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The World of Inzeladun/Conan d20 Forum
General Discussion
Character Death
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<blockquote data-quote="thormagni" data-source="post: 2745620" data-attributes="member: 13637"><p>Whereas, having your game end because of a crappy role of the dice is NOT a letdown. You have played a perfect game, overcome all the obstacles and reached the climax of the game. Then the bad guy rolls a crit, you fail a saving throw and the game is done. All your investment and time spent playing the character is now over. yay. THAT will really put a spring in your step. (Which is exactly the situation that happened last Conan game. But I used a fate point, the final blow never hit and we went on to overcome.)</p><p></p><p>And let's be honest, a role-playing game is never fair. The players have to fight and crawl their way through an army of bad guys, monsters, traps and other obstacles, to reach a fresh big, bad guy. Someone who is at full strength. Still has all his powers and special abilities. And frequently the big, bad guy is much more powerful than the players. Plus, bad guys come from a never-dry well known as NPCs. As a player, you have been playing a single character since the campaign began. Months, or years of playing. And the GM has been playing that bad guy since you walked into the room. </p><p></p><p>As a player, you are playing a character that has received or not received equipment that might help save the day, you are playing a random set of stats and scores, you are playing a character made through trial and error (Oh, I WISH I would have taken THAT feat instead of THIS feat.) Meanwhile, the bad guy is made all at once, with the scores assigned to the GM, with the equipment chosen by the GM and the perfect suite of feats and abilities to compliment him and oppose the players. Show me the NPC who took a feat at first level that he now wishes he hadn't taken.</p><p></p><p>The entire standard RPG experience is in the hands of the GM. I don't see any problem with giving the player the ability to say "My character does not die here. Not like this." Especially if that power is severely restricted and limited and the awarding of those fate points are entirely at the discretion of the GM anyway.</p><p></p><p>Seriously, this is a lot more like playing chess and having someone whip out the old "queen can move any direction rule" to beat you, than it is like a gimmee.</p></blockquote><p></p>
[QUOTE="thormagni, post: 2745620, member: 13637"] Whereas, having your game end because of a crappy role of the dice is NOT a letdown. You have played a perfect game, overcome all the obstacles and reached the climax of the game. Then the bad guy rolls a crit, you fail a saving throw and the game is done. All your investment and time spent playing the character is now over. yay. THAT will really put a spring in your step. (Which is exactly the situation that happened last Conan game. But I used a fate point, the final blow never hit and we went on to overcome.) And let's be honest, a role-playing game is never fair. The players have to fight and crawl their way through an army of bad guys, monsters, traps and other obstacles, to reach a fresh big, bad guy. Someone who is at full strength. Still has all his powers and special abilities. And frequently the big, bad guy is much more powerful than the players. Plus, bad guys come from a never-dry well known as NPCs. As a player, you have been playing a single character since the campaign began. Months, or years of playing. And the GM has been playing that bad guy since you walked into the room. As a player, you are playing a character that has received or not received equipment that might help save the day, you are playing a random set of stats and scores, you are playing a character made through trial and error (Oh, I WISH I would have taken THAT feat instead of THIS feat.) Meanwhile, the bad guy is made all at once, with the scores assigned to the GM, with the equipment chosen by the GM and the perfect suite of feats and abilities to compliment him and oppose the players. Show me the NPC who took a feat at first level that he now wishes he hadn't taken. The entire standard RPG experience is in the hands of the GM. I don't see any problem with giving the player the ability to say "My character does not die here. Not like this." Especially if that power is severely restricted and limited and the awarding of those fate points are entirely at the discretion of the GM anyway. Seriously, this is a lot more like playing chess and having someone whip out the old "queen can move any direction rule" to beat you, than it is like a gimmee. [/QUOTE]
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