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Characters are too vanilla! Let's spice them up!
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<blockquote data-quote="mneme" data-source="post: 5656805" data-attributes="member: 59248"><p>Indeed. One reason I bothered with the reply, as the tangents others were taking were fun, but clearly not matching your initial thought.</p><p></p><p></p><p>Basically, LFR now lets you rebuild your character every level, as long as the result is a legal result by core rules, and as long as your race, class(es), and home region remain constant. So LFR characters can switch out builds, change out multiclass feats, and so on -- as long as it's possible to get to the same result using the standard rules (so no more than 2 Paragon feats at 11th level, and so on). This does mean that the characters can switch out stats so as to never have odd key stats, and don't have to plan everything out in advance...but it also means they don't need to plan everything out in advance and work out each change several levels at a time.</p><p></p><p> </p><p></p><p>It could certainly be built into a game; it's a pretty workable set of retraining rules. And yeah, I do think it adds to my interest; it means that when new options show up I can look at them and think about how I might work them into my character--and "taste" various options. It also means I can more easily express how the character matures and changes over time, letting her reflect her experiences, the people she meets and adventures with, and the more worldshaking experiences she undergoes. It also means the character can reflect my insight into how the game experience changes over time as you level; a Martyr is very viable in early heroic levels (once an Avenger has more hp than she's likely to know what to do with), but in paragon levels getting hit becomes a much bigger deal, and the "martyr" style becomes less and less appealing, wheras the +2 vs +1 damage bonus from Unity is a much bigger deal, particularly as one gets access to more multiattack powers.</p><p></p><p>Plus, you know, it's fun.</p></blockquote><p></p>
[QUOTE="mneme, post: 5656805, member: 59248"] Indeed. One reason I bothered with the reply, as the tangents others were taking were fun, but clearly not matching your initial thought. Basically, LFR now lets you rebuild your character every level, as long as the result is a legal result by core rules, and as long as your race, class(es), and home region remain constant. So LFR characters can switch out builds, change out multiclass feats, and so on -- as long as it's possible to get to the same result using the standard rules (so no more than 2 Paragon feats at 11th level, and so on). This does mean that the characters can switch out stats so as to never have odd key stats, and don't have to plan everything out in advance...but it also means they don't need to plan everything out in advance and work out each change several levels at a time. It could certainly be built into a game; it's a pretty workable set of retraining rules. And yeah, I do think it adds to my interest; it means that when new options show up I can look at them and think about how I might work them into my character--and "taste" various options. It also means I can more easily express how the character matures and changes over time, letting her reflect her experiences, the people she meets and adventures with, and the more worldshaking experiences she undergoes. It also means the character can reflect my insight into how the game experience changes over time as you level; a Martyr is very viable in early heroic levels (once an Avenger has more hp than she's likely to know what to do with), but in paragon levels getting hit becomes a much bigger deal, and the "martyr" style becomes less and less appealing, wheras the +2 vs +1 damage bonus from Unity is a much bigger deal, particularly as one gets access to more multiattack powers. Plus, you know, it's fun. [/QUOTE]
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Characters are too vanilla! Let's spice them up!
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