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Characters - drothgery's Victorian Eberron game
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<blockquote data-quote="Solarious" data-source="post: 3520009" data-attributes="member: 27346"><p>[sblock=Character Sheet]<strong><span style="color: RoyalBlue">Quaen Sinesam</span></strong> (6000 XP)</p><p>Female Elf Dread Necromancer 4</p><p>TN Medium Humanoid (Elf)</p><p><strong>Init</strong> +1; <strong>Senses</strong> low-light vision; Notice +5; Search check when passing within 5' of a secret door</p><p><strong>Languages</strong> Common, Elf, Draconic, Mabarian</p><p><strong>AP</strong> 7</p><p>---------------------------------------------------------------------------------------</p><p><strong>AC </strong>14, touch 14, flat-footed 13; +2 class, +2 Dex</p><p><strong>hp</strong> 26 (4 HD)</p><p><strong>Immune</strong> magic <em>sleep</em></p><p><strong>Fort</strong> +1, <strong>Ref</strong> +2, <strong>Will</strong> +3; +2 vs. enchantment; +2 vs. stunning, paralysis, poison, disease</p><p>---------------------------------------------------------------------------------------</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Melee</strong> Charnal Touch +1 (1d8+1/20) or</p><p><strong>Ranged</strong> mwk. Revolver +4 (2d6/20) or alchemic weaponry +3 touch (varies/20)</p><p><strong>Atk Options</strong> Negative Energy Burst (1/day, 5' radius, 4d4, Will DC 17 for half)</p><p><strong>Special Actions</strong> Charnel Touch 1d8+1, Rebuke Undead (8/day, 1d20+7 check, 2d6+9 damage)</p><p><strong>Base Atk</strong> +2; <strong>Grp</strong> +1</p><p><strong>Combat Gear</strong> 3 <em>potions of Cure Light Wounds</em>, 1 <em>scroll of Spectral Hand</em></p><p><strong>Dread Necromancer Spells</strong> (CL 4th, +3 ranged touch, +1 melee touch, DC 15 + spell level):</p><ul> <li data-xf-list-type="ul">1st (8/day)-all Dread Necromancer</li> <li data-xf-list-type="ul">2nd (4/day)-all Dread Necromancer, plus <em>Kelgore's Grave Mist</em> (Advanced Learning)<br /> see pg.87 HoH for full spell list<br /> ---------------------------------------------------------------------------------------<br /> <strong>Abilities</strong> Str 8, Dex 12, Con 10, Int 14, Wis 8, Cha 20<br /> <strong>SQ</strong> Advanced Learning, elf traits, mental bastion, Rebuke Undead 9/day<br /> <strong>Feats </strong> Research, Right of Council<br /> <strong>Skills</strong> Concentration +7, Craft (Alchemy) +9, Knowledge (Arcana) +9, Knowledge (Religion) +9, Notice +5, Sneak +9, Search +4, Spellcraft +5<br /> <strong>Possessions</strong> combat gear plus mwk. Revolver, 50 bullets <em>Everbright Lantern</em>, Acid x4, Alchemist's Fire x4. Acidic Fire x2. Screaming Flask, Tanglefoot Bag, ID papers + portrait, notebook/misc books, fountain pen/inkwell, Darkweave Cloak; 190gp, 25lbs (light load)<br /> ----------------------------------------------------------------------------------------<br /> <strong>Charnal Touch (Su)</strong>: Touch attack, negative energy 1d8+1, useable through <em>Spectral Hand</em><br /> <strong>Rebuke Undead (Su)</strong>: 8/day, 1d20+7 rebuke check, 2d6+9 rebuke damage, 4th level rebuker<br /> <strong>Elf Traits</strong>: +2 Dex/-2 Con, Immune to sleep, +2 vs enchantments, low-light vision, MWP longsword, rapier, longbow, shortbow, +2 Spot, Listen, Search, automatic Search check to notice secret doors within 5'<br /> <strong>Negative Energy Burst (Su)</strong>: Quaen has the ability to emit a burst of negative energy from her body, harming living creatures within 5; of her. This burst deals 4d4 points of damage (DC 17 Will save for half), and heals undead creatures the same amount of damage she deals to living creatures.<br /> <strong>Mental Bastion (Ex)</strong>: Quaen enjoys a +2 bonus on saving throws made to resist <em>sleep</em>, stunning, paralysis, poison, or disease.<br /> <br /> <strong>Advanced Learning Spell</strong><br /> <em>Kelgore's Grave Mist</em> Conjuration/Necromancy [Cold] Lvl: Sor/Wiz 2, Cast: 1 standard, Comp: V, S, M, Rnage: Medium, Area: 20' radius 20' high, Duration: 1 round/level, Save: None, SR: Yes. 1d6 cold damage + fatiuge to living creatures within AoE, cold damage applies even if SR is not overcome. (PHBII, pg 116)<br /> [sblock=Advancement]<strong>L1->Dread Necromancer</strong> HP: 8 (1d8+0) SP: +16 (4x4+2x4)<br /> Concentration +4, Craft (Alchemy) +4, Knowledge (Arcana) +4, Knowledge (Religion) +4, Notice +4, Sneak +4<br /> Abilities: Str 08 (0pts), Dex 12 (2 pts, +2 racial), Con 10 (4pts, -2 racial), Int 14 (6pts), Wis 8 (0pts), Cha 12 (16pts)<br /> Feats: Research<br /> Other: Charnal Touch, Rebuke Undead, Skill Choice: Notice, MWP Choice: Scimitar<br /> <br /> <strong>L2->Dread Necromancer 2</strong> HP 6 (1d8+0) SP: 6 (4+2)<br /> Concentration +1, Craft (Alchemy) +1, Knowledge (Arcana) +1, Knowledge (Religion) +1, Sneak +1, Spellcraft +1<br /> <br /> <strong>L3->Dread Necromancer 3</strong> HP 6 (1d8+0) SP: 6 (4+2)<br /> Concentration +1, Craft (Alchemy) +1, Knowledge (Arcana) +1, Knowledge (Religion) +1, Sneak +1, Spellcraft +1<br /> Abilities: +2 Cha<br /> Other: Negative Energy Burst 1/day<br /> <br /> <strong>L4->Dread Necromancer 4</strong> HP 6 (1d8+0) SP: 6 (4+2)<br /> Concentration +1, Craft (Alchemy) +1, Knowledge (Arcana) +1, Knowledge (Religion) +1, Sneak +1, Spellcraft +1<br /> Other: Advanced Learning: Kelgore's Grave Mist, Mental Bastion +2 [/sblock]<br /> [sblock=Tracking]<u>XP</u>: 6000<br /> <br /> <u>Possessions</u> (3300gp start)<br /> <strong>In Storage</strong><br /> Alchemist's Lab 400gp<br /> 1000gp worth of occult curios, books, and knick-knacks, plus shop<br /> <br /> <strong>Possessions</strong><br /> Sholder Pack (as backpack) 2gp, 2lbs<br /> 1 scroll of <em>Spectral Hand</em> (Dread Necromancer) 225gp<br /> 3 Potions of <em>Cure Light Wounds</em> 150gp, 3lbs<br /> <em>Everbright Lantern</em> (50% greater radius than regular <em>Continual Flame</em>) 318gp, 3 lbs<br /> *Acid x4: 20gp, 4 lbs<br /> *Alchemist's Fire x4: 40gp, 4 lbs<br /> Acidic Fire^ x2: 60gp, 2 lbs<br /> Screaming Flask#: 40gp, 1 lbs<br /> Tanglefoot