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Characters for "Shackled City"
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<blockquote data-quote="Mimic" data-source="post: 1820426" data-attributes="member: 13569"><p>Althron Fellowson </p><p>Cleric 4th level</p><p>Race: Dwarf (Hill) </p><p>Alignment: Lawful Good </p><p>Diety: St. Cuthbert</p><p>Age: 66</p><p>Sex: Male</p><p>Height: 3'11"</p><p>Weight: 140 lbs </p><p>Eyes: Brown </p><p>Hair: Black </p><p></p><p>Strength 14 +2</p><p>Dexterity 14 +2</p><p>Constitution 16 +3</p><p>Intelligence 12 +1</p><p>Wisdom 16 +3</p><p>Charisma 10 +0</p><p>HP 32</p><p></p><p>AC 19 = 10+5+2+1 TOUCH=12 FLAT-FOOTED=17 </p><p></p><p>INITIATIVE +2</p><p></p><p>FORTITUDE +7 (CONSTITUTION) </p><p>REFLEX +3 (DEXTERITY) </p><p>WILL +7 (WISDOM) </p><p>BAB +3</p><p>Grapple +5</p><p>MELEE +5 </p><p>RANGED +5</p><p></p><p>Heavy Mace +5 1d8+2 20/x2</p><p>Shortspear +5 1d6+2 20/x2 </p><p>Shortspear +5 1d6+2 20/x2 </p><p>Skill </p><p>Appraise +1</p><p>Balance -2</p><p>Bluff +0</p><p>Climb -2</p><p>Concentration +4 (1 rank)</p><p>Diplomacy +5 (5 rank)</p><p>Disguse +0</p><p>Forgery +1 </p><p>Gather information +0 </p><p>Heal +7 (4 rank)</p><p>Hide -2</p><p>Intimidate +0</p><p>Jump –8</p><p>Knowledge (arcana) +2 (1 rank)</p><p>Knowledge (history) +1</p><p>Knowledge (religion) +4 (3 rank)</p><p>Knowledge (the planes) +1 </p><p>Listen +3</p><p>Move Silently –2</p><p>Ride +2</p><p>Search +1</p><p>Sense Motive +5 (2 rank) (cc)</p><p>Spellcraft +4 (3 rank)</p><p>Spot +3</p><p>Survival -6</p><p>Use Rope +1</p><p></p><p>Equipment</p><p></p><p>Heavy Mace 12 gold </p><p>Short spear X2 4 gold</p><p>MW Breastplate 350 gold </p><p>MW Heavy steel sheild 170 gold </p><p>Explorer's outfit 0 gold </p><p>Holy symbol (silver) 25 gold </p><p>Spell component pouch 5 gold </p><p>Water skin 1 gold</p><p>Whetstone 2 cp</p><p>Flint and steel 1 gold</p><p>2 days trail rations 1 gold</p><p>Bedroll 1 silver</p><p>Pouch 1 gold</p><p>1 potions cure light wounds 50 gold</p><p>3 scolls cure light wounds 75 gold</p><p>1 scroll Bless 25 gold</p><p>1 scroll magic weapon 25 gold</p><p>Scroll case 1 gold</p><p>Healer's kit ( 10 charges) 50 gold </p><p>Money: remaining 28 gold 8 silver 8 copper</p><p>Weight: 75 (medium load) movement 20 feet</p><p></p><p>Domains:</p><p>Destruction: You can smite an opponent once per day, gaining a +4 bonus to your attack and +4 to damage.</p><p>Strength: You can perform a feat of strength once per day, adding +4 to your Strength score for one round as a free action.</p><p></p><p>Spells: 0/5 1/4 2/3</p><p>lvl 0</p><p>Read Magic</p><p>Purify food and drink</p><p>Create water</p><p>guidance</p><p>light</p><p></p><p>lvl1</p><p>enlarge person (domain)</p><p>Bless </p><p>Comprehend laguages </p><p>Command</p><p>magic weapon</p><p></p><p>Lvl2</p><p>Bull's strength (domain)</p><p>Aid</p><p>Shield other</p><p>Spiritual Weapon</p><p></p><p>–– RACE ABILITIES ––</p><p>• +2 Constitution, -2 Charisma</p><p>• Base land speed of 20 feet.</p><p>• Darkvision 60 feet.</p><p>• movement 20 feet even with medium or heavy load</p><p>• Favored Class: Fighter</p><p>• +2 racial bonus on Fortitude saves against poison.</p><p>• Stonecunning: </p><p>+2 racial bonus on checks to notice unusual stonework.</p><p>Can find such by passing within 10 feet, and can find stonework traps as a rogue can.