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The World of Inzeladun/Conan d20 Forum
General Discussion
Character Death
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<blockquote data-quote="Grimhelm" data-source="post: 2745859" data-attributes="member: 37079"><p>Well, I don't suppose arguing over such things is ultimately useful, but I will maintain that I am comfortable in a game as long as the GM has the same motivations as me, and that is to see the characters succeed heroically. This has limits, as it should, but I still don't really need to see rules enacted in order to make this swing more to my side or something. If I needed this sort of rule it would indicate that the GM and I are in an adversarial relationship outside of what the rules ultimately allow for, and in such a case, no amount of ruling is really going to help me. If the GM wants me dead, I will be dead.</p><p></p><p>You used a recent Conan game to illustrate your point, but the scene you described could easily have been remedied by a GM who wanted to see you succeed more than he wanted to see you fail. He simply could have pulled the punch and never let you know it. It is all preference, I guess. I prefer to hope that the GM is playing the game in order to tell a wonderfully heroic story with me. If he is not, then I go and game somewhere else, I don't appeal to a need for rules that will assist me to thwart the GM's savagery. Let's face it, if the GM had wanted your Conan Character truly dead, another blow would have done it and no amount of fate points would have helped you. In your situation, surely the GM knew you had fate points and so did not pull the punch, but the end result is the same and the rule is therefore completely redundant. You survived because the GM allowed it. No more and no less.</p><p></p><p>The real challenge of the game for the GM is to make the bad guys seem very difficult and threatening while also allowing you to overcome the bad guys without ever giving the appearance that the win was just handed to you! But fate points or no fate points, on some level the GM is handing you a win. They're both just different means to the same ends. I just prefer one set of means to another. That's all.</p></blockquote><p></p>
[QUOTE="Grimhelm, post: 2745859, member: 37079"] Well, I don't suppose arguing over such things is ultimately useful, but I will maintain that I am comfortable in a game as long as the GM has the same motivations as me, and that is to see the characters succeed heroically. This has limits, as it should, but I still don't really need to see rules enacted in order to make this swing more to my side or something. If I needed this sort of rule it would indicate that the GM and I are in an adversarial relationship outside of what the rules ultimately allow for, and in such a case, no amount of ruling is really going to help me. If the GM wants me dead, I will be dead. You used a recent Conan game to illustrate your point, but the scene you described could easily have been remedied by a GM who wanted to see you succeed more than he wanted to see you fail. He simply could have pulled the punch and never let you know it. It is all preference, I guess. I prefer to hope that the GM is playing the game in order to tell a wonderfully heroic story with me. If he is not, then I go and game somewhere else, I don't appeal to a need for rules that will assist me to thwart the GM's savagery. Let's face it, if the GM had wanted your Conan Character truly dead, another blow would have done it and no amount of fate points would have helped you. In your situation, surely the GM knew you had fate points and so did not pull the punch, but the end result is the same and the rule is therefore completely redundant. You survived because the GM allowed it. No more and no less. The real challenge of the game for the GM is to make the bad guys seem very difficult and threatening while also allowing you to overcome the bad guys without ever giving the appearance that the win was just handed to you! But fate points or no fate points, on some level the GM is handing you a win. They're both just different means to the same ends. I just prefer one set of means to another. That's all. [/QUOTE]
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