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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 2227728" data-attributes="member: 4441"><p><strong>Clare Karaby</strong></p><p><strong>Female Human Cleric of Good (Pistis Sophia) 1</strong></p><p><strong>Alignment:</strong> Lawful Good</p><p><strong>Deity:</strong> Pistis Sophia</p><p><strong>Height:</strong> 5' 2''</p><p><strong>Weight:</strong> 104lbs</p><p><strong>Hair:</strong> Dark Brown</p><p><strong>Eyes:</strong> Dark Blue</p><p><strong>Age:</strong> 19</p><p></p><p><strong>Str:</strong> 10 (+0) [2 points] </p><p><strong>Dex:</strong> 8 (-1) [0 points]</p><p><strong>Con:</strong> 14 (+2) [6 points] </p><p><strong>Int:</strong> 15 (+2) [8 points] </p><p><strong>Wis:</strong> 16 (+3) [10 points]</p><p><strong>Cha:</strong> 14 (+2) [6 points]</p><p></p><p><strong>Class and Racial Abilities:</strong> One extra feat at first level, 4 extra skill points at first level, 1 extra skill point at each level thereafter. Aura of good, divine spells, turn undead. Proficient with all simple weapons, all types of armor, and with shields (except tower shields). Good and Law domains.</p><p></p><p><strong>Hit Dice:</strong> 1d8+2</p><p><strong>VP/WP:</strong> 10/14</p><p><strong>AC:</strong> 19 (-1 Dex, +4 exalted, +6 class defense bonus)</p><p><strong>Action Points:</strong> 5</p><p><strong>Init:</strong> -1 (-1 Dex)</p><p><strong>Speed:</strong> 30ft </p><p></p><p><strong>Saves:</strong></p><p>Fortitude +4 [+2 base, +2 Con]</p><p>Reflex +0 [+0 base, +0 Dex]</p><p>Will +5 [+2 base, +3 Wis]</p><p></p><p><strong>BAB:</strong> +0</p><p><strong>Melee Atk:</strong> +0 (1d6/x2/B, quarterstaff) </p><p></p><p><strong>Skills:</strong></p><p>Concentration +6 [4 ranks, +2 Con]</p><p>Diplomacy +8 [4 ranks, +2 Cha, +2 exalted]</p><p>Heal +7 [4 ranks, +3 Wis]</p><p>Knowledge (history) +6 [4 ranks, +2 Int]</p><p>Knowledge (religion) +6 [4 ranks, +2 Int]</p><p></p><p><strong>Feats:</strong></p><p>Sacred Vow (human bonus 1st level)</p><p>Vow of Poverty (1st level)</p><p>Vow of Nonviolence (Vow of Poverty bonus)</p><p></p><p><strong>Languages:</strong> Trade, Lur, Celestial</p><p></p><p><strong>Spells prepared</strong></p><p>DC +3 (DC +7 for non-damaging spells)</p><p>0th – <em>create water, detect poison, mending</em></p><p>1st – <em>bless, vision of heaven (BoED) (D) – protection from evil </em></p><p></p><p><u><strong>Equipment</strong></u></p><p><strong>Quarterstaff</strong> – 0gp (4 lbs)</p><p><strong>Wooden holy symbol</strong> – 25gp (1 lb)</p><p><strong>Sack</strong> – 1sp (1/2 lb)</p><p><strong>Trail rations (1 days worth)</strong> 5sp (1 lb)</p><p><strong>Traveler’s outfit</strong> (Free) </p><p><a href="http://www.materialreligion.org/objects/images/bible.jpg" target="_blank"><strong>Family Bible</strong></a> - This bible is a holy text that Clare's family possessed for generations. Their family tree is inside, several generations' worth, as well as lists of births, deaths, and marriages. It is illuminated and full of pictures, and was a scribe's masterwork. It contains the prayers that her family followed all of Clare's life. She carries it now to feel close to her family, having had it bestowed on her by her mother before she left. (When studied for a suitable amount of time, this provides a +1 on Knowledge (religion) checks.) 5 lbs</p><p></p><p></p><p>Total weight – 11.5 lbs, light load.</p><p></p><p>~~~~~</p><p></p><p><a href="http://elfwood.lysator.liu.se/art/f/r/friederike/johanna1.jpg.html" target="_blank"><strong>Appearance:</strong></a> </p><p>Clare is a young, fresh-faced girl that looks like your common shepherdess or milkmaid, until you notice the strange tattoo of white roses climbing her left cheek. It calls attention to her deep blue eyes flecked with faint gold, eyes that occasionally have their attention focused on something no one else can see. She is short and slight, with a thin build. Her hair is either loose about her face or braided out of the way with grass stems. She has a wooden holy symbol of angel wings on a strip of leather about her neck, and a long ash staff in her hand. She wears only the simplest robes and boots, homespun peasant garments of a light brown.