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Characters for the World of Low'verok
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<blockquote data-quote="Thels" data-source="post: 1013126" data-attributes="member: 12176"><p>Character Name: Damien Tallstrider</p><p>Player Name: Thels</p><p>Dungeon Master: Ray Silver</p><p>Race&Gender: Human, Male</p><p>Class&Level: Cleric3</p><p>Alignment: Neutral Good</p><p>Deity: Pelor</p><p>Size: Medium</p><p>Age: 26</p><p>Height: 6'2"</p><p>Weight: 216lb</p><p>Skin&Eyes: Fair, Blue</p><p>Hair: Short Blond</p><p></p><p>Strength: 13 (+1)</p><p>Dexterity: 10 ( 0)</p><p>Constitution: 11 ( 0)</p><p>Intelligence: 9 (-1)</p><p>Wisdom: 15 (+2)</p><p>Charisma: 12 (+1)</p><p></p><p>Fortitude Save: +3 (+3 Base, +0 Con)</p><p>Reflex Save: +1 (+1 Base, +0 Dex)</p><p>Will Save: +5 (+3 Base, +2 Wis)</p><p></p><p>Melee Attack: +3 (+2 Base, +1 Str)</p><p>Ranged Attack: +2 (+2 Base, +0 Dex)</p><p>Initiative: +0 (+0 Dex)</p><p></p><p>Max Weight: 50 (Light), 100 (Medium), 150 (Heavy)</p><p>150 (Over head), 300 (Off ground), 750 (Push or drag)</p><p>Movement Speed: 30/x4, 20/x4, 20/x3</p><p></p><p>Armor Class: 19 (+7 Armor, +2 Shield, +0 Dex)</p><p>Hit Points: 18 (of 18)</p><p>Experience: 3000 (need 6000)</p><p></p><p>Languages: 1 (1 Racial)</p><p>Common</p><p></p><p>Skills: 12 (2/level)</p><p>Concentration +2 (+2 Ranks, +0 Con)</p><p>Diplomacy +3 (+2 Ranks, +1 Cha)</p><p>Handle Animal +3 (+2 Ranks, +1 Cha), Crossclass</p><p>Heal +4 (+2 Ranks, +2 Wis)</p><p>Religion +1 (+2 Ranks, -1 Int)</p><p></p><p>Class Abilities:</p><p>Weapon Proficiency: All Simple</p><p>Armor Proficiency: All Armor and Shields</p><p>Domains: Healing and Sun</p><p>Spontaneous Casting: Cure Spells</p><p>Alignment Spells: No Evil Spells</p><p>Turn or Rebuke Undead: Turn Undead</p><p></p><p>Feats:</p><p>Combat Casting</p><p>Point Blank Shot</p><p>Weapon Focus: Heavy Mace</p><p></p><p>Spells per Day: 4/3+1/2+1</p><p>0th (DC12) Create Water, Detect Magic, Guidance, Light</p><p>1st (DC13) Bless, Protection from Evil, Protection from Evil, [Cure Light Wounds]</p><p>2nd (DC14) Aid, Bull's Strength, [Cure Moderate Wounds]</p><p></p><p>Weapons:</p><p>Masterwork Heavy Mace (To Hit +5, Dmg 1d8+1, Crit 20/x2, Medium, Bludgeoning, 12lb)</p><p>Masterwork Light Crossbow (To Hit +3, Range 80', Dmg 1d8, Crit 19-20/x2, Small, Piercing, 6lb)</p><p></p><p>Armor:</p><p>Half Plate (Armor +7, Max Dex +0, Check -7, Heavy, 50lb)</p><p>Large Steel Shield (Armor +2, Check -2, 15lb)</p><p></p><p>Equipment:</p><p>12 Hour Candle (4x, 1lb, 2gp)</p><p>Backpack (2lb, 2gp)</p><p>Bedroll (5lb, 1sp)</p><p>Belt Pouch (3lb, 1gp)</p><p>Bit and Bridle (2x, 2lb, 4gp)</p><p>Carriage (400 lb, 500gp)</p><p>Chest (25lb, 2gp)</p><p>Clay Mug (10x, 1lb, 2sp)</p><p>Cleric's Vestments (6lb, 5gp)</p><p>Cold Weather Outfit (7lb, 8gp)</p><p>Explorer's Outfit (Starting clothes)</p><p>Firewood (7x, 140lb, 7cp)</p><p>Flask (10x, 1lb, 3sp)</p><p>Flint and Steel (1gp)</p><p>Gold Holy Symbol of Pelor (2lb, 50gp)</p><p>Good Lock (1lb, 80gp)</p><p>Half Plate (50lb, 600gp)</p><p>Healer's Kit (1lb, 50gp)</p><p>Heavy Horse (2x, 2800lb, 400gp)</p><p>Hemp Rope (3x, 30lb, 1gp)</p><p>Hooded Lantern (2lb, 7gp)</p><p>Horsefeed (28x, 280lb, 14sp)</p><p>Iron Pot (10lb, 5sp)</p><p>Large Steel Shield (15lb, 20gp)</p><p>Masterwork Heavy Mace (12lb, 312gp)</p><p>Masterwork Light Crossbow (6lb, 335gp)</p><p>Oil Pint (14x, 14lb, 14sp)</p><p>Quiver of 100 Crossbow Bolts (10lb, 10gp)</p><p>Sack (2x, 1lb, 2sp)</p><p>Small Steel Mirror (2x, 1lb, 20gp)</p><p>Spell Component Pouch (3lb, 5gp)</p><p>Spruce Altar Case (5lb, 20gp)</p><p>Tent (20lb, 10gp)</p><p>Trail Rations (14x, 14lb, 7sp)</p><p>Waterskin (3x, 12lb, 3gp)</p><p>Winter Blanket (3lb, 5sp)</p><p>Yellow Dyed Linen Altar Cloth (20gp)</p><p></p><p>Total Weight: 3885 lb</p><p>Money: 0pp, 15gp, 15p, 13cp</p><p>__________________________________________________</p><p>Carriage: Huge vehicle; Handle Animal +0; Spd drawn (poor); Overall hp 90 (hardness 5); Overall AC 3; Ram 4d6; Face 15 ft. by 10 ft.; Height 10 ft.; Crew 1 (plus 5 passengers); Weight 400 lb.; Cargo 500 lb.; Cost 500 gp.</p><p></p><p>The carriage is essentially a fully enclosed wagon designed for passenger comfort, not cargo capacity. The driver and a passenger riding in front have one-half cover behind 1 inch of wood (hp 10, hardness 5). Inside passengers get three-quarters cover. Two heavy horses harnessed abreast pull most wagons at a speed of 35 feet when fully loaded and 50 feet with only a driver and passenger.</p><p></p><p>The carriage is pulled by two horses, called Breeze (male) and Shine (female). Both have the following stats:</p><p></p><p>Heavy Horse: Large Animal; HD 3d8+6 (19 hp); Init +1 (Dex); Spd 50 ft.; AC 13 (-1 size, +1 Dex, +3 natural); Att 2 hooves +3 melee; Dmg Hoof 1d6+2; Face 5 ft. bt 10 ft.; Reach 5ft.; SA none; SQ Scent; Saves Fort +5l Ref +4, Will +2; Abilities Str 15, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Skills Listen +6, Spot +6; Feats none; Alignment Neutral; Carrying Capacity: Light up to 200 lb, Medium 201-400 lb, Heavy 401-600 lb, Drag up to 3000 lb; Cost 200 gp.</p><p></p><p>The statistics presented here describe large breeds of working horses such as Clydesdales. These animals are usually ready for heavy work by age three. A heavy horse cannot fight while carrying a rider.</p></blockquote><p></p>
[QUOTE="Thels, post: 1013126, member: 12176"] Character Name: Damien Tallstrider Player Name: Thels Dungeon Master: Ray Silver Race&Gender: Human, Male Class&Level: Cleric3 Alignment: Neutral Good Deity: Pelor Size: Medium Age: 26 Height: 6'2" Weight: 216lb Skin&Eyes: Fair, Blue Hair: Short Blond Strength: 13 (+1) Dexterity: 10 ( 0) Constitution: 11 ( 0) Intelligence: 9 (-1) Wisdom: 15 (+2) Charisma: 12 (+1) Fortitude Save: +3 (+3 Base, +0 Con) Reflex Save: +1 (+1 Base, +0 Dex) Will Save: +5 (+3 Base, +2 Wis) Melee Attack: +3 (+2 Base, +1 Str) Ranged Attack: +2 (+2 Base, +0 Dex) Initiative: +0 (+0 Dex) Max Weight: 50 (Light), 100 (Medium), 150 (Heavy) 150 (Over head), 300 (Off ground), 750 (Push or drag) Movement Speed: 30/x4, 20/x4, 20/x3 Armor Class: 19 (+7 Armor, +2 Shield, +0 Dex) Hit Points: 18 (of 18) Experience: 3000 (need 6000) Languages: 1 (1 Racial) Common Skills: 12 (2/level) Concentration +2 (+2 Ranks, +0 Con) Diplomacy +3 (+2 Ranks, +1 Cha) Handle Animal +3 (+2 Ranks, +1 Cha), Crossclass Heal +4 (+2 Ranks, +2 Wis) Religion +1 (+2 Ranks, -1 Int) Class Abilities: Weapon Proficiency: All Simple Armor Proficiency: All Armor and Shields Domains: Healing and Sun