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Characters for GW's 'Revolution!'
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<blockquote data-quote="Howling Coyote" data-source="post: 606496" data-attributes="member: 1572"><p><strong>Urthadar Gragretor</strong></p><p></p><p>Urthadar Gragretor: Human Bard 1/Fighter 1; CR 2; Medium Humanoid; HD 1d6+1d10+2; hp 13; Spd 20’; AC 16, touch 12, flat-footed 14; Atk +3 melee (1d6-1, 18-20/x2, rapier), or +3 ranged (1d8, 19-20/x2, light crossbow); SQ bardic knowledge +2, bardic music (countersong, fascinate, inspire courage) 1/day, PR 6, TR 6; AL CG; SV Fort +3, Ref +4, Will +2; Str 8, Dex 15, Con 12, Int 12, Wis 10, Cha 16, Per 12.</p><p>Skills & Feats: Diplomacy +4, Gather Information +5, Handle Animal +4, Knowledge (history) +7, Knowledge (local) +5, Listen +5, Perform +7, Ride +5, Sense Motive +4, Use Magic Device +4; Extend Spell, Skill Focus (knowledge (history)), Weapon Finesse (rapier).</p><p>Bard Spells Known (2; save DC 13+spell level; 20% chance of arcane spell failure): 0-detect magic, ghost sound, mage hand, read magic.</p><p>Possession: Wand of cure light wounds (10 charges), wand of detect magic (20 charges), wand of light (20 charges), backpack, bedroll, 30 bolts, flint & steel, light crossbow, lute, masterwork chain shirt, masterwork lap-harp, rapier, sack, spell component pouch, 3 torch, trail rations, 27 gp, 2 sp, 7 cp.</p><p></p><p>Urthadar Gragretor was born in a small village in the wilds. He spent his youth listening the village elder telling tales of their ancestors. Day after day, the legends and their ways poured into his soul. He vowed to hear every tale the old storyteller had to tell. Everything came to an abrupt end though when he went to visit his relatives to the city at a midsummer festival.</p><p>When he came home a week later, he found the small village burned to the ground. The soldiers had come to the village accusing the old man of trying to incite a rebellion. When the villagers sided with the elder, they set the village in fire, and slaughtered everyone who did not manage to escape to the safety of the forest. Urthadar swore revenge on the Ashkian government, and joined the Dralin.</p><p></p><p>Urthadar has only two passions in life, his revenge against the Ashkians, and recording and passing stories and knowledge. Actually Urthadar’s grave for revenge has demised over time, and he mostly only considers it as something that has to be done. The truth is that Urthadar does not enjoy killing, and has realized that only arms cannot wins this revolution. The people must back it fully, or there won’t be truly a revolution. Urthadar’s goal is to make everyone to see the evil of the ruling government, and join the Dralin in their revolution.</p><p></p><p>Urthadar is a 21-year-old young man. He is short (5’ 3”) and very slim (125 lbs). His skin is almost black, and has curly black hair; he commonly wears a thin beard. Urthadar’s lineage is quite mixed, he definitely has some gypsy blood, and there probably was an orc in his family a long time ago (not confirmed), heck there might even be some elven blood in the family, if some old stories are to be believed.</p></blockquote><p></p>
[QUOTE="Howling Coyote, post: 606496, member: 1572"] [b]Urthadar Gragretor[/b] Urthadar Gragretor: Human Bard 1/Fighter 1; CR 2; Medium Humanoid; HD 1d6+1d10+2; hp 13; Spd 20’; AC 16, touch 12, flat-footed 14; Atk +3 melee (1d6-1, 18-20/x2, rapier), or +3 ranged (1d8, 19-20/x2, light crossbow); SQ bardic knowledge +2, bardic music (countersong, fascinate, inspire courage) 1/day, PR 6, TR 6; AL CG; SV Fort +3, Ref +4, Will +2; Str 8, Dex 15, Con 12, Int 12, Wis 10, Cha 16, Per 12. Skills & Feats: Diplomacy +4, Gather Information +5, Handle Animal +4, Knowledge (history) +7, Knowledge (local) +5, Listen +5, Perform +7, Ride +5, Sense Motive +4, Use Magic Device +4; Extend Spell, Skill Focus (knowledge (history)), Weapon Finesse (rapier). Bard Spells Known (2; save DC 13+spell level; 20% chance of arcane spell failure): 0-detect magic, ghost sound, mage hand, read magic. Possession: Wand of cure light wounds (10 charges), wand of detect magic (20 charges), wand of light (20 charges), backpack, bedroll, 30 bolts, flint & steel, light crossbow, lute, masterwork chain shirt, masterwork lap-harp, rapier, sack, spell component pouch, 3 torch, trail rations, 27 gp, 2 sp, 7 cp. Urthadar Gragretor was born in a small village in the wilds. He spent his youth listening the village elder telling tales of their ancestors. Day after day, the legends and their ways poured into his soul. He vowed to hear every tale the old storyteller had to tell. Everything came to an abrupt end though when he went to visit his relatives to the city at a midsummer festival. When he came home a week later, he found the small village burned to the ground. The soldiers had come to the village accusing the old man of trying to incite a rebellion. When the villagers sided with the elder, they set the village in fire, and slaughtered everyone who did not manage to escape to the safety of the forest. Urthadar swore revenge on the Ashkian government, and joined the Dralin. Urthadar has only two passions in life, his revenge against the Ashkians, and recording and passing stories and knowledge. Actually Urthadar’s grave for revenge has demised over time, and he mostly only considers it as something that has to be done. The truth is that Urthadar does not enjoy killing, and has realized that only arms cannot wins this revolution. The people must back it fully, or there won’t be truly a revolution. Urthadar’s goal is to make everyone to see the evil of the ruling government, and join the Dralin in their revolution. Urthadar is a 21-year-old young man. He is short (5’ 3”) and very slim (125 lbs). His skin is almost black, and has curly black hair; he commonly wears a thin beard. Urthadar’s lineage is quite mixed, he definitely has some gypsy blood, and there probably was an orc in his family a long time ago (not confirmed), heck there might even be some elven blood in the family, if some old stories are to be believed. [/QUOTE]
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