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Characters are too vanilla! Let's spice them up!
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<blockquote data-quote="ashockney" data-source="post: 5654190" data-attributes="member: 1363"><p>Pow!</p><p></p><p>What puts some spice in your characters?</p><p></p><p>I APPLAUD what the designers did in 4e to make the players playable from 1 -30. Amazing! Groundbreaking.</p><p></p><p>An unintended side-effect/consequence. Too vanilla. Largely the same character through the levels, just a few new bells and whistles and playing the campaign is very slow growth.</p><p></p><p>So, I tried whipping up an Essentials Character, thinking maybe they've spiced it up! I rolled up a Human Scout. I like the character. Like the balance. Very CLEARLY see his role as a squishy, movey striker. Well executed. Not a ton of spice, though. He's now two or three cool abilities (I like!), and he's got a bunch of knacks (eh...), and then there are the aspects. These come off to me as a tough road of if-then's with not a ton of payback for what amounts to about a +2 to hit and or damage. Why not just make this dependent upon a skill or opposed check and call it a day? </p><p></p><p>Here's a thought for some spice. I'll steal liberally from my friends at Rift: the scout has multiple builds that could make him an effective leader, striker, or defender! Howza!</p><p></p><p>Show me your spice!</p></blockquote><p></p>
[QUOTE="ashockney, post: 5654190, member: 1363"] Pow! What puts some spice in your characters? I APPLAUD what the designers did in 4e to make the players playable from 1 -30. Amazing! Groundbreaking. An unintended side-effect/consequence. Too vanilla. Largely the same character through the levels, just a few new bells and whistles and playing the campaign is very slow growth. So, I tried whipping up an Essentials Character, thinking maybe they've spiced it up! I rolled up a Human Scout. I like the character. Like the balance. Very CLEARLY see his role as a squishy, movey striker. Well executed. Not a ton of spice, though. He's now two or three cool abilities (I like!), and he's got a bunch of knacks (eh...), and then there are the aspects. These come off to me as a tough road of if-then's with not a ton of payback for what amounts to about a +2 to hit and or damage. Why not just make this dependent upon a skill or opposed check and call it a day? Here's a thought for some spice. I'll steal liberally from my friends at Rift: the scout has multiple builds that could make him an effective leader, striker, or defender! Howza! Show me your spice! [/QUOTE]
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Community
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Characters are too vanilla! Let's spice them up!
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