</p><p>Can intuit depth.</p><p>• Weapon Familiarity: </p><p>You treat dwarven waraxes and dwarven urgroshes</p><p>as martial weapons, rather than exotic weapons.</p><p>• Stability: Dwarves are exceptionally stable on their feet. A dwarf gains a +4</p><p>bonus on ability checks made to resist being bull rushed or tripped when standing on the ground.</p><p>• +2 racial bonus on saving throws against spells and spell-like effects</p><p>• +1 racial bonus on attack rolls against orcs and goblinoids</p><p>• +4 dodge bonus against giants</p><p>• +2 racial bonus on Appraise and Craft checks that deal with stone or metal.</p><p>–– CLASS ABILITIES ––</p><p>• Proficient in all armor, and all shields(except tower shields)</p><p>• Proficient with all simple weapons.</p><p>• Aura(Ex): You have a moderate aura of Law and Good.</p><p>• Spontaneous Casting: Can spontaneously cast cure spells, by sacrificing</p><p>a pre-prepared spell of equal or higher level.</p><p>• Restricted Spells: cannot cast Evil spells.</p><p>• Turn Undead (Su): Can turn undead 3 times per day. A turning</p><p>check is made on 1d20; turning damage is equal to 2d6+4 on a successful check.</p><p>–– FEATS ––</p><p>• Toughness</p><p>• Combat Casting</p><p></p><p>Description: Short even for Dwarven standards Althorn is as wide as he is tall. His hair and beard are both black with his beard neatly braided into four seperate braids, reaching close to his knees. His hair is short and unkempt. He is almost driven in his desire to root out and destroy evil, extracting justice to those who have gone unpunished. He does have a sense of humor but that is pushed out of the way when sees a need to bring justice</p><p></p><p>Background: Althron was raised as a standard Dwarf, during his childhood it was discovered that he had clerical aptitude and was encouraged to develop it although his clan was surprised when they learned he worshipped St. Cuthbert instead of Moradin. Although he wasn't openly shunned they did whisper behind his back and treated him with indifference at the best of times. Sensing this rift between him and the rest of his clan he packed up and went out to explore the world ending up in the volcanic city of Cauldron.</p></blockquote><p></p>
[QUOTE="Mimic, post: 1820426, member: 13569"] Althron Fellowson Cleric 4th level Race: Dwarf (Hill) Alignment: Lawful Good Diety: St. Cuthbert Age: 66 Sex: Male Height: 3'11" Weight: 140 lbs Eyes: Brown Hair: Black Strength 14 +2 Dexterity 14 +2 Constitution 16 +3 Intelligence 12 +1 Wisdom 16 +3 Charisma 10 +0 HP 32 AC 19 = 10+5+2+1 TOUCH=12 FLAT-FOOTED=17 INITIATIVE +2 FORTITUDE +7 (CONSTITUTION) REFLEX +3 (DEXTERITY) WILL +7 (WISDOM) BAB +3 Grapple +5 MELEE +5 RANGED +5 Heavy Mace +5 1d8+2 20/x2 Shortspear +5 1d6+2 20/x2 Shortspear +5 1d6+2 20/x2 Skill Appraise +1 Balance -2 Bluff +0 Climb -2 Concentration +4 (1 rank) Diplomacy +5 (5 rank) Disguse +0 Forgery +1 Gather information +0 Heal +7 (4 rank) Hide -2 Intimidate +0 Jump –8 Knowledge (arcana) +2 (1 rank) Knowledge (history) +1 Knowledge (religion) +4 (3 rank) Knowledge (the planes) +1 Listen +3 Move Silently –2 Ride +2 Search +1 Sense Motive +5 (2 rank) (cc) Spellcraft +4 (3 rank) Spot +3 Survival -6 Use Rope +1 Equipment Heavy Mace 12 gold Short spear X2 4 gold MW Breastplate 350 gold MW Heavy steel sheild 170 gold