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Characters are too vanilla! Let's spice them up!
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<blockquote data-quote="Tony Vargas" data-source="post: 5655009" data-attributes="member: 996"><p>All sorts of things. I find a strong concept and a good background does the most. If you have a real feel for the characters personality, history, goals, insecurities, regrets, and aspirations, you have a character that will stand up to years of play, almost regardless of the system. (Almost - really badly-balanced system can make important concept choices non-viable, stomping all over a good character idea).</p><p></p><p>Really? While the '4e treadmill,' keeps you hitting (and being hit) about 50/50 vs same-level threats from 1-30, that's the only thing that does kinda coast along. Your character rapidly gains powers through Heroic, then takes on additional aspects, features, and (yet more) powers from his PP and ED, while cycling out low-level class powers, as well. That's a lot of change and expansion of ability.</p><p></p><p>The pace of level advancement is also rather brisk. 13 standard encounters for a level. If you play weekly ~3 encounters (or maybe 2 overleveled), that's about a level a month, maybe quicker if you go more like 4 encounters, more towards overleveled encounters, or include a lot of additional (generally quicker to resolve) non-combat challenges. </p><p></p><p>Advancement has generally gotten quicker. I ran AD&D for 10 years (through two editions), and the party covered about 1-14. I gamed the full run of 3.x with a group that ran two campaigns in parrallel, that each covered 14 levels, while also giving equal time to a third non-D&D campaign. The same group covered heroic 1-11 in about a year and a half (again, with time split between 3 campaigns, so, really, in about 6 months (24 sessions) or so) in 4e, and another group I'm in now has just hit 11th after a year of gaming twice a month, at most.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5655009, member: 996"] All sorts of things. I find a strong concept and a good background does the most. If you have a real feel for the characters personality, history, goals, insecurities, regrets, and aspirations, you have a character that will stand up to years of play, almost regardless of the system. (Almost - really badly-balanced system can make important concept choices non-viable, stomping all over a good character idea). Really? While the '4e treadmill,' keeps you hitting (and being hit) about 50/50 vs same-level threats from 1-30, that's the only thing that does kinda coast along. Your character rapidly gains powers through Heroic, then takes on additional aspects, features, and (yet more) powers from his PP and ED, while cycling out low-level class powers, as well. That's a lot of change and expansion of ability. The pace of level advancement is also rather brisk. 13 standard encounters for a level. If you play weekly ~3 encounters (or maybe 2 overleveled), that's about a level a month, maybe quicker if you go more like 4 encounters, more towards overleveled encounters, or include a lot of additional (generally quicker to resolve) non-combat challenges. Advancement has generally gotten quicker. I ran AD&D for 10 years (through two editions), and the party covered about 1-14. I gamed the full run of 3.x with a group that ran two campaigns in parrallel, that each covered 14 levels, while also giving equal time to a third non-D&D campaign. The same group covered heroic 1-11 in about a year and a half (again, with time split between 3 campaigns, so, really, in about 6 months (24 sessions) or so) in 4e, and another group I'm in now has just hit 11th after a year of gaming twice a month, at most. [/QUOTE]
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Characters are too vanilla! Let's spice them up!
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