</p><p></p><p><strong>Personality:</strong> Clare is generally soft-spoken, unless she is speaking out in the cause of peace. Whether this is to calm a barroom brawl, a children’s quarrel, or a noble’s duel, this is when the full force of her passionate belief comes into her voice. She has tried to root out things within her that make her angry, attempting to cultivate an unruffled calm that others can emulate. But when things do disturb her, she is more apt to remove herself from that situation to go pray for a peaceful spirit, than risk losing her temper. </p><p></p><p><strong>Background:</strong> Clare was the daughter of a sheep farmer, a man of modest wealth and good temper. He and his wife raised ten children, all of whom stayed on the farm to help them. Everyone worked, for there was not enough money for hired hands, but with a family of twelve, and growing each year with spouses and children, there was no lack of able bodies. Clare was responsible for her own part of the flock, and had a good touch with the young lambs and older ewes. The family lived a simple life, and all was happy. </p><p></p><p>Clare’s father had a brother, a rich man who traded far and wide until he was greatly wealthy. He was something of a miser, and never married so he would have no sons to make off with his wealth. When Clare was fourteen, he died and left his estate to his brother. The entire family tromped off to the town to inspect the fine mansion filled with elegant furnishing, fine paintings and sculptures, and exotic rarities from abroad. With such wealth the older married children could finally go off on their own and establish their own homes and farms.</p><p></p><p>Clare’s father, however, would hear none of that. With such wealth in front of him, he saw no reason why he should give large shares to his children. He could provide amply for them all, expand the house and farm, and give everyone plenty of room. Clare’s siblings, however, did not see eye to eye with their father. A simple disagreement began to turn in a deep rift between parent and child and began to fester and poison the rest of the family. </p><p></p><p>Clare had always been good with words, and could always soothe the childhood quarrels of her siblings. She tried to calm tempers, and for a while even succeeded. However, her oldest brother felt he had chaffed under his father’s rule long enough. Never mind that he had been happy only a few months before working side-by-side with his father. With the promise of wealth, luxury, and security within his grasp, he stole a large portion of gold and fled with his wife and children. Now an argument turned into a war, as some members of the family tried to take their portion of their wealth, while others tried to stop them. The guards were called, but were reluctant to apply the law to what they felt was just a family squabble.</p><p></p><p>Clare finally turned to the church, a local god of healing and poverty, for advice and succor. The old priest gave her certain seeds and told her to plant them before the gates of her father’s house and her dead uncle’s estate. They were enchanted white roses, and would only bloom when peace reigned in their family. If peace would not come, the roses would not bloom, but would instead grow and block the entrances to the homes that held such hate and sorrow within their walls.</p><p></p><p>Clare knew her family was heaping hurt upon hurt, with stealing of this, breaking of that, and now the wrongs were so tangled that no one could sort them out. She planted the roses, and within a single night they had covered both houses. Her family found they could leave them, but the thorny vines would not let them back in while war reigned within their hearts. Neither blade nor fire could kill the magical vines, and the family began to understand what was keeping them from their homes. Clare let them know the true key for regaining their home, but told them she had to leave. There was too much pain at home, too many times when her pleas for peace had been ignored. The pain her family had endured was finally starting to heal, but Clare was just beginning to realize how much more pain there was within the world.