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<blockquote data-quote="Graf" data-source="post: 4433027" data-attributes="member: 3087"><p>Sure but lets just get it clean because if you feel this way then maybe other people do.</p><p></p><p>I find it so weird that you think it's a permanent plus four to all streetwise rolls.</p><p></p><p>Streetwise is a local skill. You use it to find out about local stuff. That's what the skill does; the idea that it's magically transferable is silly. I mean... a streetwise roll in Bacarte tells you about Bacarte stuff.... not about Daunton or Hzaka or anywhere else.</p><p></p><p>So lets say that someone hears something on the streets of Daunton... rumors of a new cult and want to learn more. And this bright bulb decides to go to Bacarte because the get a +4.</p><p></p><p>The DM can say... "there's no cult in Bacarte" so he rolls for the pcs and says "you don't find anything" (or you find out about another unrelated cult). </p><p>Of course, he could also have the cult be present in Bacarte too if he likes. Whatever. The point is that, while the PC can do whatever they like AND the DM decides what impact it has....</p><p></p><p>[d]--[/d]</p><p></p><p>I did think of this last night.</p><p></p><p>I'm happy to turn both the Daunton and Bacarte powers into "any time you roll less than a 10 on a streetwise check in Bacarte (or a knowledge check in Daunton) you may treat your roll as a 10".</p><p>Maybe with a limit like you must spend 4 hours researching/investigating to use the 10 result. (So flub a knowledge check and it's off to the library to get that 10). Ditto streetwise.</p><p></p><p>So they get the minimum check result. Less abusive* but still sorta cool (you're never painfully ignorant or out of the loop).</p><p></p><p>[sblock=*]I can not believe we're having a conversation about Streetwise being "abusive" but anyway....[/sblock]</p></blockquote><p></p>
[QUOTE="Graf, post: 4433027, member: 3087"] Sure but lets just get it clean because if you feel this way then maybe other people do. I find it so weird that you think it's a permanent plus four to all streetwise rolls. Streetwise is a local skill. You use it to find out about local stuff. That's what the skill does; the idea that it's magically transferable is silly. I mean... a streetwise roll in Bacarte tells you about Bacarte stuff.... not about Daunton or Hzaka or anywhere else. So lets say that someone hears something on the streets of Daunton... rumors of a new cult and want to learn more. And this bright bulb decides to go to Bacarte because the get a +4. The DM can say... "there's no cult in Bacarte" so he rolls for the pcs and says "you don't find anything" (or you find out about another unrelated cult). Of course, he could also have the cult be present in Bacarte too if he likes. Whatever. The point is that, while the PC can do whatever they like AND the DM decides what impact it has.... [d]--[/d] I did think of this last night. I'm happy to turn both the Daunton and Bacarte powers into "any time you roll less than a 10 on a streetwise check in Bacarte (or a knowledge check in Daunton) you may treat your roll as a 10". Maybe with a limit like you must spend 4 hours researching/investigating to use the 10 result. (So flub a knowledge check and it's off to the library to get that 10). Ditto streetwise. So they get the minimum check result. Less abusive* but still sorta cool (you're never painfully ignorant or out of the loop). [sblock=*]I can not believe we're having a conversation about Streetwise being "abusive" but anyway....[/sblock] [/QUOTE]
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