Bag: 50gp, 1 lbs<br /> mwk Revolver: 380gp, 2 lbs<br /> 50 bullets: 10gp<br /> ID papers w/ portrait: 5gp<br /> Notebook and misc. occult/arcane books: 15gp, 3 lbs<br /> Fountain Pen + Inkwell: 5gp<br /> Everyday Outfit + Darkweave Cloak: 150gp, -lbs<br /> <br /> *denotes self-crafted<br /> ^denotes found in ECS<br /> #denotes found in Complete Mage<br /> <br /> 25lbs 190gp[/sblock][/sblock]<br /> <strong>Appearance</strong><br /> <br /> <strong>Background</strong><br /> <br /> <strong>Primary Role/Distinguishing Abilities</strong><br /> <br /> <strong>Quirks</strong></li> </ul></blockquote><p></p>
[QUOTE="Solarious, post: 3520009, member: 27346"] [sblock=Character Sheet][b][COLOR=RoyalBlue]Quaen Sinesam[/COLOR][/b] (6000 XP) Female Elf Dread Necromancer 4 TN Medium Humanoid (Elf) [b]Init[/b] +1; [b]Senses[/b] low-light vision; Notice +5; Search check when passing within 5' of a secret door [b]Languages[/b] Common, Elf, Draconic, Mabarian [b]AP[/b] 7 --------------------------------------------------------------------------------------- [b]AC [/b]14, touch 14, flat-footed 13; +2 class, +2 Dex [b]hp[/b] 26 (4 HD) [b]Immune[/b] magic [i]sleep[/i] [b]Fort[/b] +1, [b]Ref[/b] +2, [b]Will[/b] +3; +2 vs. enchantment; +2 vs. stunning, paralysis, poison, disease --------------------------------------------------------------------------------------- [b]Speed[/b] 30 ft. [b]Melee[/b] Charnal Touch +1 (1d8+1/20) or [b]Ranged[/b] mwk. Revolver +4 (2d6/20) or alchemic weaponry +3 touch (varies/20) [b]Atk Options[/b] Negative Energy Burst (1/day, 5' radius, 4d4, Will DC 17 for half) [b]Special Actions[/b] Charnel Touch 1d8+1, Rebuke Undead (8/day, 1d20+7 check, 2d6+9 damage) [b]Base Atk[/b] +2; [b]Grp[/b] +1 [b]Combat Gear[/b] 3 [i]potions of Cure Light Wounds[/i], 1 [i]scroll of Spectral Hand[/i] [b]Dread Necromancer Spells[/b] (CL 4th, +3 ranged touch, +1 melee touch, DC 15 + spell level): [list][*]1st (8/day)-all Dread Necromancer [*]2nd (4/day)-all Dread Necromancer, plus [i]Kelgore's Grave Mist[/i] (Advanced Learning) see pg.87 HoH for full spell list --------------------------------------------------------------------------------------- [b]Abilities[/b] Str 8, Dex 12, Con 10, Int 14, Wis 8, Cha 20 [b]SQ[/b] Advanced Learning, elf traits, mental bastion, Rebuke Undead 9/day [b]Feats [/b] Research, Right of Council [b]Skills[/b] Concentration +7, Craft (Alchemy) +9, Knowledge (Arcana) +9, Knowledge (Religion) +9, Notice +5, Sneak +9, Search +4, Spellcraft +5 [b]Possessions[/b] combat gear plus mwk. Revolver, 50 bullets [i]Everbright Lantern[/i], Acid x4, Alchemist's Fire x4. Acidic Fire x2. Screaming Flask, Tanglefoot Bag, ID papers + portrait, notebook/misc books, fountain pen/inkwell, Darkweave Cloak; 190gp, 25lbs (light load) ---------------------------------------------------------------------------------------- [b]Charnal Touch (Su)[/b]: Touch attack, negative energy 1d8+1, useable through [i]Spectral Hand[/i] [b]Rebuke Undead (Su)[/b]: 8/day, 1d20+7 rebuke check, 2d6+9 rebuke damage, 4th level rebuker [b]Elf Traits[/b]: +2 Dex/-2 Con, Immune to sleep, +2 vs enchantments, low-light vision, MWP longsword, rapier, longbow, shortbow, +2 Spot, Listen, Search, automatic Search check to notice secret doors within 5' [b]Negative Energy Burst (Su)[/b]: Quaen has the ability to emit a burst of negative energy from her body, harming living creatures within 5; of her. This burst deals 4d4 points of damage (DC 17 Will save for half), and heals undead creatures the same amount of damage she deals to living creatures. [b]Mental Bastion (Ex)[/b]: Quaen enjoys a +2 bonus on saving throws made to resist [i]sleep[/i], stunning, paralysis, poison, or disease. [b]Advanced Learning Spell[/b] [i]Kelgore's Grave Mist[/i] Conjuration/Necromancy [Cold] Lvl: Sor/Wiz 2, Cast: 1 standard, Comp: V, S, M, Rnage: Medium, Area: 20' radius 20' high, Duration: 1 round/level, Save: None, SR: Yes. 1d6 cold damage + fatiuge to living creatures within AoE, cold damage applies even if SR is not overcome. (PHBII, pg 116) [sblock=Advancement][b]L1->Dread Necromancer[/b] HP: 8 (1d8+0) SP: +16 (4x4+2x4) Concentration +4, Craft (Alchemy) +4, Knowledge (Arcana) +4, Knowledge (Religion) +4, Notice +4, Sneak +4 Abilities: Str 08 (0pts), Dex 12 (2 pts, +2 racial), Con 10 (4pts, -2 racial), Int 14 (6pts), Wis 8 (0pts), Cha 12 (16pts) Feats: Research Other: Charnal Touch, Rebuke Undead, Skill Choice: Notice, MWP Choice: Scimitar [b]L2->Dread Necromancer 2[/b] HP 6 (1d8+0) SP: 6 (4+2) Concentration +1, Craft (Alchemy) +1, Knowledge (Arcana) +1, Knowledge (Religion) +1, Sneak +1, Spellcraft +1 [b]L3->Dread Necromancer 3[/b] HP 6 (1d8+0) SP: 6 (4+2) Concentration +1, Craft (Alchemy) +1, Knowledge (Arcana) +1, Knowledge (Religion) +1, Sneak +1, Spellcraft +1 Abilities: +2 Cha Other: Negative Energy Burst 1/day [b]L4->Dread Necromancer 4[/b] HP 6 (1d8+0) SP: 6 (4+2) Concentration +1, Craft (Alchemy) +1, Knowledge (Arcana) +1, Knowledge (Religion) +1, Sneak +1, Spellcraft +1 Other: Advanced Learning: Kelgore's Grave Mist, Mental Bastion +2 [/sblock] [sblock=Tracking][u]XP[/u]: 6000 [u]Possessions[/u] (3300gp start) [b]In Storage[/b] Alchemist's Lab 400gp 1000gp worth of occult curios, books, and knick-knacks, plus shop [b]Possessions[/b] Sholder Pack (as backpack) 2gp, 2lbs 1 scroll of [i]Spectral Hand[/i] (Dread Necromancer) 225gp 3 Potions of [i]Cure Light Wounds[/i] 150gp, 3lbs [i]Everbright Lantern[/i] (50% greater radius than regular [i]Continual Flame[/i]) 318gp, 3 lbs *Acid x4: 20gp, 4 lbs *Alchemist's Fire x4: 40gp, 4 lbs Acidic Fire^ x2: 60gp, 2 lbs Screaming Flask#: 40gp, 1 lbs Tanglefoot Bag: 50gp, 1 lbs mwk Revolver: 380gp, 2 lbs 50 bullets: 10gp ID papers w/ portrait: 5gp Notebook and misc. occult/arcane books: 15gp, 3 lbs Fountain Pen + Inkwell: 5gp Everyday Outfit + Darkweave Cloak: 150gp, -lbs *denotes self-crafted ^denotes found in ECS #denotes found in Complete Mage 25lbs 190gp[/sblock][/sblock] [b]Appearance[/b] [b]Background[/b] [b]Primary Role/Distinguishing Abilities[/b] [b]Quirks[/b][/list] [/QUOTE]
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