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Character play vs Player play
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<blockquote data-quote="Rod Staffwand" data-source="post: 6412325" data-attributes="member: 6776279"><p>For some RPG players, the main appeal of the game is the "power trip". The ability to feel heroic and powerful for a short time. This requires certainty to be effective--any ambiguity or stress (from making decisions, having 'sub-par' stats or equipment, or being forced to use one's own abilities to resolve challenges) can completely ruin the power trip in the player's mind.</p><p></p><p>It sounds like the OP's player is one such person. What he wants out of the game might be beyond the OP's ability or interest to provide as a DM. As a DM you have a few options:</p><p></p><p>1. Acquiesce to the player's desires. Give him whatever he wants, even if you find the game utterly boring as a result and have to end it after a few months.</p><p></p><p>2. Try to influence the player's interests into those more in line with your own. This will likely be next to impossible.</p><p></p><p>3. Part ways with the player. You say that it isn't working out, no one is happy with the current situation and best of luck in your gaming endeavors.</p><p></p><p>4. Ignore the player's complaints and go right on doing what you're doing. He'll continue to play and complain or quit. You'll then post the horror stories here as a form of therapy.</p></blockquote><p></p>
[QUOTE="Rod Staffwand, post: 6412325, member: 6776279"] For some RPG players, the main appeal of the game is the "power trip". The ability to feel heroic and powerful for a short time. This requires certainty to be effective--any ambiguity or stress (from making decisions, having 'sub-par' stats or equipment, or being forced to use one's own abilities to resolve challenges) can completely ruin the power trip in the player's mind. It sounds like the OP's player is one such person. What he wants out of the game might be beyond the OP's ability or interest to provide as a DM. As a DM you have a few options: 1. Acquiesce to the player's desires. Give him whatever he wants, even if you find the game utterly boring as a result and have to end it after a few months. 2. Try to influence the player's interests into those more in line with your own. This will likely be next to impossible. 3. Part ways with the player. You say that it isn't working out, no one is happy with the current situation and best of luck in your gaming endeavors. 4. Ignore the player's complaints and go right on doing what you're doing. He'll continue to play and complain or quit. You'll then post the horror stories here as a form of therapy. [/QUOTE]
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