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Character play vs Player play
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<blockquote data-quote="The Crimson Binome" data-source="post: 6419004" data-attributes="member: 6775031"><p>I was going to pick apart what you said on an instance-by-instance basis, but this really cuts to the crux of it.</p><p></p><p>The player may want something, but it is hollow to be given that thing just because you want it. There is no sense of accomplishment in carrying out a plan that was set up for you, where there <em>is</em> a sense of accomplishment in making the best of what you have. For a lot of people, the sense of accomplishment is the whole reason for playing the game. Even for those who aren't playing specifically for the opportunity to overcome challenges, the story can seem contrived and pointless when it's influenced by events outside of the narrative - the story should unfold the way it <em>would</em> naturally unfold, because that's the only story that matters. </p><p></p><p>Where you might see that the GM has the power to shape the narrative at will, and expect him or her to actively do so, I would see that the GM has that power, and I would <em>trust</em> him or her to <em>not</em> do so. Doing so would be a violation of the social contract.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6419004, member: 6775031"] I was going to pick apart what you said on an instance-by-instance basis, but this really cuts to the crux of it. The player may want something, but it is hollow to be given that thing just because you want it. There is no sense of accomplishment in carrying out a plan that was set up for you, where there [I]is[/I] a sense of accomplishment in making the best of what you have. For a lot of people, the sense of accomplishment is the whole reason for playing the game. Even for those who aren't playing specifically for the opportunity to overcome challenges, the story can seem contrived and pointless when it's influenced by events outside of the narrative - the story should unfold the way it [I]would[/I] naturally unfold, because that's the only story that matters. Where you might see that the GM has the power to shape the narrative at will, and expect him or her to actively do so, I would see that the GM has that power, and I would [I]trust[/I] him or her to [I]not[/I] do so. Doing so would be a violation of the social contract. [/QUOTE]
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Character play vs Player play
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