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<blockquote data-quote="Jeff Carlsen" data-source="post: 6168374" data-attributes="member: 61749"><p>You're probably right about fields of knowledge. As for feats, I haven't decided. I'm tempted to make an optional sheet for recording them in detail, but I'm not sure that's necessary.</p><p></p><p>As for the fighter that takes seven feats, it is possible, but also very unlikely that they won't <em>ever</em> opt for an ability score increase. If I can find a comfortable way to fit seven, I'll do it. But I won't go through too many contortions for an extreme edge case.</p><p></p><p></p><p></p><p></p><p> </p><ul> <li data-xf-list-type="ul">Good call on the bonuses versus modifiers. I keep forgetting to change it. </li> <li data-xf-list-type="ul">The space is for the Attack Bonus granted by your class. I don't see much value in having a space for the derived stats, since each weapon has such as space. But I'll think on it. That said, the attack bonus as we know it is getting replaced in the next packet. </li> <li data-xf-list-type="ul">I'm also unhappy with how I'm presenting armor calculations. Though I'm a bit unhappy with how the game presents them. </li> <li data-xf-list-type="ul">There are no constitution actions, and I intend that space to only describe actions. It worked better with the last packet. </li> <li data-xf-list-type="ul">I probably wont add death saves to the front page, but I will add a successful saves section and a bit more related info. </li> <li data-xf-list-type="ul">I never went over the conditions with the new packet. Thanks for pointing this out. </li> </ul><p></p><p>Again, thank you for the feedback.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 6168374, member: 61749"] You're probably right about fields of knowledge. As for feats, I haven't decided. I'm tempted to make an optional sheet for recording them in detail, but I'm not sure that's necessary. As for the fighter that takes seven feats, it is possible, but also very unlikely that they won't [I]ever[/I] opt for an ability score increase. If I can find a comfortable way to fit seven, I'll do it. But I won't go through too many contortions for an extreme edge case. [LIST] [*]Good call on the bonuses versus modifiers. I keep forgetting to change it. [*]The space is for the Attack Bonus granted by your class. I don't see much value in having a space for the derived stats, since each weapon has such as space. But I'll think on it. That said, the attack bonus as we know it is getting replaced in the next packet. [*]I'm also unhappy with how I'm presenting armor calculations. Though I'm a bit unhappy with how the game presents them. [*]There are no constitution actions, and I intend that space to only describe actions. It worked better with the last packet. [*]I probably wont add death saves to the front page, but I will add a successful saves section and a bit more related info. [*]I never went over the conditions with the new packet. Thanks for pointing this out. [/LIST] Again, thank you for the feedback. [/QUOTE]
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