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<blockquote data-quote="Songdragon" data-source="post: 5228147" data-attributes="member: 23494"><p>[sblock=Zelena Andu, of the Consort / GlassEye/Grufflehead Approved]</p><p><a href="http://www.songdragon.net/zelenaadu.htm" target="_blank">Zelena's Webpage</a></p><p></p><p>[sblock=Game Info]Race: Gnome</p><p>Class: Cleric (Aura: Chaotic - Faint)</p><p>Level: 1</p><p>Experience: 0</p><p>Alignment: Chaotic Good</p><p>Languages: Common, Elven, Gnomish, Sylvan</p><p>Deity: Constort (Moon) [/sblock]</p><p>[sblock=Abilities]STR: 10 +0 (2 pts) -2 racial</p><p>DEX: 14 +2 (5 pts)</p><p>CON: 14 +2 (2 pts) +2 racial</p><p>INT: 12 +1 (2 pts)</p><p>WIS: 15 +2 (7 pts)</p><p>CHA: 14 +2 (2 pts) +2 racial[/sblock]</p><p>[sblock=Combat]HP: 10 = 1d8 + 2 (max -2) </p><p>AC: 20 = 10 + 5 (armor) +2 (shield) +1 (size) +2 (dex) (+4 dodge vs giant)</p><p>AC Touch: 13 = 10 + 1 (size) +2 (dex) (+4 dodge vs giant)</p><p>AC Flatfooted: 18 = 10 +5 (armor) +2 (shield) +1 (size)</p><p>INIT: +2 = +2 (DEX) </p><p>BAB: +0 = +0 (class/es)</p><p>CMB: -1 = +0 bab +0 (STR) -1 (size)</p><p>CMD: 11 = 10 +0 bab +0 (str) +2 (dex) -1 (size)</p><p>Fort: +4 = +2 (base) +2 (con)</p><p>Reflex: +2 = +0 (base) +2 (dex)</p><p>Will: +4 = +2 (base) +2 (wis)</p><p>Speed: 30 ft (20ft medium load)</p><p>Damage Reduction: n/a</p><p>Spell Resistance: +2 racial saving throw bonus against illusion spells or effects. (racial)[/sblock]</p><p>[sblock=Weapon Stats]long sword (melee) +1 = +0 bab +0 str +1 size (1d6, 19-20, x2)</p><p>light crossbow (range) +3 = +0 bab +2 dex +1 size (1d6, 19-20 x2)</p><p>cudgel (club/melee) +1= +0 bab+0 str +1 size[/sblock]</p><p>[sblock=Racial Traits]• +2 Constitution, +2 Charisma, –2 Strength</p><p>• Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.</p><p>• Slow Speed: Gnomes have a base speed of 20 feet.</p><p>• Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light. See Additional Rules.</p><p>• Defensive Training: Gnomes get a +4 dodge bonus to AC against monsters of the giant type.</p><p>• Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.</p><p>• Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes.</p><p>• Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects.</p><p>• Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.</p><p>• Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.[/sblock]</p><p>[sblock=Class Features]• Weapon and Armor Proficiency: Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deity.</p><p>• Aura (Ex): A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see the detect evil spell for details). (Chaotic: Faint)</p><p>• Spells 3 0-level (DC 12)/ 2+1 1st-level (DC 13)</p><p>• Channel Energy (Su): 1d6 (DC 12) Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. (5 times/day)</p><p>• Domains: - Liberation Domain: Liberation (Su): You have the ability to ignore impediments to your mobility. For 1 (cleric level) rnd per day , you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.(1st—remove fear)</p><p>- Travel Domain: (Increase your base speed by 10 feet.) Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability 5 times per day. (1st—longstrider)[/sblock]</p><p>[sblock=Spells]0-level (3 per day) (DC 12): Create Water, Detect Magic, Stablize</p><p>1st level (2 per day + 1 domain) (DC13): Bless, Protection from Evil, Longstrider (D)</p><p>[/sblock]</p><p>[sblock=Feats]Combat Casting (1st level)</p><p>[/sblock]</p><p>[sblock=Skills]Skill Points: 4 = +2 class +1 int + 1 (points from favored class)</p><p>Max Ranks: 1 ACP: -6</p><p>[code]</p><p>Craft (alchemy) +3 = +0 rank +1 int +2 racial</p><p>Diplomacy +6 = +1 rank +2 cha +3 class skill</p><p>Knowledge (arcana) +5 = +1 rank +1 int +3 class</p><p>Knowledge (religion) +5 = +1 rank +1 int +3 class</p><p>Perception +5 = +1 rank +2 wis +2 racial</p><p>Stealth +0 = +0 ranks +2 dex +4 size -6 acp[/code][/sblock]</p><p>[sblock=Equipment][code]</p><p>scale mail 50 15.0 lbs</p><p>heavy wooden shield 7 5.0 lbs</p><p>longsword 15 2.0 lbs</p><p>light crossbow 35 2.0 lbs</p><p>10 bolts 1 0.5 lbs </p><p>cudgel (club) 0 1.5 lbs</p><p>backpack 2 0.5 lbs</p><p>belt pouch 1 0.125 lbs</p><p>holy symbol (silver) 25 1.0 lbs</p><p>waterskin 1 1.0 lbs</p><p>parchment (10 pages) 2 -- lbs</p><p>ink 8 -- lbs[/code]</p><p> </p><p>Treasure: 3 gp, 0 sp, 0 cp Gems: n/a </p><p>Total weight carried: 28.625 (medium)</p><p>Maximum weight possible: 24.75 light, 49.5 medium, 75 heavy[/sblock]</p><p>[sblock=Details]Size: small</p><p>Gender: female</p><p>Age: 49</p><p>Height: 3 ft</p><p>Weight: 32 lbs</p><p>Hair Color: silver, long and tied back</p><p>Eye Color: grey</p><p>Skin Color: pale complexion</p><p>Appearance: <a href="http://www.songdragon.net/pics/zelena_andu.jpg" target="_blank">Image</a> A small figure, a gnome, that you guess might be three feet tall. She has her silvery hair is loose about her head. She has a light colored complexion and a steely gaze that looks over those present within the inn. She wears a well tended set of scale armor that shines. She wears a tabard black with silver quarter moon on upon it, trimmed in silver. A simple but silver gleaming quarter moon hangs form a silver chain about her neck She carriers an open faced helm under her left arm. </p><p>Demeanor:Often forthright, but soothed by compassion and caring for others.</p><p>Background: (working on it)[/sblock]</p><p>[sblock=Adventure Log] [/sblock]</p><p>[sblock=Level Ups] [/sblock] </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Songdragon, post: 5228147, member: 23494"] [sblock=Zelena Andu, of the Consort / GlassEye/Grufflehead Approved] [URL="http://www.songdragon.net/zelenaadu.htm"]Zelena's Webpage[/URL] [sblock=Game Info]Race: Gnome Class: Cleric (Aura: Chaotic - Faint) Level: 1 Experience: 0 Alignment: Chaotic Good Languages: Common, Elven, Gnomish, Sylvan Deity: Constort (Moon) [/sblock] [sblock=Abilities]STR: 10 +0 (2 pts) -2 racial DEX: 14 +2 (5 pts) CON: 14 +2 (2 pts) +2 racial INT: 12 +1 (2 pts) WIS: 15 +2 (7 pts) CHA: 14 +2 (2 pts) +2 racial[/sblock] [sblock=Combat]HP: 10 = 1d8 + 2 (max -2) AC: 20 = 10 + 5 (armor) +2 (shield) +1 (size) +2 (dex) (+4 dodge vs giant) AC Touch: 13 = 10 + 1 (size) +2 (dex) (+4 dodge vs giant) AC Flatfooted: 18 = 10 +5 (armor) +2 (shield) +1 (size) INIT: +2 = +2 (DEX) BAB: +0 = +0 (class/es) CMB: -1 = +0 bab +0 (STR) -1 (size) CMD: 11 = 10 +0 bab +0 (str) +2 (dex) -1 (size) Fort: +4 = +2 (base) +2 (con) Reflex: +2 = +0 (base) +2 (dex) Will: +4 = +2 (base) +2 (wis) Speed: 30 ft (20ft medium load) Damage Reduction: n/a Spell Resistance: +2 racial saving throw bonus against illusion spells or effects. (racial)[/sblock] [sblock=Weapon Stats]long sword (melee) +1 = +0 bab +0 str +1 size (1d6, 19-20, x2) light crossbow (range) +3 = +0 bab +2 dex +1 size (1d6, 19-20 x2) cudgel (club/melee) +1= +0 bab+0 str +1 size[/sblock] [sblock=Racial Traits]• +2 