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Character play vs Player play
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<blockquote data-quote="pemerton" data-source="post: 6422030" data-attributes="member: 42582"><p>I'm not sure about the full suite of reasons.</p><p></p><p>But let's think about what's going on in the situation where the player declares "I flee!", no one is sure whether the door is open or shut, and the GM says "Roll your Athletics".</p><p></p><p>(1) The player rolls and succeeds - the GM narrates "You spring up, pull the door open, and run clear"; or, the GM narates "You spring up and leap through the open door, running clear." The choice between narrations is simply flavour - either way, the upshot is that the player is running away and the cultists, presumably, can give chase through the door.</p><p></p><p>(2) The player rolls and suffers a minor failure - the GM narrates "You spring up, but the door is shut! As you pull it open, the cultists surround you." Here, the GM uses the narration of a shut door to explain the failure. It fits with a "no whiffing" style of play.</p><p></p><p>(3) The player rolls and suffers a major failure - the GM narrates "You spring up, but the door is shut! As you struggle with it, the cultists surround you." The GM uses the narration of a shut door to explain the severity of the failure.</p><p></p><p>The state of the door, as open or shut, has been determined by means of a random roll. But the random roll was bound up in resolving the player's declared action "I flee!" I think the idea behind it is that the payer's investment in Athletics skill is an investment in having episodes of play in which his/her PC succeeds in virtue of athletic prowess. Being lucky with the door is one way of evincing that prowess.</p><p></p><p>If the GM resolves the state of the door by a separate random roll, and then factors that into the DC of the Athletics check, there will still be a need to narrate some other reason why the PC succeeds/fails (it's unlikely that such a factor is going to be internal to the PC - most people's athletic performance is relatively constant over repeated trials). Perhaps a low roll by the player reflect that the cultists were faster than the PC thought, or were better positioned to catch him/her. May as well make it Schroedinger's door, as Schroedinger's cultists' atheltic prowess!(? - I'm interested in your thoughts on this.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6422030, member: 42582"] I'm not sure about the full suite of reasons. But let's think about what's going on in the situation where the player declares "I flee!", no one is sure whether the door is open or shut, and the GM says "Roll your Athletics". (1) The player rolls and succeeds - the GM narrates "You spring up, pull the door open, and run clear"; or, the GM narates "You spring up and leap through the open door, running clear." The choice between narrations is simply flavour - either way, the upshot is that the player is running away and the cultists, presumably, can give chase through the door. (2) The player rolls and suffers a minor failure - the GM narrates "You spring up, but the door is shut! As you pull it open, the cultists surround you." Here, the GM uses the narration of a shut door to explain the failure. It fits with a "no whiffing" style of play. (3) The player rolls and suffers a major failure - the GM narrates "You spring up, but the door is shut! As you struggle with it, the cultists surround you." The GM uses the narration of a shut door to explain the severity of the failure. The state of the door, as open or shut, has been determined by means of a random roll. But the random roll was bound up in resolving the player's declared action "I flee!" I think the idea behind it is that the payer's investment in Athletics skill is an investment in having episodes of play in which his/her PC succeeds in virtue of athletic prowess. Being lucky with the door is one way of evincing that prowess. If the GM resolves the state of the door by a separate random roll, and then factors that into the DC of the Athletics check, there will still be a need to narrate some other reason why the PC succeeds/fails (it's unlikely that such a factor is going to be internal to the PC - most people's athletic performance is relatively constant over repeated trials). Perhaps a low roll by the player reflect that the cultists were faster than the PC thought, or were better positioned to catch him/her. May as well make it Schroedinger's door, as Schroedinger's cultists' atheltic prowess!(? - I'm interested in your thoughts on this.) [/QUOTE]
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