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Characters for "Shackled City"
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<blockquote data-quote="Verbatim" data-source="post: 1662191" data-attributes="member: 15549"><p><strong>Zeric</strong></p><p>Male Human Hexblade 4</p><p>Lawful Neutral</p><p> </p><p>Str 16 (+3) </p><p>Dex 13 (+1) </p><p>Con 12 (+1)</p><p>Int 13 (+1) (4th lvl increase)</p><p>Wis 14 (+2)</p><p>Cha 14 (+2)</p><p> </p><p>Hit Points 38</p><p>AC 15, Touch 12, Flat 14</p><p>Init +5 </p><p>BAB +4, Grap +6</p><p>Speed 30 (base 30) (current enc load: Light)</p><p>Fort +2, Ref +2, Will +6</p><p> </p><p>+7 Melee, Morningstar, 1d8+3, x2</p><p>+7 Melee, Dagger, 1d4+3, 19-20/x2 </p><p>+5 Ranged, Light Crossbow, d8, 19-20/x2</p><p></p><p>Medium, 6'2" tall, 200 wt, 21 yrs old</p><p>Black hair w/goatee, Emerald eyes, Tanned skin</p><p> </p><p>Speaks Common, Abyssal</p><p></p><p><strong>Skills:</strong></p><p>Bluff +8 (4)</p><p>Craft (Weaponsmithing) +4 (3)</p><p>Intimidate +11 (7)</p><p>Knowledge (Arcana) +6 (5)</p><p>Knowledge (Religion) +3 (2) cc</p><p>Sense Motive +3 (1) cc</p><p>Spellcraft +4 (3)</p><p> </p><p><strong>Feats</strong></p><p>-Improved Initiative (Zeric studies of martial tactics have given him the ability to often strike before his opponents do. (+4 Initiative) )</p><p>-Weapon Focus (Heavy Flail) (Zeric has trained extensively with the Heavy Flail and prefers it to other weapons. His study of the weapon grants him a +1 to attack rolls with the weapon)</p><p>-Persuasive (While Zeric's brute force tactics may seem crude to some, there is no doubting their effectiveness. He gains a +2 to Bluff and Intimidation checks.)</p><p> </p><p>Racename Traits</p><p>-base speed 30`</p><p>-1 extra feat at 1st level</p><p>-4 extra skill points at 1st; 1 extra skill point at each additional level</p><p> </p><p>Classname Abilities</p><p>-Proficient with all simple and martial weapons, with light armor, and with shields.</p><p>-Can cast spells w/no armor check penalty when in light or no armor</p><p>-Hexblade curse 1/day (opponent suffers 2 penalty on attacks, saves, ability checks, skill checks, and weapon damage for 1 hr. A successful Will save (DC 10+ hexblade level + hexblade Cha modifier) negates the effect)</p><p>-Arcane Resistance: Zeric gains a bonus equal to his Charisma bonus (+2) on saving throws against spells and spell-like effects.</p><p>-Mettle: If Zeric makes a successful Will or Fort save against an attack that normally would have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fort partial), he instead completely negates the effect. If he is unconscious or sleeping, he does not gain the benefit of mettle.</p><p>- Summon Familiar: Although Zeric has not taken the time to do so, he has the ability to summon a familiar to his side. </p><p></p><p>Spells Known:</p><p>1st: Magic Weapon, Disguise Self</p><p></p><p>Spells per Day</p><p>1st: 1 </p><p></p><p><strong>Background</strong></p><p></p><p>-Placeholder for background</p><p></p><p><strong>Description</strong></p><p></p><p>Standing a little over six foot in height, with broad shoulders and muscular physique, Zeric cuts an imposing figure with just his physical presence. His emerald eyes are set deep in his features and a thick puckered scar runs from the corner of his right eye down to the middle of his neck. He keeps his dark black hair cut short, and while still a young man, he looks much older, and gray streaks are already appearing in his hair.</p><p></p><p>Zeric's stare is often a cold one, and his face is normally set in a grimace. He constantly wars with his training as a servant to Hextor, and his desire to show the world he is not a product of his environment.</p><p></p><p>His chain mesh shirt is a plain one, with several of the links not quite being uniform with the others, and the morningstar is also equally unadorned. Deer horn pommeled daggers rest in the sheathes of his well worn boots, and a fraying brown cloak is worn when he expects the weather to be bad.</p><p> </p><p></p><p><strong>Equipment:</strong></p><p>Morningstar 8lbs </p><p>Daggerx2 2lbs</p><p>Spiked gauntlets</p><p>Light Crossbow w/10 bolts 5lbs</p><p>16 Javelins</p><p></p><p></p><p>Chain Shirt +4 AC +4 Max Dex -2 Penalty Check 0%ACS 25lbs</p><p></p><p>Backpack 2lbs </p><p>-Winterblanket 3lbs </p><p>-50’ silk rope 5lbs </p><p>-Waterskin 4lbs </p><p>-3 sunrods 3lbs</p><p></p><p><strong>Current Enc Weight: 57lbs </strong></p><p></p><p>Light Load: 76 lb. or less</p><p>Medium Load: 77–153 lbs</p><p>Heavy Load:154–230 lbs</p><p>Max Lift and stagger: 460 lbs</p><p>Drag: 1,150 lbs</p></blockquote><p></p>
