Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 6619840" data-attributes="member: 29398"><p>Can I assume, then, that Paladins are banned in your game; as they are the archetype of a class that only works if the group is specifically built around them. Ditto, I suppose, Assassins; though they at least can go through the motions of co-operating.</p><p></p><p>Personally, as a player if something like this rule was told to me at the start of a campaign* (and-or whenever I tried to bring in a new character) I'd think twice about joining. Sometimes I play characters who co-operate perfectly; other times not so much...but I want the freedom to choose.</p><p></p><p>* - by which I mean a long-term game usually among friends rather than a one-off, league, or convention game; for these full co-operation is usually essential because of the time limit and the whole playing-with-strangers thing.</p><p>This one, however, is easy: my character wants to get rich; I'll get richer running with a party than I will by going solo, so here I am and here's the skills I bring. (unspoken: and I'll get richer yet if some of you die in the process and I don't... <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> )</p><p></p><p>Me, instead of bothering to ask why they're together I'd just let 'em argue, and sooner or later the players will get bored enough their characters will somehow find their way into the field and get on with an adventure. This somewhat reflects real life in a way; you've got half a dozen people who have trained themselves as mercenaries of one form or another who have come together in a recruitment hall or similar - they all know there's adventure to be had out there, they all have their own reasons for being here and their own specific skill set to contribute, and quite possibly the one thing that ties them together is for each one the other 5 are the only likely-looking adventuring companions they have thus far been able to find.</p><p></p><p>Lan-"in adventuring as in Wall Street: greed, for lack of a better word, is good"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6619840, member: 29398"] Can I assume, then, that Paladins are banned in your game; as they are the archetype of a class that only works if the group is specifically built around them. Ditto, I suppose, Assassins; though they at least can go through the motions of co-operating. Personally, as a player if something like this rule was told to me at the start of a campaign* (and-or whenever I tried to bring in a new character) I'd think twice about joining. Sometimes I play characters who co-operate perfectly; other times not so much...but I want the freedom to choose. * - by which I mean a long-term game usually among friends rather than a one-off, league, or convention game; for these full co-operation is usually essential because of the time limit and the whole playing-with-strangers thing. This one, however, is easy: my character wants to get rich; I'll get richer running with a party than I will by going solo, so here I am and here's the skills I bring. (unspoken: and I'll get richer yet if some of you die in the process and I don't... :devil: ) Me, instead of bothering to ask why they're together I'd just let 'em argue, and sooner or later the players will get bored enough their characters will somehow find their way into the field and get on with an adventure. This somewhat reflects real life in a way; you've got half a dozen people who have trained themselves as mercenaries of one form or another who have come together in a recruitment hall or similar - they all know there's adventure to be had out there, they all have their own reasons for being here and their own specific skill set to contribute, and quite possibly the one thing that ties them together is for each one the other 5 are the only likely-looking adventuring companions they have thus far been able to find. Lan-"in adventuring as in Wall Street: greed, for lack of a better word, is good"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character play vs Player play
Top