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Characters for FR 3.5 Silverymoon
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<blockquote data-quote="Manzanita" data-source="post: 1286599" data-attributes="member: 10109"><p><strong>Dain Ironhelm</strong></p><p></p><p><strong>Dain Ironhelm aka Dain Bramage</strong></p><p><strong></strong>Male Dwarf Ranger 1</p><p> </p><p>Alignment: Lawful Good</p><p>Str 15 </p><p>Dex 14</p><p>Con 15</p><p>Int 13</p><p>Wis 8 </p><p>Cha 9</p><p> </p><p>Hit Points 13 Experience Points: 400</p><p>AC 19, Touch 12, Flat 15 (chain shirt, heavy shield, dex, natural armor bracer)</p><p>Init +2</p><p>BAB +1, Grap +3</p><p>Speed 20</p><p> </p><p>Fort +4, Ref +4, Will +1</p><p> </p><p>+4 Melee, masterwork dwarven waraxe, 1d10+2, 20/x3</p><p>+3 Ranged, light crossbow, 1d8, 19-20/x2, 80'r </p><p> </p><p>Sizecategory= medium, 4’2" tall, 160 pounds, 50 yrs old</p><p>Black long curly hair, brown eyes, light tan skin</p><p> </p><p>Speaks Common, Dwarven, giant</p><p> </p><p>+5 Craft: Weaponsmithing (4) +2 for metal weapons </p><p>+4 climb (3) </p><p>+4 Jump (3) </p><p>+3 Listen (4) </p><p>+5 Search (4)</p><p>+3 Spot (4) </p><p>+3 Survival(4)</p><p>+? Swim(2)</p><p> </p><p>Feats</p><p>-Toughness</p><p> </p><p>Dwarven Traits</p><p>-60’ Darkvision</p><p>-Stonecunning(+2 checks on stone etc)</p><p>-+2 save vs. poison & Spells</p><p>-+1 attack vs. Orcs and goblinoids</p><p>-+4 dodge bonus vs. giants</p><p> </p><p>Ranger Abilities</p><p>-Favored Enemy (giants)</p><p>-Wild empathy (+0)</p><p>-Track</p><p> </p><p>Background </p><p>Dain Ironhelm was born a Prince of an exiled dwarven clan. His people had been driven from the _______mountains 100 years ago by humanoids. His father, Fror Ironhem, was the leader of his clan. He had only two sons, twins, by names of Dain and Nain. Fror was still fairly young in Dwarven terms and hasn’t picked which son is to succeed him. Dain had an energetic youth. Like many of his peers, he was fascinated with weapons and smithing. He was also a partier, and definitely a drinker. When not working at his anvil, or training with the militia, Dain often visited the nearby town of ______. This was a town with many gnomes, Halflings, dwarves and humans. Here Dain felt he could relax, and enjoy learning about other races. Flush with his family’s wealth, Dain drank heavily, and black outs are not uncommon. He never went to town except with his best friend is Dean Dankil. One night they were out drinking with several of their gnome friends. Dain’s memory of the night is not good. The next morning, he awoke dazed, in a strange bed. He rose and drew back the curtain. Looking at the bed, he saw the still body of a female gnome. This would not be the first time he had visited a house of ill repute, but he always regretted it. Preparing himself to leave, he took a moment to examine the woman. Shocked, he realized the woman was not breathing. She was dead. Strangled. Dain had no memory of the night, it was true, but Dain knew he was a peaceful drunk, never violent or abusive. Surely he was not her killer. He had to find Dean. They were always together. Dean would be able to help him piece together the events of the previous night. But Dean has disappeared. With no good alibi, Dain felt he must flee; being hung would do no one any good. Hurridly gathering up his immediate possessions, he fled into the night, determined to find Dean and clear his name. Forsaking his given name of Ironhelm, he now goes by the dwarven name “Bramage,” meaning “traveler.”</p><p> </p><p>Dain fled to Silverymoon, a town he knew Dean had once lived, and the only place he could think of where Dean might have gone. He never got along well with his brother Nain, but doubts Nain would have been low enough to set him up for execution or exile. He is haunted by the thought that maybe he did kill the gnome. Perhaps she had tried to rob him? Or could he have simply killed from some sort of rage?</p><p> </p><p>Dain has vowed never to touch a drop of liquor again, a promise which only time will tell if he will be able to keep. He still retains a desire to one day become a Dwarven Defender, and be reconciled with his clan.</p><p> </p><p>Description:</p><p> </p><p>Dain is lean and athletic for a dwarf, cultured in the manners and customs of his race, yet also at home in the wild, where he trained as a scout for the militia. He has black long curly hair, brown eyes, and light tan skin. He wields a masterwork dwarven waraxe he crafted with his clan’s master blacksmith. He is somewhat obsessed with alcohol, and seeks distraction from this desire. He does still have a beautiful wooden pipe, crafted to resemble a warhammer of Moradin, and he enjoys an occational smoke of this.</p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Equipment</span></span></p><p> </p><p>Chainshirt (worn, 25wt)</p><p>Heavy wooden shield (left arm, 10wt)</p><p>Bracer of Natural armor +1 (wrist - from dragon)</p><p>Ring of Iron Will (as feat)</p><p>Dwarven Waraxe, masterwork (belt left, 8wt) </p><p>Light Crossbow (left shoulder, 4wt) </p><p>Quiver (right shoulder, 1wt)</p><p>20 bolts(quiver)</p><p>Backpack (center back, 2 wt)</p><p>Bedroll (below backpack, 5wt) </p><p>Belt </p><p>beltpouch</p><p>Boots</p><p>Gauntlets</p><p>Waterskin- water (backpack, ??wt) </p><p>Trail Rations- 1 days (backpack, ??wt)</p><p>Signal Whistle</p><p>Empty Sack (backpack, .5wt)</p><p> </p><p>Coins- 25gp, 15sp, 10cp(pouch, ??wt)</p><p> </p><p>Emerald- 200 gp (pouch)</p></blockquote><p></p>
