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<blockquote data-quote="Satin Knights" data-source="post: 6174602" data-attributes="member: 6666968"><p>Yeah, I forgot the one based on int. Adding.</p><p></p><p></p><p>Read that, and then forgot it. Yep, choosing lame. Not going with a barbarian build with this one. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p>The speed is not hampered by encumbrance. The dex skills are still hampered by by her carrying a medium weight. She was just fine, until she put on armor. </p><p> PM fixed these for me already.</p><p></p><p>PM is one of our most experienced GMs, so he can deal with the quirks easily. I also intend to have in my mini-stats block simple "automatic" rules of when she would use it. Opponent rolls a nat 20, ding. Friend rolls a nat 1, ding. Friend rolls less than 7 vs a nasty save, (and I was able to spellcraft the spell cast), ding. So, it should be easier on him. It is also not that hard to re-edit a post, compared to unwinding several actions at a live table. </p><p></p><p> The first incarnation was an aasimar with a 12 STR. But, that just didn't feel lame. She's not a fighting cleric that also does a bit of healing. She will be a healer. Still pondering a one level dip in bard to pick up a little more versatility in buffing and open up a lot of skills.</p><p></p><p> She doesn't have to compete. Being able to do any healing at all is a good thing. I have run a lot of PFS games on weekends. I commonly see a table of 5-6 characters at 5-7th level, and none have healing. Occasionally, they don't even have a wand between them. I give out out general advice that characters should have multiple potions at 2nd level and buy a wand of healing by fourth level. Even if they can't use it, one of the party members might be able to. in PFS games at the 10-11th level range, I have gone through two whole wands of healing between combats in one scenario. </p><p></p><p></p><p>We only have a game start up about once every two months. This time, we got two kicking off relatively together and a third in just a few weeks. So, we get a scramble. Yes, this is helping a lot. And you are getting the language house rule right. I had just forgot to include my INT when counting. Normally, I spend about a month nit picking and tweaking a character before putting it up for approval. I knocked that one out in about 4 hours. </p><p></p><p>-SK</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6174602, member: 6666968"] Yeah, I forgot the one based on int. Adding. Read that, and then forgot it. Yep, choosing lame. Not going with a barbarian build with this one. :lol: The speed is not hampered by encumbrance. The dex skills are still hampered by by her carrying a medium weight. She was just fine, until she put on armor. PM fixed these for me already. PM is one of our most experienced GMs, so he can deal with the quirks easily. I also intend to have in my mini-stats block simple "automatic" rules of when she would use it. Opponent rolls a nat 20, ding. Friend rolls a nat 1, ding. Friend rolls less than 7 vs a nasty save, (and I was able to spellcraft the spell cast), ding. So, it should be easier on him. It is also not that hard to re-edit a post, compared to unwinding several actions at a live table. The first incarnation was an aasimar with a 12 STR. But, that just didn't feel lame. She's not a fighting cleric that also does a bit of healing. She will be a healer. Still pondering a one level dip in bard to pick up a little more versatility in buffing and open up a lot of skills. She doesn't have to compete. Being able to do any healing at all is a good thing. I have run a lot of PFS games on weekends. I commonly see a table of 5-6 characters at 5-7th level, and none have healing. Occasionally, they don't even have a wand between them. I give out out general advice that characters should have multiple potions at 2nd level and buy a wand of healing by fourth level. Even if they can't use it, one of the party members might be able to. in PFS games at the 10-11th level range, I have gone through two whole wands of healing between combats in one scenario. We only have a game start up about once every two months. This time, we got two kicking off relatively together and a third in just a few weeks. So, we get a scramble. Yes, this is helping a lot. And you are getting the language house rule right. I had just forgot to include my INT when counting. Normally, I spend about a month nit picking and tweaking a character before putting it up for approval. I knocked that one out in about 4 hours. -SK [/QUOTE]
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