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General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
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<blockquote data-quote="KarinsDad" data-source="post: 6412396" data-attributes="member: 2011"><p>I agree. The character should know stuff that the player does not know, but at the first hint of an intellectual problem, it shouldn't necessarily be "pick up the dice and roll". The DM should just tell the player some things the character knows and move on. Let the players play the game. The character is irrelevant. It's the players who are in the real world there to play the game and have fun. Let them do so. But, don't hand info out on a platter. Give the players a chance to play, give them some pertinent info, but let the players solve the problems and puzzles. Having the character and the dice do so defeats the purpose of roleplaying the character.</p><p></p><p></p><p></p><p>True, but that's a really long list of possibilities.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6412396, member: 2011"] I agree. The character should know stuff that the player does not know, but at the first hint of an intellectual problem, it shouldn't necessarily be "pick up the dice and roll". The DM should just tell the player some things the character knows and move on. Let the players play the game. The character is irrelevant. It's the players who are in the real world there to play the game and have fun. Let them do so. But, don't hand info out on a platter. Give the players a chance to play, give them some pertinent info, but let the players solve the problems and puzzles. Having the character and the dice do so defeats the purpose of roleplaying the character. True, but that's a really long list of possibilities. [/QUOTE]
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