Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Character Sheet Feedback
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GX.Sigma" data-source="post: 6186812" data-attributes="member: 6690511"><p>Thanks for the update--just in time for tonight's game!</p><p></p><p>I second the languages suggestion--it's very easy to start with 10 languages if you're a high elf sage mage. They don't really need to be on page 1 (they don't come up as often as hit points or class abilities).</p><p></p><p>The formula for Save DC on the spell sheet is wrong: it should be 8 + magic ability modifier + spellcasting bonus (if any). Not all classes get a spellcasting bonus, and even the classes that do have one don't get it all the time. You might want to think about having "with spellcasting bonus" and "without spellcasting bonus" boxes, since it can vary from round to round.</p><p></p><p>Some feedback from my players: they find it annoying to have to turn the sheet over to look at their limited use features (ki points, superiority dice).</p><p></p><p>On the other hand: they need more slots for limited use features. The Fighter has second wind, action surge, and superiority dice.</p><p></p><p>In the armor section (on the right side of the page) I'd change "bonus" to "AC," since a suit of armor doesn't give you a bonus, it just sets your AC to a certain number. If the column is just labeled "AC," someone can truthfully write that chain mail is AC 16, and a shield is AC +2.</p><p></p><p>What's the deal with the "wounds" box next to hit points? It should just be called "current hit points." Calling it wounds makes me think of Warhammer.</p><p></p><p>What's the "other modifiers" column on page 1 for?</p><p></p><p>The "Ability Checks" header seems misnamed, since it encompasses proficiencies (which include skills, attacks, and saving throws).</p><p></p><p>Attached is an edited version, which I will use for the time being.</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6186812, member: 6690511"] Thanks for the update--just in time for tonight's game! I second the languages suggestion--it's very easy to start with 10 languages if you're a high elf sage mage. They don't really need to be on page 1 (they don't come up as often as hit points or class abilities). The formula for Save DC on the spell sheet is wrong: it should be 8 + magic ability modifier + spellcasting bonus (if any). Not all classes get a spellcasting bonus, and even the classes that do have one don't get it all the time. You might want to think about having "with spellcasting bonus" and "without spellcasting bonus" boxes, since it can vary from round to round. Some feedback from my players: they find it annoying to have to turn the sheet over to look at their limited use features (ki points, superiority dice). On the other hand: they need more slots for limited use features. The Fighter has second wind, action surge, and superiority dice. In the armor section (on the right side of the page) I'd change "bonus" to "AC," since a suit of armor doesn't give you a bonus, it just sets your AC to a certain number. If the column is just labeled "AC," someone can truthfully write that chain mail is AC 16, and a shield is AC +2. What's the deal with the "wounds" box next to hit points? It should just be called "current hit points." Calling it wounds makes me think of Warhammer. What's the "other modifiers" column on page 1 for? The "Ability Checks" header seems misnamed, since it encompasses proficiencies (which include skills, attacks, and saving throws). Attached is an edited version, which I will use for the time being. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character Sheet Feedback
Top