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<blockquote data-quote="Creamsteak" data-source="post: 1013130" data-attributes="member: 552"><p><strong>Chaotic Good Cleric of the Purging Sun</strong> 2982/6000 experience</p><p><strong>Hit Dice:</strong> 3d8 (17 hp)</p><p><strong>Initiative:</strong> -1 (Dex)</p><p><strong>Speed:</strong> 30 ft.</p><p><strong>AC:</strong> 17 (-1 Dex, +6 Armor, +2 Shield)</p><p><strong>Attacks:</strong> Masterwork Mace +4 melee, Quarterstaff +3 melee, +1 ranged.</p><p><strong>Damage:</strong> Masterwork Mace 1d8+1, Quarterstaff 1d6+1</p><p><strong>Class Abilities:</strong> Turn Undead, Cleric Spells (4/3+1/2+1), Domains (Destruction, Sun)</p><p><strong>Race Abilities:</strong> Human</p><p><strong>Saves:</strong> Fort +2, Ref +0, Will +4</p><p><strong>Abilities:</strong> Str 13, Dex 8, Con 10, Int 10, Wis 15, Cha 15</p><p><strong>Skills:</strong> Concentration +5 [5], Heal +8 [6], Knowledge (religion) +3 [3], Spellcraft +4 [4]</p><p><strong>Feats:</strong> Brew Potion, Extra Turning, Scribe Scroll</p><p></p><p><strong><u>Equipment</u></strong></p><p>Golden Holy Symbol</p><p>Prayer Book</p><p></p><p><strong><u>Spell Preparation</u></strong></p><p><strong>Normal:</strong> 0th -- Detect Magic, Detect Poison, Light, Read Magic. 1st -- Bless, Detect Evil, *Endure Elements, Protection from Evil. 2nd -- Resist Elements, Shatter, Shield Other.</p><p><strong>Combat:</strong> 0th -- Detect Magic, Detect Poison x2, Light. 1st -- Bless, Inflict Light Wounds, Magic Stone, Protection from Evil. 2nd -- Bull's Strength, Endurance, Shatter.</p><p><strong>Non-Combat:</strong> 0th -- Detect Magic, Guidance x2, Read Magic. 1st -- Comprehend Languages, *Endure Elements, Sanctuary, Protection from Evil. 2nd -- Augury, Enthrall, Shatter.</p><p><strong>Church Inquisitor:</strong> 0th -- Detect Magic x2, Guidance x2. 1st -- Comprehend Languages, Detect Evil, Detect Undead, Inflict Light Wounds. 2nd -- Enthrall, Heat Metal, Zone of Truth.</p><p><strong>Healer:</strong> 0th -- Create Water, Detect Poison, Guidance, Purify Food and Drink. 1st -- Deathwatch, *Endure Elements, Remove Fear, Protection from Evil. 2nd -- Delay Poison, Lesser Restoration, Shatter.</p><p><strong>Rogue:</strong> 0th -- Detect Magic, Light, Guidance, Read Magic. 1st -- *Endure Elements, Invisibility to Undead, Obscuring Mist, Shield of Faith 2nd -- Find Traps, Shatter, Undetectable Alignment.</p><p>*Endure cold or fire only.</p><p></p><p><strong><u>Sub-Lists</u></strong></p><p><strong>Birth:</strong> Bless Water, Create Water, Deathwatch, Guidance, Shield Other x2.</p><p><strong>Wedding:</strong> Animal Messenger x2, Bless, Guidance.</p><p><strong>Funeral:</strong> Bless Water, Create Water, Consecrate, Enthrall, Guidance.</p><p></p><p><strong><u>Scrolls Prepared</u></strong></p><p>8 Scrolls of Cure Light Wounds (100 gp)</p><p>2 Scrolls of Endure Elements (25 gp)</p><p>2 Scrolls of Magic Weapon (25 gp)</p><p>2 Scrolls of Magic Stone (25 gp)</p><p>2 Scrolls of Detect Evil (25 gp)</p><p>2 Scrolls of Shield of Faith (25 gp)</p><p></p><p>134 Gold Pieces</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1013130, member: 552"] [b]Chaotic Good Cleric of the Purging Sun[/b] 2982/6000 experience [b]Hit Dice:[/b] 3d8 (17 hp) [b]Initiative:[/b] -1 (Dex) [b]Speed:[/b] 30 ft. [b]AC:[/b] 17 (-1 Dex, +6 Armor, +2 Shield) [b]Attacks:[/b] Masterwork Mace +4 melee, Quarterstaff +3 melee, +1 ranged. [b]Damage:[/b] Masterwork Mace 1d8+1, Quarterstaff 1d6+1 [b]Class Abilities:[/b] Turn Undead, Cleric Spells (4/3+1/2+1), Domains (Destruction, Sun) [b]Race Abilities:[/b] Human [b]Saves:[/b] Fort +2, Ref +0, Will +4 [b]Abilities:[/b] Str 13, Dex 8, Con 10, Int 10, Wis 15, Cha 15 [b]Skills:[/b] Concentration +5 [5], Heal +8 [6], Knowledge (religion) +3 [3], Spellcraft +4 [4] [b]Feats:[/b] Brew Potion, Extra Turning, Scribe Scroll [b][u]Equipment[/u][/b] Golden Holy Symbol Prayer Book [b][u]Spell Preparation[/u][/b] [b]Normal:[/b] 0th -- Detect Magic, Detect Poison, Light, Read Magic. 1st -- Bless, Detect Evil, *Endure Elements, Protection from Evil. 2nd -- Resist Elements, Shatter, Shield Other. [b]Combat:[/b] 0th -- Detect Magic, Detect Poison x2, Light. 1st -- Bless, Inflict Light Wounds, Magic Stone, Protection from Evil. 2nd -- Bull's Strength, Endurance, Shatter. [b]Non-Combat:[/b] 0th -- Detect Magic, Guidance x2, Read Magic. 1st -- Comprehend Languages, *Endure Elements, Sanctuary, Protection from Evil. 2nd -- Augury, Enthrall, Shatter. [b]Church Inquisitor:[/b] 0th -- Detect Magic x2, Guidance x2. 1st -- Comprehend Languages, Detect Evil, Detect Undead, Inflict Light Wounds. 2nd -- Enthrall, Heat Metal, Zone of Truth. [b]Healer:[/b] 0th -- Create Water, Detect Poison, Guidance, Purify Food and Drink. 1st -- Deathwatch, *Endure Elements, Remove Fear, Protection from Evil. 2nd -- Delay Poison, Lesser Restoration, Shatter. [b]Rogue:[/b] 0th -- Detect Magic, Light, Guidance, Read Magic. 1st -- *Endure Elements, Invisibility to Undead, Obscuring Mist, Shield of Faith 2nd -- Find Traps, Shatter, Undetectable Alignment. *Endure cold or fire only. [b][u]Sub-Lists[/u][/b] [b]Birth:[/b] Bless Water, Create Water, Deathwatch, Guidance, Shield Other x2. [b]Wedding:[/b] Animal Messenger x2, Bless, Guidance. [b]Funeral:[/b] Bless Water, Create Water, Consecrate, Enthrall, Guidance. [b][u]Scrolls Prepared[/u][/b] 8 Scrolls of Cure Light Wounds (100 gp) 2 Scrolls of Endure Elements (25 gp) 2 Scrolls of Magic Weapon (25 gp) 2 Scrolls of Magic Stone (25 gp) 2 Scrolls of Detect Evil (25 gp) 2 Scrolls of Shield of Faith (25 gp) 134 Gold Pieces [/QUOTE]
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