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<blockquote data-quote="KarinsDad" data-source="post: 6414263" data-attributes="member: 2011"><p>The only person who makes funny voices at our table (with the exception of the DM on rare occasions) is my wife who is playing a female halfling. Once in a while, she starts talking in this super high pitched voice that is SOOOOOO irritating that people will start complaining about it (in a good natured way) if she keeps it up for too long.</p><p></p><p>When I talk about roleplaying with regard to problem solving, I'm not talking about being a thespian. The few true thespian players that I've ever gamed with were more annoying than entertaining (probably because they do not know when to turn it off, "enough with your drunken dwarf and his slurred speech", it's not funny or entertaining the 50th time). With the exception of a bit of in character conversation vs. out of character conversation (one not really being roleplaying, but that doesn't often bother me), I'm mostly talking about the people at the table brainstorming solutions to problems without having the desire or need to pick up dice when I discuss problem solving roleplaying. Sure, when appropriate (i.e. when the DM calls for a roll or when a player asks for a roll and the DM says ok), ability checks are fine. I'm just not a big fan of players who first impulse is to either roll dice, or ask the DM for a roll (shy of being in combat).</p><p></p><p>Door 1: "I want to check for traps at the door." (picks up dice)</p><p>Door 2: "I want to check for traps at the door." (picks up dice)</p><p>Door 3: "I want to check for traps at the door." (picks up dice)</p><p>Door 4: "I want to check for traps at the door." (picks up dice)</p><p>Door 5: "I want to check for traps at the door." (picks up dice)</p><p></p><p>DM: "Enough already. I'm assuming that you are checking for traps at all of the doors and I will tell you when I need or want a roll." <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6414263, member: 2011"] The only person who makes funny voices at our table (with the exception of the DM on rare occasions) is my wife who is playing a female halfling. Once in a while, she starts talking in this super high pitched voice that is SOOOOOO irritating that people will start complaining about it (in a good natured way) if she keeps it up for too long. When I talk about roleplaying with regard to problem solving, I'm not talking about being a thespian. The few true thespian players that I've ever gamed with were more annoying than entertaining (probably because they do not know when to turn it off, "enough with your drunken dwarf and his slurred speech", it's not funny or entertaining the 50th time). With the exception of a bit of in character conversation vs. out of character conversation (one not really being roleplaying, but that doesn't often bother me), I'm mostly talking about the people at the table brainstorming solutions to problems without having the desire or need to pick up dice when I discuss problem solving roleplaying. Sure, when appropriate (i.e. when the DM calls for a roll or when a player asks for a roll and the DM says ok), ability checks are fine. I'm just not a big fan of players who first impulse is to either roll dice, or ask the DM for a roll (shy of being in combat). Door 1: "I want to check for traps at the door." (picks up dice) Door 2: "I want to check for traps at the door." (picks up dice) Door 3: "I want to check for traps at the door." (picks up dice) Door 4: "I want to check for traps at the door." (picks up dice) Door 5: "I want to check for traps at the door." (picks up dice) DM: "Enough already. I'm assuming that you are checking for traps at all of the doors and I will tell you when I need or want a roll." :lol: [/QUOTE]
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