Explorer's outfit 0 gold Holy symbol (silver) 25 gold Spell component pouch 5 gold Water skin 1 gold Whetstone 2 cp Flint and steel 1 gold 2 days trail rations 1 gold Bedroll 1 silver Pouch 1 gold 1 potions cure light wounds 50 gold 3 scolls cure light wounds 75 gold 1 scroll Bless 25 gold 1 scroll magic weapon 25 gold Scroll case 1 gold Healer's kit ( 10 charges) 50 gold Money: remaining 28 gold 8 silver 8 copper Weight: 75 (medium load) movement 20 feet Domains: Destruction: You can smite an opponent once per day, gaining a +4 bonus to your attack and +4 to damage. Strength: You can perform a feat of strength once per day, adding +4 to your Strength score for one round as a free action. Spells: 0/5 1/4 2/3 lvl 0 Read Magic Purify food and drink Create water guidance light lvl1 enlarge person (domain) Bless Comprehend laguages Command magic weapon Lvl2 Bull's strength (domain) Aid Shield other Spiritual Weapon –– RACE ABILITIES –– • +2 Constitution, -2 Charisma • Base land speed of 20 feet. • Darkvision 60 feet. • movement 20 feet even with medium or heavy load • Favored Class: Fighter • +2 racial bonus on Fortitude saves against poison. • Stonecunning: +2 racial bonus on checks to notice unusual stonework. Can find such by passing within 10 feet, and can find stonework traps as a rogue can. Can intuit depth. • Weapon Familiarity: You treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. • Stability: Dwarves are exceptionally stable on their feet. A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground. • +2 racial bonus on saving throws against spells and spell-like effects • +1 racial bonus on attack rolls against orcs and goblinoids • +4 dodge bonus against giants • +2 racial bonus on Appraise and Craft checks that deal with stone or metal. –– CLASS ABILITIES –– • Proficient in all armor, and all shields(except tower shields) • Proficient with all simple weapons. • Aura(Ex): You have a moderate aura of Law and Good. • Spontaneous Casting: Can spontaneously cast cure spells, by sacrificing a pre-prepared spell of equal or higher level. • Restricted Spells: cannot cast Evil spells. • Turn Undead (Su): Can turn undead 3 times per day. A turning check is made on 1d20; turning damage is equal to 2d6+4 on a successful check. –– FEATS –– • Toughness • Combat Casting Description: Short even for Dwarven standards Althorn is as wide as he is tall. His hair and beard are both black with his beard neatly braided into four seperate braids, reaching close to his knees. His hair is short and unkempt. He is almost driven in his desire to root out and destroy evil, extracting justice to those who have gone unpunished. He does have a sense of humor but that is pushed out of the way when sees a need to bring justice Background: Althron was raised as a standard Dwarf, during his childhood it was discovered that he had clerical aptitude and was encouraged to develop it although his clan was surprised when they learned he worshipped St. Cuthbert instead of Moradin. Although he wasn't openly shunned they did whisper behind his back and treated him with indifference at the best of times. Sensing this rift between him and the rest of his clan he packed up and went out to explore the world ending up in the volcanic city of Cauldron. [/QUOTE]
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