</p><p></p><p>As she had traveled between her farm and the town, she could see the same situation as her family played out with different players, on different scales, with different elements, but all leading to the same violence and pain. She realized that if she had been able to speak to her family earlier, much could have been prevented. Going to the priest again, she asked to enter into the church so that she could serve the cause of peace. The priest marked her with their symbol, the white rose, so that all would know that she was a bringer of peace. Also, because her family’s greed for wealth had torn her apart, she forsook material possessions, living as only the lowliest beggar could do. It was almost as how she lived when her family was happy, and it was this way that she could do the most good.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 2227728, member: 4441"] [b]Clare Karaby Female Human Cleric of Good (Pistis Sophia) 1[/b] [b]Alignment:[/b] Lawful Good [b]Deity:[/b] Pistis Sophia [b]Height:[/b] 5' 2'' [b]Weight:[/b] 104lbs [b]Hair:[/b] Dark Brown [b]Eyes:[/b] Dark Blue [b]Age:[/b] 19 [b]Str:[/b] 10 (+0) [2 points] [b]Dex:[/b] 8 (-1) [0 points] [b]Con:[/b] 14 (+2) [6 points] [b]Int:[/b] 15 (+2) [8 points] [b]Wis:[/b] 16 (+3) [10 points] [b]Cha:[/b] 14 (+2) [6 points] [b]Class and Racial Abilities:[/b] One extra feat at first level, 4 extra skill points at first level, 1 extra skill point at each level thereafter. Aura of good, divine spells, turn undead. Proficient with all simple weapons, all types of armor, and with shields (except tower shields). Good and Law domains. [b]Hit Dice:[/b] 1d8+2 [b]VP/WP:[/b] 10/14 [b]AC:[/b] 19 (-1 Dex, +4 exalted, +6 class defense bonus) [b]Action Points:[/b] 5 [b]Init:[/b] -1 (-1 Dex) [b]Speed:[/b] 30ft [b]Saves:[/b] Fortitude +4 [+2 base, +2 Con] Reflex +0 [+0 base, +0 Dex] Will +5 [+2 base, +3 Wis] [b]BAB:[/b] +0 [b]Melee Atk:[/b] +0 (1d6/x2/B, quarterstaff) [b]Skills:[/b] Concentration +6 [4 ranks, +2 Con] Diplomacy +8 [4 ranks, +2 Cha, +2 exalted] Heal +7 [4 ranks, +3 Wis] Knowledge (history) +6 [4 ranks, +2 Int] Knowledge (religion) +6 [4 ranks, +2 Int] [b]Feats:[/b] Sacred Vow (human bonus 1st level) Vow of Poverty (1st level) Vow of Nonviolence (Vow of Poverty bonus) [b]Languages:[/b] Trade, Lur, Celestial [b]Spells prepared[/b] DC +3 (DC +7 for non-damaging spells) 0th – [I]create water, detect poison, mending[/I] 1st – [I]bless, vision of heaven (BoED) (D) – protection from evil [/I] [u][b]Equipment[/b][/u] [b]Quarterstaff[/b] – 0gp (4 lbs) [b]Wooden holy symbol[/b] – 25gp (1 lb) [b]Sack[/b] – 1sp (1/2 lb) [b]Trail rations (1 days worth)[/b] 5sp (1 lb) [b]Traveler’s outfit[/b] (Free) [URL=http://www.materialreligion.org/objects/images/bible.jpg][b]Family Bible[/b][/URL] - This bible is a holy text that Clare's family possessed for generations. Their family tree is inside, several generations' worth, as well as lists of births, deaths, and marriages. It is illuminated and full of pictures, and was a scribe's masterwork. It contains the prayers that her family followed all of Clare's life. She carries it now to feel close to her family, having had it bestowed on her by her mother before she left. (When studied for a suitable amount of time, this provides a +1 on Knowledge (religion) checks.) 5 lbs Total weight – 11.5 lbs, light load. ~~~~~ [URL=http://elfwood.lysator.liu.se/art/f/r/friederike/johanna1.jpg.html][b]Appearance:[/b][/URL] Clare is a young, fresh-faced girl that looks like your common shepherdess or milkmaid, until you notice the strange tattoo of white roses climbing her left cheek. It calls attention to her deep blue eyes flecked with faint gold, eyes that occasionally have their attention focused on something no one else can see. She is short and slight, with a thin build. Her hair is either loose about her face or braided out of the way with grass stems. She has a wooden holy symbol of angel wings on a strip of leather about her neck, and a long ash staff in her hand. She wears only the simplest robes and boots, homespun peasant garments of a light brown. [b]Personality:[/b] Clare is generally soft-spoken, unless she is speaking out in the cause of peace. Whether this is to calm a barroom brawl, a children’s quarrel, or a noble’s duel, this is when the full force of her passionate belief comes into her voice. She has tried to root out things within her that make her angry, attempting to cultivate an unruffled calm that others can emulate. But when things do disturb her, she is more apt to remove herself from that situation to go pray for a peaceful spirit, than risk losing her temper. [b]Background:[/b] Clare was the daughter of a