Spontaneous Casting: Cure Spells Alignment Spells: No Evil Spells Turn or Rebuke Undead: Turn Undead Feats: Combat Casting Point Blank Shot Weapon Focus: Heavy Mace Spells per Day: 4/3+1/2+1 0th (DC12) Create Water, Detect Magic, Guidance, Light 1st (DC13) Bless, Protection from Evil, Protection from Evil, [Cure Light Wounds] 2nd (DC14) Aid, Bull's Strength, [Cure Moderate Wounds] Weapons: Masterwork Heavy Mace (To Hit +5, Dmg 1d8+1, Crit 20/x2, Medium, Bludgeoning, 12lb) Masterwork Light Crossbow (To Hit +3, Range 80', Dmg 1d8, Crit 19-20/x2, Small, Piercing, 6lb) Armor: Half Plate (Armor +7, Max Dex +0, Check -7, Heavy, 50lb) Large Steel Shield (Armor +2, Check -2, 15lb) Equipment: 12 Hour Candle (4x, 1lb, 2gp) Backpack (2lb, 2gp) Bedroll (5lb, 1sp) Belt Pouch (3lb, 1gp) Bit and Bridle (2x, 2lb, 4gp) Carriage (400 lb, 500gp) Chest (25lb, 2gp) Clay Mug (10x, 1lb, 2sp) Cleric's Vestments (6lb, 5gp) Cold Weather Outfit (7lb, 8gp) Explorer's Outfit (Starting clothes) Firewood (7x, 140lb, 7cp) Flask (10x, 1lb, 3sp) Flint and Steel (1gp) Gold Holy Symbol of Pelor (2lb, 50gp) Good Lock (1lb, 80gp) Half Plate (50lb, 600gp) Healer's Kit (1lb, 50gp) Heavy Horse (2x, 2800lb, 400gp) Hemp Rope (3x, 30lb, 1gp) Hooded Lantern (2lb, 7gp) Horsefeed (28x, 280lb, 14sp) Iron Pot (10lb, 5sp) Large Steel Shield (15lb, 20gp) Masterwork Heavy Mace (12lb, 312gp) Masterwork Light Crossbow (6lb, 335gp) Oil Pint (14x, 14lb, 14sp) Quiver of 100 Crossbow Bolts (10lb, 10gp) Sack (2x, 1lb, 2sp) Small Steel Mirror (2x, 1lb, 20gp) Spell Component Pouch (3lb, 5gp) Spruce Altar Case (5lb, 20gp) Tent (20lb, 10gp) Trail Rations (14x, 14lb, 7sp) Waterskin (3x, 12lb, 3gp) Winter Blanket (3lb, 5sp) Yellow Dyed Linen Altar Cloth (20gp) Total Weight: 3885 lb Money: 0pp, 15gp, 15p, 13cp __________________________________________________ Carriage: Huge vehicle; Handle Animal +0; Spd drawn (poor); Overall hp 90 (hardness 5); Overall AC 3; Ram 4d6; Face 15 ft. by 10 ft.; Height 10 ft.; Crew 1 (plus 5 passengers); Weight 400 lb.; Cargo 500 lb.; Cost 500 gp. The carriage is essentially a fully enclosed wagon designed for passenger comfort, not cargo capacity. The driver and a passenger riding in front have one-half cover behind 1 inch of wood (hp 10, hardness 5). Inside passengers get three-quarters cover. Two heavy horses harnessed abreast pull most wagons at a speed of 35 feet when fully loaded and 50 feet with only a driver and passenger. The carriage is pulled by two horses, called Breeze (male) and Shine (female). Both have the following stats: Heavy Horse: Large Animal; HD 3d8+6 (19 hp); Init +1 (Dex); Spd 50 ft.; AC 13 (-1 size, +1 Dex, +3 natural); Att 2 hooves +3 melee; Dmg Hoof 1d6+2; Face 5 ft. bt 10 ft.; Reach 5ft.; SA none; SQ Scent; Saves Fort +5l Ref +4, Will +2; Abilities Str 15, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Skills Listen +6, Spot +6; Feats none; Alignment Neutral; Carrying Capacity: Light up to 200 lb, Medium 201-400 lb, Heavy 401-600 lb, Drag up to 3000 lb; Cost 200 gp. The statistics presented here describe large breeds of working horses such as Clydesdales. These animals are usually ready for heavy work by age three. A heavy horse cannot fight while carrying a rider. [/QUOTE]
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