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Character Generation - Regional Benefits
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<blockquote data-quote="Graf" data-source="post: 4431456" data-attributes="member: 3087"><p>My feeling is that if you really hate my regional ideas and think they're total crap then you can make up your own and we vote.</p><p></p><p>But, you've got to look at it in context. If you want Dauntonians (does that sound cool or silly?) to get +5 to knowledge checks to need to be willing to build 5 or so other feats that match the flavor of the world which are equally powerful.</p><p></p><p>It's good to have an opinion, but we are at the stage where we need to work toward consensus.</p><p></p><p>Or poll it out.</p><p></p><p>So decide if you like the power level I've assigned. Mine has the advantage, as written of being +1 to a skill/+2 to a subskill and +4 situational bonus (i.e. it'll come up if the DM wants to bring it up, but it's basically rp)</p><p></p><p>If you don't like that then articulate the system you would like to use and come up with a suite of powers that you think are <strong>equally attractive to player</strong>s <u>and</u> <strong>equally useful (or not useful)</strong> <u>without being</u> <strong>so attractive that players playing characters from a region don't feel penalized</strong>.</p><p></p><p>Saying "i want these guys to get a plus five and everybody else to get a +2 but only if they spend gold" isn't a system. Its an interesting idea, but the point is to have a balanced set of regional feats that give people a little mechanical advantage to bolster their characters rp backgrounds.</p><p></p><p>[d]--[/d]</p><p></p><p>YOUR regional feat system doesn't have to do that of course.</p><p>But that's what mine is trying to do.</p><p></p><p>[d]--[/d]</p><p></p><p>If you want to build a library system I'm cool with that.</p><p></p><p>But then lets call it the "Dauntonian library system".</p></blockquote><p></p>
[QUOTE="Graf, post: 4431456, member: 3087"] My feeling is that if you really hate my regional ideas and think they're total crap then you can make up your own and we vote. But, you've got to look at it in context. If you want Dauntonians (does that sound cool or silly?) to get +5 to knowledge checks to need to be willing to build 5 or so other feats that match the flavor of the world which are equally powerful. It's good to have an opinion, but we are at the stage where we need to work toward consensus. Or poll it out. So decide if you like the power level I've assigned. Mine has the advantage, as written of being +1 to a skill/+2 to a subskill and +4 situational bonus (i.e. it'll come up if the DM wants to bring it up, but it's basically rp) If you don't like that then articulate the system you would like to use and come up with a suite of powers that you think are [B]equally attractive to player[/B]s [U]and[/U] [B]equally useful (or not useful)[/B] [U]without being[/U] [B]so attractive that players playing characters from a region don't feel penalized[/B]. Saying "i want these guys to get a plus five and everybody else to get a +2 but only if they spend gold" isn't a system. Its an interesting idea, but the point is to have a balanced set of regional feats that give people a little mechanical advantage to bolster their characters rp backgrounds. [d]--[/d] YOUR regional feat system doesn't have to do that of course. But that's what mine is trying to do. [d]--[/d] If you want to build a library system I'm cool with that. But then lets call it the "Dauntonian library system". [/QUOTE]
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