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*Dungeons & Dragons
character death?
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<blockquote data-quote="O-Castitatis-Lilium" data-source="post: 9256759" data-attributes="member: 7044618"><p>A lot of people that go into this game know that there is a significant chance of their character dying, that's part of the risk of playing this game. Most people accept this and, while they get invested in their character, don't get too attached. Besides, there isn't anything stopping a person from playing that character in another campaign; it is a game after all. When my dad was DM for our family, we use to have it where you could always get a resurrection at a church for a price; so long as your party was willing to drag your body around in order to get it. If the church wasn't of your belief, it was full price, if it was, it was half price, and if it was a church you had done work for, it was a quarter of the price. I implement that into my games now and it seems to work. It still has the dangers of death, but there is room to talk about what the group wants to do and the person that died wants to do. Do they want to bring the body along? Do they want to leave him? Does the player want to try out a new class or race? Does the player want the party to drag him around? Does the player want to be revived? it gives people more options and I feel it gives them time to accept the fact that they are dead; it's not so final if that makes sense. </p><p></p><p>In fairness, 5E has done away with that option completely because it really doesn't have a cost for reagents anymore thanks to the components pouch. So I did have to do some searching and found someone with an equation that they had managed to come up with, (I am no good at math, like at all so I am grateful to the people that can math that type of thing out) and implemented that into my games. my players enjoy it and it makes things like dying just a bit easier. I think if you take it completely out of the game it just doesn't feel the same, it makes it boring and more...video gamey...if that makes sense. It's almost like it adds a lives system to it for me and while I do enjoy my video games, I play DnD for the story, character, and the outlet it gives me to use my brain that video games just doesn't give me in the same way.</p></blockquote><p></p>
[QUOTE="O-Castitatis-Lilium, post: 9256759, member: 7044618"] A lot of people that go into this game know that there is a significant chance of their character dying, that's part of the risk of playing this game. Most people accept this and, while they get invested in their character, don't get too attached. Besides, there isn't anything stopping a person from playing that character in another campaign; it is a game after all. When my dad was DM for our family, we use to have it where you could always get a resurrection at a church for a price; so long as your party was willing to drag your body around in order to get it. If the church wasn't of your belief, it was full price, if it was, it was half price, and if it was a church you had done work for, it was a quarter of the price. I implement that into my games now and it seems to work. It still has the dangers of death, but there is room to talk about what the group wants to do and the person that died wants to do. Do they want to bring the body along? Do they want to leave him? Does the player want to try out a new class or race? Does the player want the party to drag him around? Does the player want to be revived? it gives people more options and I feel it gives them time to accept the fact that they are dead; it's not so final if that makes sense. In fairness, 5E has done away with that option completely because it really doesn't have a cost for reagents anymore thanks to the components pouch. So I did have to do some searching and found someone with an equation that they had managed to come up with, (I am no good at math, like at all so I am grateful to the people that can math that type of thing out) and implemented that into my games. my players enjoy it and it makes things like dying just a bit easier. I think if you take it completely out of the game it just doesn't feel the same, it makes it boring and more...video gamey...if that makes sense. It's almost like it adds a lives system to it for me and while I do enjoy my video games, I play DnD for the story, character, and the outlet it gives me to use my brain that video games just doesn't give me in the same way. [/QUOTE]
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