Constitution, +2 Charisma, –2 Strength • Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks. • Slow Speed: Gnomes have a base speed of 20 feet. • Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light. See Additional Rules. • Defensive Training: Gnomes get a +4 dodge bonus to AC against monsters of the giant type. • Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier. • Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes. • Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects. • Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks. • Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.[/sblock] [sblock=Class Features]• Weapon and Armor Proficiency: Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deity. • Aura (Ex): A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see the detect evil spell for details). (Chaotic: Faint) • Spells 3 0-level (DC 12)/ 2+1 1st-level (DC 13) • Channel Energy (Su): 1d6 (DC 12) Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. (5 times/day) • Domains: - Liberation Domain: Liberation (Su): You have the ability to ignore impediments to your mobility. For 1 (cleric level) rnd per day , you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.(1st—remove fear) - Travel Domain: (Increase your base speed by 10 feet.) Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability 5 times per day. (1st—longstrider)[/sblock] [sblock=Spells]0-level (3 per day) (DC 12): Create Water, Detect Magic, Stablize 1st level (2 per day + 1 domain) (DC13): Bless, Protection from Evil, Longstrider (D) [/sblock] [sblock=Feats]Combat Casting (1st level) [/sblock] [sblock=Skills]Skill Points: 4 = +2 class +1 int + 1 (points from favored class) Max Ranks: 1 ACP: -6 [code] Craft (alchemy) +3 = +0 rank +1 int +2 racial Diplomacy +6 = +1 rank +2 cha +3 class skill Knowledge (arcana) +5 = +1 rank +1 int +3 class Knowledge (religion) +5 = +1 rank +1 int +3 class Perception +5 = +1 rank +2 wis +2 racial Stealth +0 = +0 ranks +2 dex +4 size -6 acp[/code][/sblock] [sblock=Equipment][code] scale mail 50 15.0 lbs heavy wooden shield 7 5.0 lbs longsword 15 2.0 lbs light crossbow 35 2.0 lbs 10 bolts 1 0.5 lbs cudgel (club) 0 1.5 lbs backpack 2 0.5 lbs belt pouch 1 0.125 lbs holy symbol (silver) 25 1.0 lbs waterskin 1 1.0 lbs parchment (10 pages) 2 -- lbs ink 8 -- lbs[/code] Treasure: 3 gp, 0 sp, 0 cp Gems: n/a Total weight carried: 28.625 (medium) Maximum weight possible: 24.75 light, 49.5 medium, 75 heavy[/sblock] [sblock=Details]Size: small Gender: female Age: 49 Height: 3 ft Weight: 32 lbs Hair Color: silver, long and tied back Eye Color: grey Skin Color: pale complexion Appearance: [URL="http://www.songdragon.net/pics/zelena_andu.jpg"]Image[/URL] A small figure, a gnome, that you guess might be three feet tall. She has her silvery hair is loose about her head. She has a light colored complexion and a steely gaze that looks over those present within the inn. She wears a well tended set of scale armor that shines. She wears a tabard black with silver quarter moon on upon it, trimmed in silver. A simple but silver gleaming quarter moon hangs form a silver chain about her neck She carriers an open faced helm under her left arm. Demeanor:Often forthright, but soothed by compassion and caring for others. Background: (working on it)[/sblock] [sblock=Adventure Log] [/sblock] [sblock=Level Ups] [/sblock] [/sblock] [/QUOTE]
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