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<blockquote data-quote="OB1" data-source="post: 6934862" data-attributes="member: 6796241"><p>As to combat being balanced, you are exactly right, DMs can throw any level challenge at any party. I was referring to the suggested combat difficulty guidelines in the DMG, which assume only that you took the standard array and put the highest score (15) in your primary combat spot, giving you a +2. All other combat math in the game is based off of your proficiency bonus and does not assume raising that stat either through synergy with your race or spending ASIs on it. That is the baseline for the easy, average, hard, and deadly encounter guidelines. Any increase to your combat abilities ASIs will make combat easier than the expected curve.</p><p></p><p>As to specialization, there is possibly some benefit here, until your figher is facing a INT save or your Wizard a STR save and have to face the consequences of having a -1 in those saves. All I'm suggesting is that there are multiple ways to optimize a character in 5e and that the traditional sense of make sure your character can do as much DPR as possible doesn't matter as much. In many cases, you are better off using ASIs and Feats to increase non proficient saves to protect against getting locked down by high DC saves in Tier 4 combat, where a single failed save can spell doom for the party.</p><p></p><p>That's a far cry from making an inept character, as the OP is discussing. I would say here that purposefully dumping your main combat stat should only be done with agreement of the other players. If I make a fighter with 8 STR, DEX, CON and 15 INT, WIS, CHA, I'm making the game more difficult on myself and my team, so everyone should buy in. Like choosing to play a video game at a higher difficulty level, this can be a fun and new challenge.</p></blockquote><p></p>
[QUOTE="OB1, post: 6934862, member: 6796241"] As to combat being balanced, you are exactly right, DMs can throw any level challenge at any party. I was referring to the suggested combat difficulty guidelines in the DMG, which assume only that you took the standard array and put the highest score (15) in your primary combat spot, giving you a +2. All other combat math in the game is based off of your proficiency bonus and does not assume raising that stat either through synergy with your race or spending ASIs on it. That is the baseline for the easy, average, hard, and deadly encounter guidelines. Any increase to your combat abilities ASIs will make combat easier than the expected curve. As to specialization, there is possibly some benefit here, until your figher is facing a INT save or your Wizard a STR save and have to face the consequences of having a -1 in those saves. All I'm suggesting is that there are multiple ways to optimize a character in 5e and that the traditional sense of make sure your character can do as much DPR as possible doesn't matter as much. In many cases, you are better off using ASIs and Feats to increase non proficient saves to protect against getting locked down by high DC saves in Tier 4 combat, where a single failed save can spell doom for the party. That's a far cry from making an inept character, as the OP is discussing. I would say here that purposefully dumping your main combat stat should only be done with agreement of the other players. If I make a fighter with 8 STR, DEX, CON and 15 INT, WIS, CHA, I'm making the game more difficult on myself and my team, so everyone should buy in. Like choosing to play a video game at a higher difficulty level, this can be a fun and new challenge. [/QUOTE]
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