sheep farmer, a man of modest wealth and good temper. He and his wife raised ten children, all of whom stayed on the farm to help them. Everyone worked, for there was not enough money for hired hands, but with a family of twelve, and growing each year with spouses and children, there was no lack of able bodies. Clare was responsible for her own part of the flock, and had a good touch with the young lambs and older ewes. The family lived a simple life, and all was happy. Clare’s father had a brother, a rich man who traded far and wide until he was greatly wealthy. He was something of a miser, and never married so he would have no sons to make off with his wealth. When Clare was fourteen, he died and left his estate to his brother. The entire family tromped off to the town to inspect the fine mansion filled with elegant furnishing, fine paintings and sculptures, and exotic rarities from abroad. With such wealth the older married children could finally go off on their own and establish their own homes and farms. Clare’s father, however, would hear none of that. With such wealth in front of him, he saw no reason why he should give large shares to his children. He could provide amply for them all, expand the house and farm, and give everyone plenty of room. Clare’s siblings, however, did not see eye to eye with their father. A simple disagreement began to turn in a deep rift between parent and child and began to fester and poison the rest of the family. Clare had always been good with words, and could always soothe the childhood quarrels of her siblings. She tried to calm tempers, and for a while even succeeded. However, her oldest brother felt he had chaffed under his father’s rule long enough. Never mind that he had been happy only a few months before working side-by-side with his father. With the promise of wealth, luxury, and security within his grasp, he stole a large portion of gold and fled with his wife and children. Now an argument turned into a war, as some members of the family tried to take their portion of their wealth, while others tried to stop them. The guards were called, but were reluctant to apply the law to what they felt was just a family squabble. Clare finally turned to the church, a local god of healing and poverty, for advice and succor. The old priest gave her certain seeds and told her to plant them before the gates of her father’s house and her dead uncle’s estate. They were enchanted white roses, and would only bloom when peace reigned in their family. If peace would not come, the roses would not bloom, but would instead grow and block the entrances to the homes that held such hate and sorrow within their walls. Clare knew her family was heaping hurt upon hurt, with stealing of this, breaking of that, and now the wrongs were so tangled that no one could sort them out. She planted the roses, and within a single night they had covered both houses. Her family found they could leave them, but the thorny vines would not let them back in while war reigned within their hearts. Neither blade nor fire could kill the magical vines, and the family began to understand what was keeping them from their homes. Clare let them know the true key for regaining their home, but told them she had to leave. There was too much pain at home, too many times when her pleas for peace had been ignored. The pain her family had endured was finally starting to heal, but Clare was just beginning to realize how much more pain there was within the world. As she had traveled between her farm and the town, she could see the same situation as her family played out with different players, on different scales, with different elements, but all leading to the same violence and pain. She realized that if she had been able to speak to her family earlier, much could have been prevented. Going to the priest again, she asked to enter into the church so that she could serve the cause of peace. The priest marked her with their symbol, the white rose, so that all would know that she was a bringer of peace. Also, because her family’s greed for wealth had torn her apart, she forsook material possessions, living as only the lowliest beggar could do. It was almost as how she lived when her family was happy, and it was this way that she could do the most good. [/QUOTE]
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