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General Tabletop Discussion
*Dungeons & Dragons
Character revamp - looking for ideas
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<blockquote data-quote="EzekielRaiden" data-source="post: 8992693" data-attributes="member: 6790260"><p>Perhaps ask your DM if you can tweak the College of Swords to make it archery-focused instead? Something like the following:</p><p></p><p>College of Missiles</p><p>Level 3: as College of Swords, except</p><ul> <li data-xf-list-type="ul">Gain Medium Armor, Shortbow, and Longbow proficiencies</li> <li data-xf-list-type="ul">Gain your choice of Defense or Archery fighting style</li> <li data-xf-list-type="ul">Rename Blade Flourish to Arrow Flourish. Defensive Flourish remains the same. Mobile Flourish allows you to move only half your speed, not your full speed, and you must end that movement closer to the target (not necessarily within 5 feet.) Replace Slashing Flourish with Volley Flourish: the extra damage can be applied to any enemy target within 10' of the original target.</li> </ul><p>Level 6: Unchanged</p><p>Level 14: Unchanged</p><p></p><p>This gets you useful spells, preserves your Expertise, builds upon your musicality, integrates the "goddess of the hunt" element more fully into your character, supports your use of the artifact bow (with Extra Attack even!), and doesn't require crazy franken-character multiclassing or special feats/spells/etc. No one else in the party is a Bard or Ranger, so you're not going to step on anyone's toes on that front. Finally, while it is a somewhat more Celtic/Germanic concept, you can think of this as bringing in "wyld hunt"/"song of the hunt"/the Horned God type symbolism, perhaps having a blend of Artemis (the basis of your patron deity), Pan, and Dionysus.</p><p></p><p>If you're concerned about preserving the character's roots, have him be Rogue 1/Bard +N for that initial expertise hit. You lose almost nothing (the Bard capstone <em>sucks</em>) and gain some stuff that might be worthwhile. Archery fighting style is pretty powerful since it's a rare <em>hit</em> bonus rather than a damage bonus, and damage bonuses come naturally via your Arrow Flourishes.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8992693, member: 6790260"] Perhaps ask your DM if you can tweak the College of Swords to make it archery-focused instead? Something like the following: College of Missiles Level 3: as College of Swords, except [LIST] [*]Gain Medium Armor, Shortbow, and Longbow proficiencies [*]Gain your choice of Defense or Archery fighting style [*]Rename Blade Flourish to Arrow Flourish. Defensive Flourish remains the same. Mobile Flourish allows you to move only half your speed, not your full speed, and you must end that movement closer to the target (not necessarily within 5 feet.) Replace Slashing Flourish with Volley Flourish: the extra damage can be applied to any enemy target within 10' of the original target. [/LIST] Level 6: Unchanged Level 14: Unchanged This gets you useful spells, preserves your Expertise, builds upon your musicality, integrates the "goddess of the hunt" element more fully into your character, supports your use of the artifact bow (with Extra Attack even!), and doesn't require crazy franken-character multiclassing or special feats/spells/etc. No one else in the party is a Bard or Ranger, so you're not going to step on anyone's toes on that front. Finally, while it is a somewhat more Celtic/Germanic concept, you can think of this as bringing in "wyld hunt"/"song of the hunt"/the Horned God type symbolism, perhaps having a blend of Artemis (the basis of your patron deity), Pan, and Dionysus. If you're concerned about preserving the character's roots, have him be Rogue 1/Bard +N for that initial expertise hit. You lose almost nothing (the Bard capstone [I]sucks[/I]) and gain some stuff that might be worthwhile. Archery fighting style is pretty powerful since it's a rare [I]hit[/I] bonus rather than a damage bonus, and damage bonuses come naturally via your Arrow Flourishes. [/QUOTE]
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