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Character play vs Player play
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<blockquote data-quote="Mark CMG" data-source="post: 6420889" data-attributes="member: 10479"><p>Are you now story gaming rather than playing an RPG? You certainly are adding some storrytelling elements into the RPG you were playing. It largely depends on the approach. In a traditional RPG, the player doesn't decide what's up with NPCs, even the PC's relatives.</p><p></p><p>In an RPG, the traditional way to approach this would be for the player to ask the GM if the player has any living relatives. A lot of traditional GMs would roll some dice, might have some charts handy for the process or just mentally decide the odds before rolling. So, yes, it seems you are used to having some storytelling elements mixed in with your RPGing. It's not a problem, IMO, but some folks in the thread seem to find it troubling to recognize this as if identifying this circumstance is wrong.</p><p></p><p>It's like you telling me that you painted the kitchen but it happens you also wallpapered some trim work, around the top of the walls, then when I point out that you both wallpapered and painted the kitchen some folks got upset and claimed that you hadn't. They say you really only painted the kitchen, that it is troubling that anyone would point out that you sometimes used wallpaper paste for the job. They argue vigorously against the idea, differently phrasing the description of how the glue was applied much the same way as paint, even using a paintbrush in this case. It would feel strange in such a scenario that folks are troubled by the mention of wallpaper.</p><p></p><p>It may well be that some folks have used storytelling elements in their RPGing their whole gaming lives, even before the advent of storytelling games. The idea of making full-on storytelling games that are similar to RPGs, and even use many RPG elements, didn't spring up from nowhere. It's weird that some folks find this evolution in gaming troubling to discuss or even identify.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 6420889, member: 10479"] Are you now story gaming rather than playing an RPG? You certainly are adding some storrytelling elements into the RPG you were playing. It largely depends on the approach. In a traditional RPG, the player doesn't decide what's up with NPCs, even the PC's relatives. In an RPG, the traditional way to approach this would be for the player to ask the GM if the player has any living relatives. A lot of traditional GMs would roll some dice, might have some charts handy for the process or just mentally decide the odds before rolling. So, yes, it seems you are used to having some storytelling elements mixed in with your RPGing. It's not a problem, IMO, but some folks in the thread seem to find it troubling to recognize this as if identifying this circumstance is wrong. It's like you telling me that you painted the kitchen but it happens you also wallpapered some trim work, around the top of the walls, then when I point out that you both wallpapered and painted the kitchen some folks got upset and claimed that you hadn't. They say you really only painted the kitchen, that it is troubling that anyone would point out that you sometimes used wallpaper paste for the job. They argue vigorously against the idea, differently phrasing the description of how the glue was applied much the same way as paint, even using a paintbrush in this case. It would feel strange in such a scenario that folks are troubled by the mention of wallpaper. It may well be that some folks have used storytelling elements in their RPGing their whole gaming lives, even before the advent of storytelling games. The idea of making full-on storytelling games that are similar to RPGs, and even use many RPG elements, didn't spring up from nowhere. It's weird that some folks find this evolution in gaming troubling to discuss or even identify. [/QUOTE]
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