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<blockquote data-quote="Jeff Carlsen" data-source="post: 6191046" data-attributes="member: 61749"><p>When designing a sheet, I always have certain goals and priorities. In this case, I wanted the sheet to make the game easier to learn. Simply looking at the sheet should give a sense as to the games parts, how they work, and their importance. It also had to evoke a sense of character, because a character sheet is the one source of truth for any PC, and looking at it should tell you who they are.</p><p></p><p>Making sure that the most used stuff was on the front is simply a lower priority. Though I did give it some credence, as otherwise I might have put class and race features on the front, and combat information on the back with equipment (since there's a lot of crossover there).</p><p></p><p>As for the contest winner. That was a sheet with different goals. What I like isn't simply that it has a strong central element, but that it has a radial structure. If I were to do such a sheet, I'd use that to tap into the player's spacial memory. Instead of quadrants, I'd break it into sextants, and would also go with a landscape design.</p><p></p><p>But, I'm not planning on taking up such an endeavor in the near future.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 6191046, member: 61749"] When designing a sheet, I always have certain goals and priorities. In this case, I wanted the sheet to make the game easier to learn. Simply looking at the sheet should give a sense as to the games parts, how they work, and their importance. It also had to evoke a sense of character, because a character sheet is the one source of truth for any PC, and looking at it should tell you who they are. Making sure that the most used stuff was on the front is simply a lower priority. Though I did give it some credence, as otherwise I might have put class and race features on the front, and combat information on the back with equipment (since there's a lot of crossover there). As for the contest winner. That was a sheet with different goals. What I like isn't simply that it has a strong central element, but that it has a radial structure. If I were to do such a sheet, I'd use that to tap into the player's spacial memory. Instead of quadrants, I'd break it into sextants, and would also go with a landscape design. But, I'm not planning on taking up such an endeavor in the near future. [/QUOTE]
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