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Characters for GW's 'Revolution!'
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<blockquote data-quote="GoldenEagle" data-source="post: 606324" data-attributes="member: 5128"><p>Here is some rough info. Just didn't want to fall behind<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Rylanar of (insert forest name here)</p><p>Dryad Paladin 2, Lawful Good</p><p></p><p>STR 14</p><p>DEX 16</p><p>CON 14</p><p>INT 10</p><p>WIS 10</p><p>CHA 18</p><p>PER 10</p><p></p><p>Combat Stats:</p><p>Base Attack Bonus: +2</p><p>Hit Points: 2d10+4</p><p>Armor Class: 18</p><p>Initiative: +2</p><p>Movement Rate: 30 feet</p><p></p><p>Attacks per round:</p><p>Masterwork, mighty (+2) Shortbow (+7 to hit, 1d6+2 dmg), 20 MW arrows</p><p>6 Daggers (+5 to hit, 1d4+2 dam)</p><p>Scimitar +4 / 1d6+2</p><p></p><p>Saving Throws: Fort: [base+6] Ref: +5 [base, +7 ] Will: [base+4]</p><p></p><p>Feats: Point Blank Shot, Precise Shot</p><p></p><p>Skills:</p><p>Diplomacy +6</p><p>Ride +6</p><p>Knowledge Religion +1</p><p>Concentration +3</p><p>Wilderness Lore +2</p><p>Knowledge Wilderness +1</p><p></p><p>Backpack 2 </p><p>100’ silk rope 20 </p><p>Climbing Kit 80 </p><p>Rations (7 days) 3.5 </p><p>10 Candles .1 </p><p>Wine Skin & Water skin 2 </p><p>Grappling Hook 1 </p><p>10 sunrods 20 </p><p>Belt Pouch 1 </p><p>Wand of Cure Light Wounds – 25 375 </p><p>2 daggers - worn 4 </p><p>Breastplate - worn 200 </p><p>Tanglefoot Bags (3) 150 </p><p>Signet ring - worn 5 </p><p>scimitar 20 </p><p>Sleeping pad/blankets .6 </p><p>Explorer’s Outfit 10 </p><p>Hooded Lantern 7 </p><p>10 pints oil 1 </p><p>Waterproof sacks (2 lg. & 2 sm.) .4 </p><p>Short Bow, MW, mighty 555 </p><p>50 Arrows, MW 350 </p><p>Sealing wax 1 </p><p>Iron Pot .5 </p><p> 1817.1 </p><p></p><p>182 GP</p><p>9 SP</p><p></p><p>Rylanar grew up in the forest of (forest name here) while learning the ways of men. Soon it was evident that some men had thoughts not as pure as the nature which he was so accustomed to. In fact, some men repressed the will of a nation. </p><p></p><p>Rylanar turned to the gods to direct his actions and was called to serve the God of Nature not in the stereotypical sense, but to make the sentient beings of the country to grow freely and unoppressed by a corrupt government. This calling was made clear by the wise one (insert plot hook here). </p><p></p><p>As a mentor, (plot hook) has guided Rylanar into his current association and now is the time for action.</p><p></p><p>In his very young days Rylanar believed that diplomacy, not violence, was always the answer. After watching the injustices of the corrupt government and being part of several small skirmishes, he knows that violence is indeed necessary. </p><p></p><p>A leader among his peers growing up, he is constantly championing his cause and has become quite good at persuading others to get involved (diplomacy).</p><p></p><p></p><p>Edit: I need to fix my equip list. I thought we had 2000. I'll fix this weekend.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite11" alt=":rolleyes:" title="Roll eyes :rolleyes:" loading="lazy" data-shortname=":rolleyes:" /> </p><p></p><p>GE</p></blockquote><p></p>
[QUOTE="GoldenEagle, post: 606324, member: 5128"] Here is some rough info. Just didn't want to fall behind:) Rylanar of (insert forest name here) Dryad Paladin 2, Lawful Good STR 14 DEX 16 CON 14 INT 10 WIS 10 CHA 18 PER 10 Combat Stats: Base Attack Bonus: +2 Hit Points: 2d10+4 Armor Class: 18 Initiative: +2 Movement Rate: 30 feet Attacks per round: Masterwork, mighty (+2) Shortbow (+7 to hit, 1d6+2 dmg), 20 MW arrows 6 Daggers (+5 to hit, 1d4+2 dam) Scimitar +4 / 1d6+2 Saving Throws: Fort: [base+6] Ref: +5 [base, +7 ] Will: [base+4] Feats: Point Blank Shot, Precise Shot Skills: Diplomacy +6 Ride +6 Knowledge Religion +1 Concentration +3 Wilderness Lore +2 Knowledge Wilderness +1 Backpack 2 100’ silk rope 20 Climbing Kit 80 Rations (7 days) 3.5 10 Candles .1 Wine Skin & Water skin 2 Grappling Hook 1 10 sunrods 20 Belt Pouch 1 Wand of Cure Light Wounds – 25 375 2 daggers - worn 4 Breastplate - worn 200 Tanglefoot Bags (3) 150 Signet ring - worn 5 scimitar 20 Sleeping pad/blankets .6 Explorer’s Outfit 10 Hooded Lantern 7 10 pints oil 1 Waterproof sacks (2 lg. & 2 sm.) .4 Short Bow, MW, mighty 555 50 Arrows, MW 350 Sealing wax 1 Iron Pot .5 1817.1 182 GP 9 SP Rylanar grew up in the forest of (forest name here) while learning the ways of men. Soon it was evident that some men had thoughts not as pure as the nature which he was so accustomed to. In fact, some men repressed the will of a nation. Rylanar turned to the gods to direct his actions and was called to serve the God of Nature not in the stereotypical sense, but to make the sentient beings of the country to grow freely and unoppressed by a corrupt government. This calling was made clear by the wise one (insert plot hook here). As a mentor, (plot hook) has guided Rylanar into his current association and now is the time for action. In his very young days Rylanar believed that diplomacy, not violence, was always the answer. After watching the injustices of the corrupt government and being part of several small skirmishes, he knows that violence is indeed necessary. A leader among his peers growing up, he is constantly championing his cause and has become quite good at persuading others to get involved (diplomacy). Edit: I need to fix my equip list. I thought we had 2000. I'll fix this weekend.:rolleyes: GE [/QUOTE]
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