit points "just because" then I am not really examining it. Should character death, damage and so forth be so mathematical? Is there a simpler, more free-form way to deal with those issues? That is the heart of what I am getting at, I guess. You have given some great reasons why hit points should be retained. John has given me a few ideas though on why maybe there are other options available; I like the idea of giving the players more narrative power. [/QUOTE]
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