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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 5228705" data-attributes="member: 4129"><p><strong>Theo Richard "TR" Finnegan</strong></p><p></p><p>[sblock=Theo Richard "TR" Finnegan /Unapproved and in progress]</p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Class: Wizard</p><p>Level: 1</p><p>Experience: 0</p><p>Alignment: NG</p><p>Languages: Common, Draconic, Elven, Goblin, Dwarven, Orc</p><p>Favorite Class: Wizard (Skill Point)</p><p>Hit Points: Max - 2</p><p>Deity: None[/sblock]</p><p></p><p>[sblock=Abilities]</p><p>STR: 7 - 2 (-4pts)</p><p>DEX: 12 + 1 (2pts)</p><p>CON: 10 + 0 (0pts)</p><p>INT: 20 + 5 (17pts +2 racial)</p><p>WIS: 13 + 1 (3pts)</p><p>CHA: 12 + 1 (2pts)[/sblock]</p><p></p><p>[sblock=Combat]</p><p>HP: 6 = [1d6]</p><p>AC: 11 = 10 + 1 (DEX)</p><p>AC Touch: 11 = 10 + 1 (DEX)</p><p>AC Flatfooted: 10 = 10</p><p>INIT: +5 = +1 (DEX) + 4 (Feat)</p><p>BAB: 0 = 0</p><p>CMB: -2 = -2 (STR)</p><p>CMD: 9 = 10 + 1 (DEX) - 2 (STR)</p><p>Fort: 0 = +0 (base)</p><p>Reflex: 1 = +0 (base) + 1 (DEX)</p><p>Will: 3 = +2 (base) + 1 (WIS)</p><p>Speed: 30'</p><p>Damage Reduction: -</p><p>Spell Resistance: -[/sblock]</p><p></p><p>[sblock=Weapon Stats]</p><ul> <li data-xf-list-type="ul">Dagger (melee): -2 = +0 (BAB) -2 (STR) - Damage 1d4 -2</li> <li data-xf-list-type="ul">Dagger (ranged): +1 = +0 (BAB) +1 (DEX) - Damage 1d4</li> <li data-xf-list-type="ul">Crossbow (ranged): +1 = +0 (BAB) +1 (DEX) - Damage 1d6</li> </ul><p>[/sblock]</p><p></p><p>[sblock=Racial Traits]</p><ul> <li data-xf-list-type="ul"><strong>+2 to One Ability Score</strong>: (Intelligence) Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.</li> <li data-xf-list-type="ul"><strong>Medium</strong>: Humans are Medium creatures and have no bonuses or penalties due to their size.</li> <li data-xf-list-type="ul"><strong>Normal Speed</strong>: Humans have a base speed of 30 feet.</li> <li data-xf-list-type="ul"><strong>Bonus Feat</strong>: (Improved Initiative) Humans select one extra feat at 1st level.</li> <li data-xf-list-type="ul"><strong>Skilled</strong>: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.</li> <li data-xf-list-type="ul"><strong>Languages</strong>: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).</li> </ul><p>[/sblock]</p><p></p><p>[sblock=Class Features]</p><p><strong>Arcane Bond:</strong> Signet Ring of the College Arts and Wizardry</p><p><strong>Arcane School:</strong> Divination - (Forbidden Schools Necromancy and Illusion)</p><p><strong>Cantrips</strong></p><p><strong>Bonus Feat:</strong> Scribe Scroll</p><p>[/sblock]</p><p></p><p>[sblock=Feats]</p><ul> <li data-xf-list-type="ul">Scribe Scroll (Wizard bonus feat)</li> <li data-xf-list-type="ul">Improved Initiative (Human bonus feat)</li> <li data-xf-list-type="ul">Skill Focus (Level 1): Knowledge - Arcana</li> </ul><p>[/sblock]</p><p></p><p>[sblock=Skills]</p><p>Skill Points: 9 = 2 (Wizard) + 5 (INT) + 1 (Human) + 1 (Favored Class)</p><p>Max Ranks: 1 ACP: -0</p><p></p><p>Skill List: examples</p><ul> <li data-xf-list-type="ul">Appraise: +9 = +1 (Rank) + 5 (INT) + 3 (class skill)</li> <li data-xf-list-type="ul">Knowledge - Arcana: +9 = +1 (Rank) + 5 (INT) + 3 (class skill)</li> <li data-xf-list-type="ul">Knowledge - Geography: +9 = +1 (Rank) + 5 (INT) + 3 (class skill)</li> <li data-xf-list-type="ul">Knowledge - History: +9 = +1 (Rank) + 5 (INT) + 3 (class skill)</li> <li data-xf-list-type="ul">Knowledge - Local: +9 = +1 (Rank) + 5 (INT) + 3 (class skill)</li> <li data-xf-list-type="ul">Knowledge - The Planes: +9 = +1 (Rank) + 5 (INT) + 3 (class skill)</li> <li data-xf-list-type="ul">Perception: +2 = +1 (Rank) + 1 (WIS)</li> <li data-xf-list-type="ul">Profession (Teacher): +9 = +1 (Rank) + 5 (INT) + 3 (class skill)</li> <li data-xf-list-type="ul">Spellcraft: +5 = +1 (Rank) + 5 (WIS) + 3 (class skill)</li> </ul><p>[/sblock]</p><p></p><p>[sblock=Equipment]</p><p>Dagger 1lb (2g, 1lb, Carried)</p><p>Light Crossbow 4lbs (35g, 4lbs, Carried while adventuring)</p><p>20 Crossbow Bolts (2g, 2lbs, Carried while adventuring)</p><p>Riding Horse - Light Horse (75g)</p><p>Scholar's Outfit (5g, 6lbs - Stowed while adventuring)</p><p>Traveler's Outfit (1g, 5lbs - Stowed while in town)</p><p>Backpack (2g, 2lbs - Stowed while in town)</p><p>Riding Saddle (5g)</p><p>Chalk - 10 Pieces (1s, -lbs - Carried in pouches)</p><p>Bedroll (1sp, 5lbs - Typically stored on horse while adventuring)</p><p>3 Belt Pouches (3g, 1.5lbs - Carried)</p><p>Spellbook (0 gold, class benefit, 1lbs - Carried)</p><p></p><p>After equipment list</p><p>Treasure: 9gp, 8sp </p><p>Total weight carried: 22.5 (light load)</p><p>Maximum weight possible: 23 lbs light, 24-46 lbs medium, 47-70 lbs heavy[/sblock]</p><p></p><p>[sblock=Spellbook]</p><p><strong><u>0th</u></strong></p><ul> <li data-xf-list-type="ul">Acid Splash</li> <li data-xf-list-type="ul">Arcane Mark</li> <li data-xf-list-type="ul">Dancing Lights</li> <li data-xf-list-type="ul">Daze</li> <li data-xf-list-type="ul">Detect Magic</li> <li data-xf-list-type="ul">Detect Poison</li> <li data-xf-list-type="ul">Flare</li> <li data-xf-list-type="ul">Light</li> <li data-xf-list-type="ul">Mage Hand</li> <li data-xf-list-type="ul">Mending</li> <li data-xf-list-type="ul">Message</li> <li data-xf-list-type="ul">Open / Close</li> <li data-xf-list-type="ul">Prestidigitation</li> <li data-xf-list-type="ul">Ray of Frost</li> <li data-xf-list-type="ul">Read Magic</li> <li data-xf-list-type="ul">Resistance</li> </ul><p></p><p><strong><u>1st</u></strong></p><ul> <li data-xf-list-type="ul">Charm Person</li> <li data-xf-list-type="ul">Comprehend Languages</li> <li data-xf-list-type="ul">Detect Secret Doors</li> <li data-xf-list-type="ul">Enlarge Person</li> <li data-xf-list-type="ul">Identify</li> <li data-xf-list-type="ul">Mage Armor</li> <li data-xf-list-type="ul">Obscuring Mist</li> <li data-xf-list-type="ul">Protection from Evil</li> </ul><p>[/sblock]</p><p></p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 32</p><p>Height: 5'8"</p><p>Weight: 140 (soaking wet)</p><p>Hair Color: Black, but going gray rapidly</p><p>Eye Color: Black</p><p>Skin Color: (unhealthy) White</p><p>Apperance: TR always tries to be well dress and groomed. He keeps his face neatly shaved, hair cut and combed, and clothing clean and pressed.