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<blockquote data-quote="Satin Knights" data-source="post: 5819087" data-attributes="member: 6666968"><p>Reviewing Galandra:</p><p>A) I changed Ability to STR or DEX to simply clarify which is in use in the weapons section.</p><p>B) I have added some extra wiki tricks. If you have a leading space for the line, it looks like the text is in a PRE block, but you can use extra html tags. So, I marked the weapons with bold html tags. Wiki tags for bold work too.</p><p>C) Except for the combat stats at the top, I kill scroll bars when possible.</p><p>D) I shortened the Power Attack description because it is so common.</p><p>E) You can remove the leading zeros if you desire. I have never liked them, but that is how the current template starts.</p><p><span style="color: Pink">F)</span> The buckler imposes a -1 penalty to attack while wielding the falchion. That is not represented in your weapon stats and should be.</p><p></p><p>Suggestions:</p><p>1) I would trade in the silk rope for cheap rope and a dagger. If you are in a grapple or other tight situation, the falchion is useless. Besides, you need something to skin you dinner. For other <em>'camping equipment'</em>, as an example, <a href="http://livingpf.wikia.com/wiki/Kalgor_%28Satin_Knights%29" target="_blank">Kalgor</a> carries his own wooden bowls, tankard and cooking kit. The wooden bowls don't have a specific equipment entry in the books, so I picked a reasonable price and weight.</p><p>2) Trail rations. A ranger can survive in the woods, but you still have a 20% chance to go hungry at first level. Once you get into a dungeon, your chances of finding good food drop.</p><p>3) Water skin. same</p><p>4) I have never been a fan of the buckler. Considering the penalty it imposes, you may want to drop it.</p><p>5) Because the <a href="http://livingpf.wikia.com/wiki/Adventures" target="_blank">Adventures</a> page looks better with one, eventually finding a character portrait to use would be nice. Many GMs will also create the map token for your character from the picture you choose.</p><p></p><p>If you are staying straight ranger, this is a good character. If you are going to multiclass into cleric, I would suggest toning down one of the physical stats and raising the charisma a bit. A domain based druid dip might be interesting too.</p><p></p><p>Sticking with straight ranger, the feat <a href="http://www.d20pfsrd.com/feats/general-feats/boon-companion" target="_blank">Boon Companion</a> is an approved feat. So, you will want it as your fifth level feat if you take the animal companion. If you go down that route, the "<a href="http://www.d20pfsrd.com/races/core-races/human" target="_blank">Eye for Talent</a>" human alternate racial trait swaps your human feat for a +2 to one stat on your animal companion. Combining the two makes for a powerful animal companion.</p><p></p><p>Adding another deity to the world is something that should be split out into its own proposal I think. Looking her over, I like Ruvalra, although being such a young deity and so localized may be an issue. I will let the other judges weigh in on that one.</p><p></p><p>Technically, she is ready for approval. I will let you look over the suggestions first before I stamp her as approved tomorrow.</p><p></p><p>PS: At least Qik warned you about me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5819087, member: 6666968"] Reviewing Galandra: A) I changed Ability to STR or DEX to simply clarify which is in use in the weapons section. B) I have added some extra wiki tricks. If you have a leading space for the line, it looks like the text is in a PRE block, but you can use extra html tags. So, I marked the weapons with bold html tags. Wiki tags for bold work too. C) Except for the combat stats at the top, I kill scroll bars when possible. D) I shortened the Power Attack description because it is so common. E) You can remove the leading zeros if you desire. I have never liked them, but that is how the current template starts. [COLOR=Pink]F)[/COLOR] The buckler imposes a -1 penalty to attack while wielding the falchion. That is not represented in your weapon stats and should be. Suggestions: 1) I would trade in the silk rope for cheap rope and a dagger. If you are in a grapple or other tight situation, the falchion is useless. Besides, you need something to skin you dinner. For other [I]'camping equipment'[/I], as an example, [URL="http://livingpf.wikia.com/wiki/Kalgor_%28Satin_Knights%29"]Kalgor[/URL] carries his own wooden bowls, tankard and cooking kit. The wooden bowls don't have a specific equipment entry in the books, so I picked a reasonable price and weight. 2) Trail rations. A ranger can survive in the woods, but you still have a 20% chance to go hungry at first level. Once you get into a dungeon, your chances of finding good food drop. 3) Water skin. same 4) I have never been a fan of the buckler. Considering the penalty it imposes, you may want to drop it. 5) Because the [URL="http://livingpf.wikia.com/wiki/Adventures"]Adventures[/URL] page looks better with one, eventually finding a character portrait to use would be nice. Many GMs will also create the map token for your character from the picture you choose. If you are staying straight ranger, this is a good character. If you are going to multiclass into cleric, I would suggest toning down one of the physical stats and raising the charisma a bit. A domain based druid dip might be interesting too. Sticking with straight ranger, the feat [URL="http://www.d20pfsrd.com/feats/general-feats/boon-companion"]Boon Companion[/URL] is an approved feat. So, you will want it as your fifth level feat if you take the animal companion. If you go down that route, the "[URL="http://www.d20pfsrd.com/races/core-races/human"]Eye for Talent[/URL]" human alternate racial trait swaps your human feat for a +2 to one stat on your animal companion. Combining the two makes for a powerful animal companion. Adding another deity to the world is something that should be split out into its own proposal I think. Looking her over, I like Ruvalra, although being such a young deity and so localized may be an issue. I will let the other judges weigh in on that one. Technically, she is ready for approval. I will let you look over the suggestions first before I stamp her as approved tomorrow. PS: At least Qik warned you about me. :p [/QUOTE]
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