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Characters - drothgery's Victorian Eberron game
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<blockquote data-quote="drothgery" data-source="post: 3502110" data-attributes="member: 360"><p><strong>Classes</strong></p><p></p><p>The available classes in this game are archivist, dread necromancer, fighter, healer, hexblade, marshal, paladin, rogue, scout, and swashbuckler.</p><p></p><p><strong>archivist</strong></p><p>The archivist is modified from its presentation in Heroes of Horror</p><p></p><p>- Archivists can learn any spell on the cleric, druid, dread necromancer, healer, or sorcerer/wizard list. They cannot learn spells which only appear on other lists, including domain lists.</p><p>- All spells the archivist casts are considered divine, no matter where they came from</p><p>- Archivists only learn one new spell per level automatically, which must be from the cleric list</p><p>- If a spell appears on the cleric list, its level for archivists is its level on the cleric list; if it appears on more than one other list that the archivist has access to (but not on the cleric list), its level for archivists is the highest level that it appears at</p><p>- archivist's prayerbooks do no require extraordinary paper or ink</p><p>- scribing a spell from a scroll consumes the scroll</p><p>- archivists can copy spells from prayerbooks or spellbooks</p><p>- archivists gain 6 skill points/level, not 4</p><p></p><p><strong>dread necromancer</strong></p><p>- dread necromancers get d8 HD, not d6</p><p>- dread necromancers do not gain the lich body ability </p><p>- dread necromancers do not gain fortification </p><p>- dread necromancers do not automatically become a lich at 20th level</p><p>- dread necromancers gain 4 skill points/level, not 2</p><p></p><p><strong>fighter</strong></p><p>- the alternate class features from PHB2 are available</p><p>- fighers gain 4 skill points/level, not 2</p><p>- add knowledge (history) and knowledge (Architecture and engineering) to the fighter's list of class skills</p><p></p><p><strong>healer</strong></p><p>- this game will be using the modified healer described here: <a href="http://www.enworld.org/showpost.php?p=3490703&postcount=79" target="_blank">http://www.enworld.org/showpost.php?p=3490703&postcount=79</a> ; basically, healers gain the ability to turn undead, become warmage-style casters, lose the unicorn, and gain a lot of bonus feats because their old class abilities don't make sense for a warmage-style caster.</p><p></p><p>Note: Healers in the Orthodox Church of the Silver Flame (the majority) will not cast Raise Dead, Resurrection, or True Resurrection in most cases. Some other Flamic sects also refuse to the raise the dead.</p><p></p><p><strong>hexblade</strong></p><p>- The Dark Companion alternate class feature is available</p><p>- hexblades gain 4 skill points/level, not 2</p><p>- knowledge (religion) is a class skill for hexblades</p><p></p><p><strong>marhsal</strong></p><p></p><p>- marshals can use the alternate class feature in PHB2</p><p>- at third level, the marshal gains the <strong>inspiration</strong> ability, which can be used once per day per 3 marshal levels. This is identical to the bard's Bardic Music ability, except that the relevant skill is Diplomacy, the Marshal only learns the Inspire Courage, Inspire Competence, Inspire Greatness, and Inspire Heroics abilities, and these abilities are (Ex), not (Su).</p><p></p><p><strong>paladin</strong></p><p>- The paladin of freedom is available</p><p>- Instead of gaining a special mount at level 5, paladins automatically gain the Leadership feat.</p><p>- paladins gain 4 skill points/level, not 2</p><p></p><p><strong>rogue</strong></p><p>- the alternate class feature from the PHB2 is available</p><p>- at 6th, 12th, and 18th level Rogues gain a free Skill Focus feat; I'm giving almost everyone else extra skill points, and rogues should stay the top skill guys</p><p></p><p><strong>scout</strong></p><p>- scouts gain the Track feat at first level</p><p>- manyshot, improved manyshot, and certain other feats may be used in conjunction with the skirmish ability</p><p></p><p><strong>swashbuckler</strong> </p><p>The Living Eberron version of the swashbuckler at <a href="http://www.enworld.org/showpost.php?p=2964384&postcount=3" target="_blank">http://www.enworld.org/showpost.php?p=2964384&postcount=3</a> will be used</p></blockquote><p></p>
[QUOTE="drothgery, post: 3502110, member: 360"] [b]Classes[/b] The available classes in this game are archivist, dread necromancer, fighter, healer, hexblade, marshal, paladin, rogue, scout, and swashbuckler. [b]archivist[/b] The archivist is modified from its presentation in Heroes of Horror - Archivists can learn any spell on the cleric, druid, dread necromancer, healer, or sorcerer/wizard list. They cannot learn spells which only appear on other lists, including domain lists. - All spells the archivist casts are considered divine, no matter where they came from - Archivists only learn one new spell per level automatically, which must be from the cleric list - If a spell appears on the cleric list, its level for archivists is its level on the cleric list; if it appears on more than one other list that the archivist has access to (but not on the cleric list), its level for archivists is the highest level that it appears at - archivist's prayerbooks do no require extraordinary paper or ink - scribing a spell from a scroll consumes the scroll - archivists can copy spells from prayerbooks or spellbooks - archivists gain 6 skill points/level, not 4 [B]dread necromancer[/B] - dread necromancers get d8 HD, not d6 - dread necromancers do not gain the lich body ability - dread necromancers do not gain fortification - dread necromancers do not automatically become a lich at 20th level - dread necromancers gain 4 skill points/level, not 2 [B]fighter[/B] - the alternate class features from PHB2 are available - fighers gain 4 skill points/level, not 2 - add knowledge (history) and knowledge (Architecture and engineering) to the fighter's list of class skills [B]healer[/B] - this game will be using the modified healer described here: [url]http://www.enworld.org/showpost.php?p=3490703&postcount=79[/url] ; basically, healers gain the ability to turn undead, become warmage-style casters, lose the unicorn, and gain a lot of bonus feats because their old class abilities don't make sense for a warmage-style caster. Note: Healers in the Orthodox Church of the Silver Flame (the majority) will not cast Raise Dead, Resurrection, or True Resurrection in most cases. Some other Flamic sects also refuse to the raise the dead. [B]hexblade[/B] - The Dark Companion alternate class feature is available - hexblades gain 4 skill points/level, not 2 - knowledge (religion) is a class skill for hexblades [B]marhsal[/B] - marshals can use the alternate class feature in PHB2 - at third level, the marshal gains the [B]inspiration[/B] ability, which can be used once per day per 3 marshal levels. This is identical to the bard's Bardic Music ability, except that the relevant skill is Diplomacy, the Marshal only learns the Inspire Courage, Inspire Competence, Inspire Greatness, and Inspire Heroics abilities, and these abilities are (Ex), not (Su). [B]paladin[/B] - The paladin of freedom is available - Instead of gaining a special mount at level 5, paladins automatically gain the Leadership feat. - paladins gain 4 skill points/level, not 2 [B]rogue[/B] - the alternate class feature from the PHB2 is available - at 6th, 12th, and 18th level Rogues gain a free Skill Focus feat; I'm giving almost everyone else extra skill points, and rogues should stay the top skill guys [B]scout[/B] - scouts gain the Track feat at first level - manyshot, improved manyshot, and certain other feats may be used in conjunction with the skirmish ability [B]swashbuckler[/B] The Living Eberron version of the swashbuckler at [url]http://www.enworld.org/showpost.php?p=2964384&postcount=3[/url] will be used [/QUOTE]
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