</p><p>Deamenaor: TR is easily excited by anyone who expresses a desire to learn more. He never goes anywhere without a book to read (in case things get slow). While generally patient, he doesn't suffer fools or those who fail to learn from their mistakes. He prefers to plan ahead, using magic, knowledge, and study to overcome problems. He loves to teach children and has a soft spot in his heart for them.</p><p>Background: TR was the third son of a noble family. Showing a keen intellect, his parents enrolled him in the College of Arts and Wizardry (can be changed to meet whatever background the game world has). He proudly bears the seal of the college.[/sblock]</p><p></p><p>[sblock=Level Ups] [/sblock] </p><p>[/sblock]</p><p></p><p>[sblock=Adventure Log] [/sblock]</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 5228705, member: 4129"] [b]Theo Richard "TR" Finnegan[/b] [sblock=Theo Richard "TR" Finnegan /Unapproved and in progress] [sblock=Game Info] Race: Human Class: Wizard Level: 1 Experience: 0 Alignment: NG Languages: Common, Draconic, Elven, Goblin, Dwarven, Orc Favorite Class: Wizard (Skill Point) Hit Points: Max - 2 Deity: None[/sblock] [sblock=Abilities] STR: 7 - 2 (-4pts) DEX: 12 + 1 (2pts) CON: 10 + 0 (0pts) INT: 20 + 5 (17pts +2 racial) WIS: 13 + 1 (3pts) CHA: 12 + 1 (2pts)[/sblock] [sblock=Combat] HP: 6 = [1d6] AC: 11 = 10 + 1 (DEX) AC Touch: 11 = 10 + 1 (DEX) AC Flatfooted: 10 = 10 INIT: +5 = +1 (DEX) + 4 (Feat) BAB: 0 = 0 CMB: -2 = -2 (STR) CMD: 9 = 10 + 1 (DEX) - 2 (STR) Fort: 0 = +0 (base) Reflex: 1 = +0 (base) + 1 (DEX) Will: 3 = +2 (base) + 1 (WIS) Speed: 30' Damage Reduction: - Spell Resistance: -[/sblock] [sblock=Weapon Stats] [LIST] [*]Dagger (melee): -2 = +0 (BAB) -2 (STR) - Damage 1d4 -2 [*]Dagger (ranged): +1 = +0 (BAB) +1 (DEX) - Damage 1d4 [*]Crossbow (ranged): +1 = +0 (BAB) +1 (DEX) - Damage 1d6 [/LIST][/sblock] [sblock=Racial Traits] [LIST] [*][B]+2 to One Ability Score[/B]: (Intelligence) Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. [*][B]Medium[/B]: Humans are Medium creatures and have no bonuses or penalties due to their size. [*][B]Normal Speed[/B]: Humans have a base speed of 30 feet. [*][B]Bonus Feat[/B]: (Improved Initiative) Humans select one extra feat at 1st level. [*][B]Skilled[/B]: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. [*][B]Languages[/B]: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). [/LIST][/sblock] [sblock=Class Features] [B]Arcane Bond:[/B] Signet Ring of the College Arts and Wizardry [B]Arcane School:[/B] Divination - (Forbidden Schools Necromancy and Illusion) [B]Cantrips[/B] [B]Bonus Feat:[/B] Scribe Scroll [/sblock] [sblock=Feats] [LIST] [*]Scribe Scroll (Wizard bonus feat) [*]Improved Initiative (Human bonus feat) [*]Skill Focus (Level 1): Knowledge - Arcana [/LIST] [/sblock] [sblock=Skills] Skill Points: 9 = 2 (Wizard) + 5 (INT) + 1 (Human) + 1 (Favored Class) Max Ranks: 1 ACP: -0 Skill List: examples [LIST] [*]Appraise: +9 = +1 (Rank) + 5 (INT) + 3 (class skill) [*]Knowledge - Arcana: +9 = +1 (Rank) + 5 (INT) + 3 (class skill) [*]Knowledge - Geography: +9 = +1 (Rank) + 5 (INT) + 3 (class skill) [*]Knowledge - History: +9 = +1 (Rank) + 5 (INT) + 3 (class skill) [*]Knowledge - Local: +9 = +1 (Rank) + 5 (INT) + 3 (class skill) [*]Knowledge - The Planes: +9 = +1 (Rank) + 5 (INT) + 3 (class skill) [*]Perception: +2 = +1 (Rank) + 1 (WIS) [*]Profession (Teacher): +9 = +1 (Rank) + 5 (INT) + 3 (class skill) [*]Spellcraft: +5 = +1 (Rank) + 5 (WIS) + 3 (class skill) [/LIST] [/sblock] [sblock=Equipment] Dagger 1lb (2g, 1lb, Carried) Light Crossbow 4lbs (35g, 4lbs, Carried while adventuring) 20 Crossbow Bolts (2g, 2lbs, Carried while adventuring) Riding Horse - Light Horse (75g) Scholar's Outfit (5g, 6lbs - Stowed while adventuring) Traveler's Outfit (1g, 5lbs - Stowed while in town) Backpack (2g, 2lbs - Stowed while in town) Riding Saddle (5g) Chalk - 10 Pieces (1s, -lbs - Carried in pouches) Bedroll (1sp, 5lbs - Typically stored on horse while adventuring) 3 Belt Pouches (3g, 1.5lbs - Carried) Spellbook (0 gold, class benefit, 1lbs - Carried) After equipment list Treasure: 9gp, 8sp Total weight carried: 22.5 (light load) Maximum weight possible: 23 lbs light, 24-46 lbs medium, 47-70 lbs heavy[/sblock] [sblock=Spellbook] [B][U]0th[/U][/B] [LIST] [*]Acid Splash [*]Arcane Mark [*]Dancing Lights [*]Daze [*]Detect Magic [*]Detect Poison [*]Flare [*]Light [*]Mage Hand [*]Mending [*]Message [*]Open / Close [*]Prestidigitation [*]Ray of Frost [*]Read Magic [*]Resistance [/LIST] [B][U]1st[/U][/B] [LIST] [*]Charm Person [*]Comprehend Languages [*]Detect Secret Doors [*]Enlarge Person [*]Identify [*]Mage Armor [*]Obscuring Mist [*]Protection from Evil [/LIST] [/sblock] [sblock=Details] Size: Medium Gender: Male Age: 32 Height: 5'8" Weight: 140 (soaking wet) Hair Color: Black, but going gray rapidly Eye Color: Black Skin Color: (unhealthy) White Apperance: TR always tries to be well dress and groomed. He keeps his face neatly shaved, hair cut and combed, and clothing clean and pressed. Deamenaor: TR is easily excited by anyone who expresses a desire to learn more. He never goes anywhere without a book to read (in case things get slow). While generally patient, he doesn't suffer fools or those who fail to learn from their mistakes. He prefers to plan ahead, using magic, knowledge, and study to overcome problems. He loves to teach children and has a soft spot in his heart for them. Background: TR was the third son of a noble family. Showing a keen intellect, his parents enrolled him in the College of Arts and Wizardry (can be changed to meet whatever background the game world has). He proudly bears the seal of the college.[/sblock] [sblock=Level Ups] [/sblock] [/sblock] [sblock=Adventure Log] [/sblock] [/QUOTE]
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