[QUOTE="Manzanita, post: 1286599, member: 10109"] [b]Dain Ironhelm[/b] [b]Dain Ironhelm aka Dain Bramage [/b]Male Dwarf Ranger 1 Alignment: Lawful Good Str 15 Dex 14 Con 15 Int 13 Wis 8 Cha 9 Hit Points 13 Experience Points: 400 AC 19, Touch 12, Flat 15 (chain shirt, heavy shield, dex, natural armor bracer) Init +2 BAB +1, Grap +3 Speed 20 Fort +4, Ref +4, Will +1 +4 Melee, masterwork dwarven waraxe, 1d10+2, 20/x3 +3 Ranged, light crossbow, 1d8, 19-20/x2, 80'r Sizecategory= medium, 4’2" tall, 160 pounds, 50 yrs old Black long curly hair, brown eyes, light tan skin Speaks Common, Dwarven, giant +5 Craft: Weaponsmithing (4) +2 for metal weapons +4 climb (3) +4 Jump (3) +3 Listen (4) +5 Search (4) +3 Spot (4) +3 Survival(4) +? Swim(2) Feats -Toughness Dwarven Traits -60’ Darkvision -Stonecunning(+2 checks on stone etc) -+2 save vs. poison & Spells -+1 attack vs. Orcs and goblinoids -+4 dodge bonus vs. giants Ranger Abilities -Favored Enemy (giants) -Wild empathy (+0) -Track Background Dain Ironhelm was born a Prince of an exiled dwarven clan. His people had been driven from the _______mountains 100 years ago by humanoids. His father, Fror Ironhem, was the leader of his clan. He had only two sons, twins, by names of Dain and Nain. Fror was still fairly young in Dwarven terms and hasn’t picked which son is to succeed him. Dain had an energetic youth. Like many of his peers, he was fascinated with weapons and smithing. He was also a partier, and definitely a drinker. When not working at his anvil, or training with the militia, Dain often visited the nearby town of ______. This was a town with many gnomes, Halflings, dwarves and humans. Here Dain felt he could relax, and enjoy learning about other races. Flush with his family’s wealth, Dain drank heavily, and black outs are not uncommon. He never went to town except with his best friend is Dean Dankil. One night they were out drinking with several of their gnome friends. Dain’s memory of the night is not good. The next morning, he awoke dazed, in a strange bed. He rose and drew back the curtain. Looking at the bed, he saw the still body of a female gnome. This would not be the first time he had visited a house of ill repute, but he always regretted it. Preparing himself to leave, he took a moment to examine the woman. Shocked, he realized the woman was not breathing. She was dead. Strangled. Dain had no memory of the night, it was true, but Dain knew he was a peaceful drunk, never violent or abusive. Surely he was not her killer. He had to find Dean. They were always together. Dean would be able to help him piece together the events of the previous night. But Dean has disappeared. With no good alibi, Dain felt he must flee; being hung would do no one any good. Hurridly gathering up his immediate possessions, he fled into the night, determined to find Dean and clear his name. Forsaking his given name of Ironhelm, he now goes by the dwarven name “Bramage,” meaning “traveler.” Dain fled to Silverymoon, a town he knew Dean had once lived, and the only place he could think of where Dean might have gone. He never got along well with his brother Nain, but doubts Nain would have been low enough to set him up for execution or exile. He is haunted by the thought that maybe he did kill the gnome. Perhaps she had tried to rob him? Or could he have simply killed from some sort of rage? Dain has vowed never to touch a drop of liquor again, a promise which only time will tell if he will be able to keep. He still retains a desire to one day become a Dwarven Defender, and be reconciled with his clan. Description: Dain is lean and athletic for a dwarf, cultured in the manners and customs of his race, yet also at home in the wild, where he trained as a scout for the militia. He has black long curly hair, brown eyes, and light tan skin. He wields a masterwork dwarven waraxe he crafted with his clan’s master blacksmith. He is somewhat obsessed with alcohol, and seeks distraction from this desire. He does still have a beautiful wooden pipe, crafted to resemble a warhammer of Moradin, and he enjoys an occational smoke of this. [font=Times New Roman][size=3]Equipment[/size][/font] Chainshirt (worn, 25wt) Heavy wooden shield (left arm, 10wt) Bracer of Natural armor +1 (wrist - from dragon) Ring of Iron Will (as feat) Dwarven Waraxe, masterwork (belt left, 8wt) Light Crossbow (left shoulder, 4wt) Quiver (right shoulder, 1wt) 20 bolts(quiver) Backpack (center back, 2 wt) Bedroll (below backpack, 5wt) Belt beltpouch Boots Gauntlets Waterskin- water (backpack, ??wt) Trail Rations- 1 days (backpack, ??wt) Signal Whistle Empty Sack (backpack, .5wt) Coins- 25gp, 15sp, 10cp(pouch, ??wt) Emerald- 200 gp (pouch) [/QUOTE]
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