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General Tabletop Discussion
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Character Points II: Personality and Background
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 4379012" data-attributes="member: 11760"><p>I think the audience needs to be better defined. If it's anyone other than mostly beginners, I would put the stats analysis and other basic stuff on the back burner and focus instead on things that even more experienced gamers don't do very often: defining their family (and not killing them off!), which I agree can add a lot to a character.</p><p></p><p>To this day, I think the best thing I did for my campaign was requiring that all the initial player characters have detailed links to the starting community. If anything, I'd have done more of if than I ended up doing. Family member NPCs have been resources, adventure hooks, hostages and more, and they've fleshed out all the characters nicely.</p><p></p><p>People reading my Story Hour should keep an eye out when I get to "Night's Dark Terrors," when Hazel Sawyer's relationship with her dad, including why he doesn't want her to be an adventurer, why he doesn't get along with the gnome bard Heda Littlelark and Hazel's relationship with her little sister, all get center stage. The same adventure features Emus interacting with the other dwarves, including a rival from another clan, and Bufer running through a maze of twisty passages, all alike, trying to discover who the assassin is in a gnomish enclave where very little is as it seems. And all of it flows from the players coming up with a rich cast of friends and relations.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 4379012, member: 11760"] I think the audience needs to be better defined. If it's anyone other than mostly beginners, I would put the stats analysis and other basic stuff on the back burner and focus instead on things that even more experienced gamers don't do very often: defining their family (and not killing them off!), which I agree can add a lot to a character. To this day, I think the best thing I did for my campaign was requiring that all the initial player characters have detailed links to the starting community. If anything, I'd have done more of if than I ended up doing. Family member NPCs have been resources, adventure hooks, hostages and more, and they've fleshed out all the characters nicely. People reading my Story Hour should keep an eye out when I get to "Night's Dark Terrors," when Hazel Sawyer's relationship with her dad, including why he doesn't want her to be an adventurer, why he doesn't get along with the gnome bard Heda Littlelark and Hazel's relationship with her little sister, all get center stage. The same adventure features Emus interacting with the other dwarves, including a rival from another clan, and Bufer running through a maze of twisty passages, all alike, trying to discover who the assassin is in a gnomish enclave where very little is as it seems. And all of it flows from the players coming up with a rich cast of friends and relations. [/QUOTE]
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