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<blockquote data-quote="Karl Green" data-source="post: 1464896" data-attributes="member: 1467"><p>More History and Facts on Freeport…</p><p></p><p>Basic Timeline of Freeport and some extra notes...</p><p></p><p>Basic Timeline</p><p><strong>800 years ago</strong>: the future city of Freeport is founded on the island of A’Val.</p><p><strong>370 years ago</strong>: the Golden Age of Piracy begins</p><p><strong>200 years ago</strong>: Drac and Francisco (the two most powerful pirates in Freeport at the time) lead the “Great Raid” (huge pirate attacks against the mainland)</p><p><strong>190 years ago</strong>: Civil War in Freeport; Drac betrays Captain Francisco and becomes the sole ruler of the city. He forms the Captains Council, a strictly advisory board of other pirate captains and important people in the city. </p><p><strong>160 years ago</strong>: Drac dies and is succeeded by Captain Cromey.</p><p><strong>128 years ago</strong>: Manipulated by Antonio Grossette, the Sea Lord Corliss increases the Captains Council to 12 members.</p><p><strong>105 years ago</strong>: Marquetta becomes the fourth Sea Lord, and the first woman to hold the post.</p><p><strong>104 years ago</strong>: Back Alley War begins as a power struggle between the Sea Lord and the Thieves Guild.</p><p><strong>101 years ago</strong>: Sea Lord Marquetta wins the Back Ally War and the Thieves Guild is wiped out. </p><p><strong>50 years ago</strong>: Marten Drac becomes the Sea Lord, nearly bankrupting Freeport; institute the Drac succession law (only someone who can prove that they are a descendent of Captain Drac can be the Sea Lord).</p><p><strong>36 years ago</strong>: Anton Drac succeeds Marten and repairs much of the damage. Crucially he does not reply the succession law.</p><p><strong>11 years ago</strong>: Anton Drac assassinated by unknown forces; Milton Drac becomes the Sea Lord of Freeport.</p><p><strong>10 years ago</strong>: Construction begins on the Lighthouse of Drac (called Milton’s Folly by the city folk as it is extremely expensive and takes years to build).</p><p><strong>this year</strong>: Lighthouse completed; Milton Drac goes insane and is killed along with three on the Captains Council; the succession crisis begins… </p><p></p><p></p><p>Equipment Price Note: the <strong>Spyglass</strong> cost 100gp</p><p></p><p>Firearm Basics: require <strong>Weapon Proficiency (firearms)</strong>. It takes 3 rounds to reload any firearm. The feat <strong>Firearm Drill</strong> prereq DEX13, allows you to reduce the time it takes by one round; can be taken twice). Black power horns sell for 50gp for 2lbs. It takes one ounce of powered for all pistols, muskets and musketoons. Grenade Launchers require two ounces, and swivel guns require four ounces. </p><p>PISTOLS</p><p>Dragon FP (500gp, dam 2d8, crit 20/x3, Rng 20ft, Wt 4lb, Type P) ammo shots (10) 3gp, 2 lbs</p><p>Privateer FP (400gp, dam 2d6, crit 20/x3, Rng 30ft, Wt 3lbs Type P) ammo shots (10) 3gp, 2 lbs</p><p>Stinger FP (100gp, dam 2d4, crit 20/x3. Rng 10ft, Wt 1lb, Type P) ammo shots (10) 2gp, 1 lb</p><p>MUSKET</p><p>Gorgon GG (500gp, dam 3d6, crit 20/x3, Rng 50ft, Wt 10lbs, Type P) ammo shots (10) 3gp, 2 lbs</p><p>MUSKETOON</p><p>Medusa GG* (750gp, dam 1d12, crit 20/x2, Rng Special, Wt. 8lbs, Type P) ammo shots (10) 6gp, 3 lbs</p><p>*sort of a shotgun, allowing it to hit multiple targets.</p><p>GRENADE LAUNCHER</p><p>Harpy GG* (650gp, dam 2d6*, crit 20/x2, Rng 30ft, Wt 7lbs, Type P) ammo grenade (1) 25gp, 1 lb </p><p>*has splash and area effect for blast. </p><p>SWIVEL GUN</p><p>Titan GG* (1,500gp, dam 2d12, crit 20/x2, Rng special, Wt 25lbs, Type P) ammo shots (10) 15gp, 12 lbs</p><p>*limited area affect spray.