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Living 4th Edition
Character Generation - Regional Benefits
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<blockquote data-quote="covaithe" data-source="post: 4429953" data-attributes="member: 46559"><p>Hmm.... possibly. Had a look again at all the current regional benefit suggestions, thinking about balance. I'm not terribly great at analyzing balance issues, but here are some thoughts. First a point: monster knowledge checks are a combat power: a flat DC 25 to identify a monster's resistances and vulnerabilities is check that could significantly alter the outcome of a fight. So, they need to be balanced as such. </p><p></p><p>Daunton's in-the-city ability is overpowered. The +2 to all monster knowledge checks is already arguably one of the best bonuses on the table; allowing characters to effectively "take 22" on knowledge checks in the city is IMO broken. </p><p></p><p>Bacarte is a bit underpowered. +1 to perception is fine, but +4 streetwise that's only active within Bacarte is a bit weak, I think. Maybe a flat +1 perception and +1 streetwise? </p><p></p><p>Valley of bone. +1 to endurance or intimidate or... well, anything, really, is fine as one benefit. +4 to undead monster knowledge checks, well... maybe. It's a big bonus, but it's situational. On the other hand, there are lots of undead, and they're popular opponents. On the other hand, it fits really well with the flavor of the region. I could be talked into it. </p><p></p><p>If we want to make this easy to balance, we should make it flat: +1 to a skill, and +4 to another skill situationally. But that's kind of boring.</p></blockquote><p></p>
[QUOTE="covaithe, post: 4429953, member: 46559"] Hmm.... possibly. Had a look again at all the current regional benefit suggestions, thinking about balance. I'm not terribly great at analyzing balance issues, but here are some thoughts. First a point: monster knowledge checks are a combat power: a flat DC 25 to identify a monster's resistances and vulnerabilities is check that could significantly alter the outcome of a fight. So, they need to be balanced as such. Daunton's in-the-city ability is overpowered. The +2 to all monster knowledge checks is already arguably one of the best bonuses on the table; allowing characters to effectively "take 22" on knowledge checks in the city is IMO broken. Bacarte is a bit underpowered. +1 to perception is fine, but +4 streetwise that's only active within Bacarte is a bit weak, I think. Maybe a flat +1 perception and +1 streetwise? Valley of bone. +1 to endurance or intimidate or... well, anything, really, is fine as one benefit. +4 to undead monster knowledge checks, well... maybe. It's a big bonus, but it's situational. On the other hand, there are lots of undead, and they're popular opponents. On the other hand, it fits really well with the flavor of the region. I could be talked into it. If we want to make this easy to balance, we should make it flat: +1 to a skill, and +4 to another skill situationally. But that's kind of boring. [/QUOTE]
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