[QUOTE="Verbatim, post: 1662191, member: 15549"] [b]Zeric[/b] Male Human Hexblade 4 Lawful Neutral Str 16 (+3) Dex 13 (+1) Con 12 (+1) Int 13 (+1) (4th lvl increase) Wis 14 (+2) Cha 14 (+2) Hit Points 38 AC 15, Touch 12, Flat 14 Init +5 BAB +4, Grap +6 Speed 30 (base 30) (current enc load: Light) Fort +2, Ref +2, Will +6 +7 Melee, Morningstar, 1d8+3, x2 +7 Melee, Dagger, 1d4+3, 19-20/x2 +5 Ranged, Light Crossbow, d8, 19-20/x2 Medium, 6'2" tall, 200 wt, 21 yrs old Black hair w/goatee, Emerald eyes, Tanned skin Speaks Common, Abyssal [b]Skills:[/b] Bluff +8 (4) Craft (Weaponsmithing) +4 (3) Intimidate +11 (7) Knowledge (Arcana) +6 (5) Knowledge (Religion) +3 (2) cc Sense Motive +3 (1) cc Spellcraft +4 (3) [b]Feats[/b] -Improved Initiative (Zeric studies of martial tactics have given him the ability to often strike before his opponents do. (+4 Initiative) ) -Weapon Focus (Heavy Flail) (Zeric has trained extensively with the Heavy Flail and prefers it to other weapons. His study of the weapon grants him a +1 to attack rolls with the weapon) -Persuasive (While Zeric's brute force tactics may seem crude to some, there is no doubting their effectiveness. He gains a +2 to Bluff and Intimidation checks.) Racename Traits -base speed 30` -1 extra feat at 1st level -4 extra skill points at 1st; 1 extra skill point at each additional level Classname Abilities -Proficient with all simple and martial weapons, with light armor, and with shields. -Can cast spells w/no armor check penalty when in light or no armor -Hexblade curse 1/day (opponent suffers 2 penalty on attacks, saves, ability checks, skill checks, and weapon damage for 1 hr. A successful Will save (DC 10+ hexblade level + hexblade Cha modifier) negates the effect) -Arcane Resistance: Zeric gains a bonus equal to his Charisma bonus (+2) on saving throws against spells and spell-like effects. -Mettle: If Zeric makes a successful Will or Fort save against an attack that normally would have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fort partial), he instead completely negates the effect. If he is unconscious or sleeping, he does not gain the benefit of mettle. - Summon Familiar: Although Zeric has not taken the time to do so, he has the ability to summon a familiar to his side. Spells Known: 1st: Magic Weapon, Disguise Self Spells per Day 1st: 1 [b]Background[/b] -Placeholder for background [b]Description[/b] Standing a little over six foot in height, with broad shoulders and muscular physique, Zeric cuts an imposing figure with just his physical presence. His emerald eyes are set deep in his features and a thick puckered scar runs from the corner of his right eye down to the middle of his neck. He keeps his dark black hair cut short, and while still a young man, he looks much older, and gray streaks are already appearing in his hair. Zeric's stare is often a cold one, and his face is normally set in a grimace. He constantly wars with his training as a servant to Hextor, and his desire to show the world he is not a product of his environment. His chain mesh shirt is a plain one, with several of the links not quite being uniform with the others, and the morningstar is also equally unadorned. Deer horn pommeled daggers rest in the sheathes of his well worn boots, and a fraying brown cloak is worn when he expects the weather to be bad. [b]Equipment:[/b] Morningstar 8lbs Daggerx2 2lbs Spiked gauntlets Light Crossbow w/10 bolts 5lbs 16 Javelins Chain Shirt +4 AC +4 Max Dex -2 Penalty Check 0%ACS 25lbs Backpack 2lbs -Winterblanket 3lbs -50’ silk rope 5lbs -Waterskin 4lbs -3 sunrods 3lbs [b]Current Enc Weight: 57lbs [/b] Light Load: 76 lb. or less Medium Load: 77–153 lbs Heavy Load:154–230 lbs Max Lift and stagger: 460 lbs Drag: 1,150 lbs [/QUOTE]
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