</p><p></p><p>Accessories: Aiming Stock (4gp, adds +1 to attack roll), Spring-Loading Bayonet (5gp, acts as a short spear)</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1464896, member: 1467"] More History and Facts on Freeport… Basic Timeline of Freeport and some extra notes... Basic Timeline [b]800 years ago[/b]: the future city of Freeport is founded on the island of A’Val. [b]370 years ago[/b]: the Golden Age of Piracy begins [b]200 years ago[/b]: Drac and Francisco (the two most powerful pirates in Freeport at the time) lead the “Great Raid” (huge pirate attacks against the mainland) [b]190 years ago[/b]: Civil War in Freeport; Drac betrays Captain Francisco and becomes the sole ruler of the city. He forms the Captains Council, a strictly advisory board of other pirate captains and important people in the city. [b]160 years ago[/b]: Drac dies and is succeeded by Captain Cromey. [b]128 years ago[/b]: Manipulated by Antonio Grossette, the Sea Lord Corliss increases the Captains Council to 12 members. [b]105 years ago[/b]: Marquetta becomes the fourth Sea Lord, and the first woman to hold the post. [b]104 years ago[/b]: Back Alley War begins as a power struggle between the Sea Lord and the Thieves Guild. [b]101 years ago[/b]: Sea Lord Marquetta wins the Back Ally War and the Thieves Guild is wiped out. [b]50 years ago[/b]: Marten Drac becomes the Sea Lord, nearly bankrupting Freeport; institute the Drac succession law (only someone who can prove that they are a descendent of Captain Drac can be the Sea Lord). [b]36 years ago[/b]: Anton Drac succeeds Marten and repairs much of the damage. Crucially he does not reply the succession law. [b]11 years ago[/b]: Anton Drac assassinated by unknown forces; Milton Drac becomes the Sea Lord of Freeport. [b]10 years ago[/b]: Construction begins on the Lighthouse of Drac (called Milton’s Folly by the city folk as it is extremely expensive and takes years to build). [b]this year[/b]: Lighthouse completed; Milton Drac goes insane and is killed along with three on the Captains Council; the succession crisis begins… Equipment Price Note: the [b]Spyglass[/b] cost 100gp Firearm Basics: require [b]Weapon Proficiency (firearms)[/b]. It takes 3 rounds to reload any firearm. The feat [b]Firearm Drill[/b] prereq DEX13, allows you to reduce the time it takes by one round; can be taken twice). Black power horns sell for 50gp for 2lbs. It takes one ounce of powered for all pistols, muskets and musketoons. Grenade Launchers require two ounces, and swivel guns require four ounces. PISTOLS Dragon FP (500gp, dam 2d8, crit 20/x3, Rng 20ft, Wt 4lb, Type P) ammo shots (10) 3gp, 2 lbs Privateer FP (400gp, dam 2d6, crit 20/x3, Rng 30ft, Wt 3lbs Type P) ammo shots (10) 3gp, 2 lbs Stinger FP (100gp, dam 2d4, crit 20/x3. Rng 10ft, Wt 1lb, Type P) ammo shots (10) 2gp, 1 lb MUSKET Gorgon GG (500gp, dam 3d6, crit 20/x3, Rng 50ft, Wt 10lbs, Type P) ammo shots (10) 3gp, 2 lbs MUSKETOON Medusa GG* (750gp, dam 1d12, crit 20/x2, Rng Special, Wt. 8lbs, Type P) ammo shots (10) 6gp, 3 lbs *sort of a shotgun, allowing it to hit multiple targets. GRENADE LAUNCHER Harpy GG* (650gp, dam 2d6*, crit 20/x2, Rng 30ft, Wt 7lbs, Type P) ammo grenade (1) 25gp, 1 lb *has splash and area effect for blast. SWIVEL GUN Titan GG* (1,500gp, dam 2d12, crit 20/x2, Rng special, Wt 25lbs, Type P) ammo shots (10) 15gp, 12 lbs *limited area affect spray. Accessories: Aiming Stock (4gp, adds +1 to attack roll), Spring-Loading Bayonet (5gp, acts as a short spear) [/QUOTE]
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