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Character play vs Player play
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<blockquote data-quote="pemerton" data-source="post: 6420842" data-attributes="member: 42582"><p>But the whole point is that it's <em>not the case</em> that they didn't exist before.</p><p></p><p>As soon as you move outside an artificially austere environment, such as the tomb in ToH, it is uttery implausible to work on the assumption that nothing exists in the gameworld unless the GM has described it (either orally to the players, or in writing to him-/herself). Just looking around the room in which I'm typing this post, there are more things than I could describe in hundreds of words of prose or (at a guess) an hour of talking.</p><p></p><p>If the GM tells me that the NPC is a man, it follows that either he is bearded or not. If the GM doesn't mention one way or another, than deciding that he is bearded when the players express an interest in that possibiity is not <em>making a beard suddenly exist</em>. It is describing a detail hitherto unknown either way. If the GM said, "No, he's clean shaven" that likewise wouldn't be causing any beard or stubble to cease to exist. It likewise would be rendering determinate what was hitherto unspecified.</p><p></p><p>This is inherent in the authorship of any fiction. There are gaps, which get filled in over time. In an RPG, a lot of that happens in real time relative to the audience's engagement with the fiction.</p><p></p><p>Doesn't 5e even have a "lucky" feat?</p></blockquote><p></p>
[QUOTE="pemerton, post: 6420842, member: 42582"] But the whole point is that it's [I]not the case[/i] that they didn't exist before. As soon as you move outside an artificially austere environment, such as the tomb in ToH, it is uttery implausible to work on the assumption that nothing exists in the gameworld unless the GM has described it (either orally to the players, or in writing to him-/herself). Just looking around the room in which I'm typing this post, there are more things than I could describe in hundreds of words of prose or (at a guess) an hour of talking. If the GM tells me that the NPC is a man, it follows that either he is bearded or not. If the GM doesn't mention one way or another, than deciding that he is bearded when the players express an interest in that possibiity is not [I]making a beard suddenly exist[/I]. It is describing a detail hitherto unknown either way. If the GM said, "No, he's clean shaven" that likewise wouldn't be causing any beard or stubble to cease to exist. It likewise would be rendering determinate what was hitherto unspecified. This is inherent in the authorship of any fiction. There are gaps, which get filled in over time. In an RPG, a lot of that happens in real time relative to the audience's engagement with the fiction. Doesn't 5e even have a "lucky" feat? [/QUOTE]
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